Blood Pact: Onward, to 80!

Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.
Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.
These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.
Zone Progression
With two potential places to start in Northrend, we have more choices than we were given in Outland. And as with any choice Blizzard gives us, the inevitable question becomes: which choice is better? There isn't much of an answer. Howling Fjord is certainly prettier, but as Warlocks, we have long forsaken the pursuit of beauty, so that's hardly a sound criterion. More relevant is that there are fewer undead enemies to worry about in Howling Fjord, so liberal use of Fear is possible. Then again, this is Northrend. How long do you really think you can avoid fighting a zombie or two?
If, like many Warlocks, one of your two professions is tailoring, you may seriously want to consider getting the questing achievements for both Howling Fjord and Borean Tundra back-to-back. Both are required for Loremaster of Northrend, which in turn is required for learning the pattern for the Deathchill Cloak--which is a pretty snazzy pattern. And if you don't do it now, then decide you want the pattern later on, you'll have to do what I did and spend a few days doing gray quests for 3 gold a piece. Let me tell you, I can think of a few better ways to spend a day.
From there, I would recommend moving to Dragonblight for the story events that happen there. If nothing else, you should get it out of the way in case you ever decide to attempt regicide--since failing to complete the events in Dragonblight means certain areas of capital cities will be phased differently for you than they will be for most of your group.
Grizzly Hills, Zul Drak, and Sholazar Basin are all excellent places to go after Dragonblight. But once you get to about level 77 or 78, you should seriously consider heading straight into either Storm Peaks or Icecrown. Storm Peaks is home to a reputation faction, the Sons of Hodir, who you're going to want to be exalted with once you hit level 80 so you can start purchasing their shoulder enchants (unless you're a scribe, of course.) And questing in Icecrown is required to unlock the Ebon Blade quartermaster. Since the Ebon Blade are the guys who sell the pattern for the best soul shard bag in the game right now, tailoring Warlocks shouldn't put this off for too long. Besides, the quest leading up to unlocking Ebon Hold is awesome.
Talents
Talents are the most uninteresting thing about this range of leveling. By level 70, a player has long had enough points to get the 51-point talent of their choice. After that, point assignments are really just supplemental. Which isn't to say supplemental talents aren't useful, but putting points in Fel Synergy isn't anywhere near as exciting as putting a point in Haunt is. I always find that last talent point you get at max level to be so anti-climactic. It never goes into anything cool.
Abilities
Shadowflame
At level 75, a more malevolent version of the 41-point fire Mage talent becomes available to Warlocks of any spec. In brief, Shadowflame is an instant cast AoE attack which deals shadow damage to anything standing in front of you, as well as applying a DoT which ticks for fire damage. For me, Shadowflame satiated a desire I've long had for instant burst damage that doesn't come at the cost of 11 points in the Destruction tree, or require a 3 minute cooldown. And despite the limited range and somewhat awkward control of Shadowflame, it certainly fills that void in my black, black heart.
As an Affliction Warlock who relies on the self healing effects of Siphon Life rather than on the damage preventing effects of Fear, Shadowflame is a great way to expedite the deaths of my enemies after I gather up four or five of them. Often that little extra burst of damage means the difference between gaining experience, and making a corpse run.
There is a quirk, of sorts, which confuses a lot of Warlocks. The animation for Shadowflame lasts several seconds, and during that animation you can run around, pirouette, do a few back flips, and all the while Shadowflame's animation will tag along, spewing purple fire in front of your gleeful Warlock. However, the damaging effects of Shadowflame don't actually move with you. Rather, they only effect anything which was in the area of the spell's effect at the moment you cast it. Keep that in mind if you've ever got enemies attacking you on two sides, and want to hit them both with a blast. Take a step backwards and force all your foes to stand in front of you--to await doom at your malevolent hands.
Demonic Circle (Summon / Teleport)
Once you finally reach 'the big ding,' the trainers grant you a peculiar pair of spells. They're are fun at parties, and if you're clever, actually pretty useful in the field as well. The basic mechanic is quite simple. At any time, for the cost of a pittance of mana and a .5 second cast, a Demonic Circle can be summoned where you're currently standing. Doubtless you've seen a few of these circles around capital cities, it's how Warlocks mark their territory. Once the circle is placed, so long as you're within 30 yards in any direction, you can use the Teleport spell to instantly move your character into the Demonic Circle, with a little poof of dust and shadow.
Demonic Circle is a perfect example of why I love Warlocks so much. I mean, aside from LOOKING cool, it's gotta be one of the most entertaining gimmicks added to the game in a long time. I remember spending quite a bit of time, shortly after I hit 80, summoning a circle on the ground, then flying straight up as high as I could, dismounting, and playing "chicken" with the ground--with my repair bill as the stakes.
