Updated World of Warcraft Patch 3.1.2 PTR Patch Notes
There's new patch notes for patch 3.1.2 on the PTR out this evening. The patch notes are an update to the ones already released, however there are a few notable changes in them. Some of the major changes:- All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.
- Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
- Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
- 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
Changes:
- Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
- Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
- 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
- Exorcism: Can no longer be used on player-controlled creatures.
- Most scopes now have a level requirement and will bind the item to which they are applied.
- Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
- Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin.
- Lock and Load: The tooltip has been corrected to display its actual chance to occur.
- Swordguard Embroidery: Now correctly increases ranged attack power.
- Hodir should now reset in a timely manner if a group fails to kill him.
- 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
World of Warcraft PTR Patch 3.1.2 Patch Notes:
General
- When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
- New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion's Seal and gold cost (standard faction requirements apply).
- Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Equipment Manager
PVP
- Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator's gear. Power scaling is now 1% damage and 1% health per average item level.
- All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.
Death Knights
- Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0.
- Ghoul Frenzy: Now has a 10-second cooldown.
Druids
- Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
- Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power.
Mages
- Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.
Paladins
- Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
- Exorcism: Can no longer be used on player-controlled creatures.
Priests
- Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
- Renewed Hope: Effect can no longer be dispelled.
- Soul Warding: Mana cost reduction is now 15% down from 30%.
Warlocks
- Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
- Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%.
- Nether Protection reduced to 30% damage reduction, down from 60%.
- Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
- Shadow and Flame: Now also includes Shadowburn.
Warriors
- Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
Items
- Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.
- Furious Gladiator's Staff and Furious Gladiator's Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.
Glyphs - Glyph of Conflagrate redesigned: When you use Conflagrate, the damage done by your next 3 Destruction spells is increased by 10% for 15 seconds if the Immolate on the target has 5 or fewer seconds remaining.
- Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
- Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
- Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge.
- Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.
- Increased the health and mana restored from Northrend food and drinks.
- Most scopes now have a level requirement and will bind the item to which they are applied.
- Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.
- Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.
Professions
- Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
- Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin.
Fishing
Bug Fixes
- Anti-magic Shell: Tooltip error corrected.
- Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.
Druids - Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.
Hunters - Go For The Throat: Explosive Shot critical strikes now trigger this talent.
- Lock and Load: The tooltip has been corrected to display its actual chance to occur.
- Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.
Paladins - Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.
Rogues - Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
- Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.
Warlocks - Demonic Sacrifice: This spell will no longer appear in any Warlock's spellbook.
Professions
Tailoring - Swordguard Embroidery: Now correctly increases ranged attack power.
Dungeons and Raids - Players can no longer become saved to an instance when they aren't in the instance during a boss kill.
Ulduar - Hodir should now reset in a timely manner if a group fails to kill him.
- 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
- The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.
Death Knights
Filed under: Patches, News items






Reader Comments (Page 1 of 9)
Lorsty May 11th 2009 9:47PM
"Exorcism: Can no longer be used on player-controlled creatures."
Does that mean it won't work on warlock demons/death knight ghouls anymore? o.O
Rydiak May 11th 2009 9:52PM
I'm guessing. This ability becomes more and more useless with every update. What was wrong with the old version working on undead/demon targets (Meta locks and lichborne DKs, and their pets)?
yokumgang May 11th 2009 10:02PM
It was 2-shotting hunter pets.
Lorsty May 11th 2009 10:04PM
"It was 2-shotting hunter pets."
I asked about warlocks' demons and Death Knights' Ghouls... -.-'
Donaghy May 11th 2009 10:39PM
Also it would have gimped pally tanks in Ulduar had it stayed undead/demon only.
trogdor7 May 11th 2009 10:46PM
How is a spell with a 15 second CD 2-shotting hunter pets? Especially since it doesn't auto crit on them?
Zrob May 12th 2009 1:31AM
At least we can still use Holy Wrath
(don't tell anyone, okay?)
Really obnoxious, I'm all for removing it's usefulness agains hunter pets, but not being able to use it against Ghouls and Demons (or Demonform Locks is just stupid.
themightysven May 12th 2009 10:41AM
*sigh*
Angus May 12th 2009 10:47AM
You know, I felt it was a fair thing to have a warlock pop Illidan form and me punish him for being a demonic SOB. I could actually kill the damn demons trying to claw my face out to deny the lock that source of damage and in most cases the bonuses. I was the counter to a demo lock.
Fitting and completely okay. Now, he doesn't have to worry about it. He can pop demon form, his pets are immune to it and essentially they gave us a PVE spell.
Except it is only used to pick up mobs in PVE. You use it once during the fight or on rare occasions like Saph taking off where you aren't in melee anymore. No good paladin uses it in a real rotation because it is less threat (even with auto crit on undead) than your standard 969 rotation.
So to make paladins have better threat (ie to let them have a snap threat pull mechanic that isn't a captain america move) they made it useful in PVP. As we all know, we can't have Ret be strong in PVP, so to the ground it goes. And with it the one bit of flavor that I enjoyed in PVP. Beating on warlocks dumb enough to go after me. Yea, I usually died a good 10 seconds after the lock did, but at least I punished them for being a lock attacking a paladin.
Oh and finally. If this was 2-shotting a hunter pet, the hunter should have maybe, you know, cast mend pet in the FIFTEEN FREAKING SECONDS you had before they could use it again.
Toopic May 19th 2009 4:06PM
Why does blizz hate paladins pvping ? go pick on the DK's please or the druids !
Ryan May 11th 2009 9:51PM
"Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens"
Must have sucked to be those guys
SuperBell May 12th 2009 10:53AM
Hah. It's happened to me when I used to raid Black Temple with my guild... I had to fly all the back to Outland, get a summon back in...
idioticgenius723 May 11th 2009 9:52PM
What happened to leaving glyph of conflag the same? why does blizzard have to be hating on the locks?
crsh May 11th 2009 11:12PM
Because a patch isn't complete without a lock nerf, a warrior nerf, and a priest nerf. They're so evily overpowered.
Saranthe May 12th 2009 5:31AM
I main a priest. My only other high level is a warrior. My best friend is a Warlock. It's gotten to the point where the mere mention of a new patch, even before we know what's in it, is enough to make us cry.
Join the Priest-Warlock-Warrior Alliance (PWWA, if you prefer) of players tired of living in fear.
Eisengel May 12th 2009 6:25AM
Well.. even though you are living in fear, you can look forward to the diminishing returns.
NightmareDeus May 12th 2009 6:56AM
"Because a patch isn't complete without a lock nerf, a warrior nerf, and a priest nerf. They're so evily overpowered."
And a dk buff, heaven forbid we forget to buff the poor defenseless widdle dks.... X(
zephem May 12th 2009 9:20AM
we still miss an updated shaman ability icon for this patch seeing as they never do anything else with that class
tatsumasa May 12th 2009 2:52PM
exactly what buff did dks get? a tooltip corrected and an ability can now burn a rune when there's no mobs around, just like a non-targetable spell still using mana when there's no mobs around... wow that is the leet op buffz
Nick S May 12th 2009 10:19AM
"Well.. even though you are living in fear, you can look forward to the diminishing returns."
Win.