Aside from being good for a chuckle now and again, though, Demonic Circle actually has a multitude of practical uses. When writing my guide for Warlocks in Naxx-10, it seemed as though every boss in the raid could be made somehow easier by judicious application of Demonic Circle. And while I'm well known for being terrible at PVP, the fact that teleporting can get you out of snares, or help you run the flag in Warsong Gulch, is quite a boon.
Conclusion
Allow me to be the first to congratulate you! Eighty levels is a long way to go, but now you've made it. Time to start getting a feel for how your Warlock will play at max level!
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Roland May 12th 2009 1:16PM
When I recently leveled my Warlock alt, I tried to do so with end game raiding in mind. Huh?
Certain zones have far more representation for certain factions, and certain factions are far better for Warlocks than others. With that in mind, I quested in Borean Tundra to raise of Kirin Tor rep and Wyrmrest Accord rep, Dragonblight to further increase Wyrmrest rep and as mentioned, Storm Peaks to unlock Sons of Hodir.
Kirin Tor is pretty much mandatory for 'locks, with their head enchant, and the best pre-Naxx main hand (Flameheart Spell Scalpel), although I stopped at revered because the Exalted robes are poorly itemized, especially compared to Ebonweave.
Wyrmrest is, in my opinion, the first faction you should get to Exalted. At Honored you get a +40 hit belt (although this should be replaced eventually by Plush Sash of Guzbah, which will last you into Naxx25, if not Ulduar). At Revered, some good wrists are available (again, there is an upgrade in Azure Cloth Bindings, but not everyone will get lucky before you hit Revered), and at Exalted are Sandals of Crimson Fury, again an epic that will last you into Naxx25, if not Ulduar.
Props to Blizzard for well itemized epic rep rewards, and making the mundane task of leveling pay off for raiders!
Atomsk May 12th 2009 1:43PM
The Titansteel Spellblade http://www.wowhead.com/?item=45085 , a new craftable, is better than the scalpel if you happen to have a blacksmithing alt or know a good blacksmith that will help you gather the mats.
Azizrael May 12th 2009 2:14PM
Actually, since 3.1, the best pre-Naxx 1H weapon for locks (and other casters too, probably) is Blade of the Keening Banshee - http://www.wowhead.com/?item=45208 or the Alliance equivalent, http://www.wowhead.com/?item=45129
Caustik May 12th 2009 2:19PM
The Gnomeregan Bonechopper ( http://www.wowhead.com/?item=45129 ) is imho also a good option, and quite easy to get as you can start AT quests at 77.
Roland May 12th 2009 2:31PM
Pfft, I remembered the Titansteel thing right after I posted. Thanks, Internet. I haven't touched the Argent Tournament, been grinding Emblems and rep, but in any case, think of the Scalpel as a bonus for getting your head enchant. BIS blue MH, okay?
Also I tried to grind in areas that had humanoids, as a Tailor, although I ended up just buying a ton of cloth to level with. Mm, Lightweave.
turtlehead May 12th 2009 6:12PM
For the raid aspiring warlock with patience and gold, http://www.wowhead.com/?item=40246 occasionally appears on the AH.
Also, hold onto the green wand from Dragonblight. http://www.wowhead.com/?item=38206. Often worth busting it out for you first raid bosses even if you have better for trash/soloing.
almond May 12th 2009 1:22PM
I don't know, my gear was pretty crap (T5 stuff mostly), and the first real upgrades didn't come until level 77-78ish. Real upgrades = not losing 20 stamina to get 2 spell damage.
But nice post otherwise :)
Darthregis May 12th 2009 2:02PM
Keep in mind this is a leveling guide... it's probably best to assume a post-Wrath start point. The target audience isn't likely to have any tier gear.
Nick W. May 13th 2009 9:51AM
Darthregis is correct. I wrote this with the assumption that it's going to be read by somebody who starts a warlock today, or something. The idea is that this article is supposed to flow with WoW Insider's 1-70 Warlock leveling guides, so I tried to emulate their style and flow, as well as avoid repeating any information from those articles pointlessly.
almond May 13th 2009 11:57AM
I see - I took it the wrong way. Because I was so dissapointed with upgrades while leveling up :D
Suzaku May 12th 2009 1:45PM
One thing not mentioned that I found particularily noticeable in the transition from Outland was the almost total lack of demons and the abundance of fear-resisting mobs. Outland was a bit of a Warlock playground, with giant elite demons that could be enslaved and elites that could be feared, letting you solo many group quests very easily. Due to the change in mob types, I found myself needing to group up quite a bit more in Northrend.
Shadowflame is also great for setting off chain Seeds of Corruption.
Lephturn May 12th 2009 1:54PM
Stamina is useless unless you are doing PvP. Hit, Spellpower, Haste, Crit, Spirt in roughly that order are what counts. If you are not at a level to get much for hit gear yet, just go with max spell power while levelling.
No mention of Meta? No mention of the Lifetap/Felguard build... probably the best 70-80 Warlock leveling build going? No mention of a deep demonology build with all the pet talents like Demonic Resilience so you can solo at-level 5 man quests? These are a few of the key areas that should be added to the article.
You know what... lets make it simpler. Go here: http://wowmb.net/
Robert M May 12th 2009 2:32PM
Though I agree with your statements about stat stacking, it's important to remember that stamina is never useless.
With the glyph of Lifetap, and our longstanding ability to cannabalize our health into mana, stamina has always had an important role for locks, one that this new found spirit love seems to have many locks forgetting.
Roland May 12th 2009 2:35PM
You are correct in your stat rankings, but only for PVE endgame. Stamina is fine for leveling - I wouldn't stack it, but not dying/having enough health to Tap is fine. Anyhow, people really shouldn't concentrate that hard on gear until 80. It's more important to learn your spec and rotation while leveling (in the various dungeons, etc).
Also if you think a few thousand word column is going to mention every nuance of Warlocking, you're far more optimistic than I am.
Hellscreamy May 12th 2009 2:02PM
Just two more levels to go and I just can't get myself the will to finish off Zul'drak and Sholazar Basin.
ryanthered May 12th 2009 2:26PM
Eh, then don't :-) Get the quest to fly to Icecrown from Dalaran's FP. It's one of the more fun zones to get to 80 then you can finish up the rest at your leisure.
Cool Story Bro May 12th 2009 2:13PM
Would it be possible to have a guest poster to talk about PvP or something relevant to current raiding? I feel like it's been a month of posts that really have nothing to do with either a current raiding lock or arena-ing locks. I mean - posts about doing Naxx after Ulduar came out? Leveling guides for one of the easiest classes to level in the entire universe? (There's a reason why the joke: 'What do noobs and rogues have in common? They both pick locks' is funny.)
I understand that everyone is at different levels and I commend you for taking the time to talk to the people who are more casual or maybe aren't particularily good at playing this game but it would be nice if one week would be aimed at those of us who are looking for something a little bit more in-depth. Sort of how Allison talks to her druids.
So it would be one week of "Welcome to playing a warlock!" and then the next week could be an indepth look at good arena combos for certain lock specs or something like that. You know?
And if you don't have the experience to write about those things maybe talk to someone on your server who is a 2k lock and get some insight? Or talk to the lock in the number one guild on your server for pointers for Ulduar bosses (especially achievements/hard modes)? I'm not asking for EJ depth but just some pointers would be pretty cool.
Again, this isn't meant as "boo you suck" but more of a request to have posts that cover the skill level of ALL the locks who read WI.
Nick W. May 13th 2009 9:51AM
First, let me say how much I appreciate your respectful tone, CSB. I always try to take criticism seriously, but sometimes it's hard to see a constructive comment when it's wrapped in profanity, and demands for my termination from the WI team.
First, I should point out that leveling guides are something the site needs. We have a big flashy button on the front page that links to WoW Insider's leveling guides, and the Warlock guide currently stops at level 70. I figured it was about time to change that. This article isn't for people who check the front page of WI every day, it's for people who need a leveling guide.
Second, my post about Naxx was before Ulduar came out, just to clear that up.
Third, I've learned to recognize that anything I write here needs to be based on my personal experience backed up by research. No matter what I do there will be people who say I didn't gather enough of either one before I posted, but that doesn't mean I can just look up Ulduar bosses and take a guess at what Warlocks would be good at. I'm working on getting that experience, but these things take time, and I don't have an infinite amount of time.
I do want to provide you guys with the depth that you've been asking for, and I do frequently look to Allison and Christian and the other class columnists as role models. I freely admit that most of them are better than me--but most of them have also been doing this for quite a bit longer than I have. Blood Pact could be better, and I'm trying to make it better, but that's not going to happen overnight.
Your idea of interviewing people is actually an *extremely* good one I think, and I think I'll try to do that within the next few weeks. Ever since I was offered this job I worried about PVP content, and I had pretty much accepted that I wasn't going to be able to provide any. But finding a really great PVP 'lock and interviewing them is an astoundingly good idea.
Again, thanks for your criticisms. They've been quite valuable to me.
Oh, and Jpheenix: I read every single comment posted to every article I write. Heck, just last week or so somebody posted a new comment to the very first article I wrote here at WI. Just because the change requested by a handful of readers isn't implemented the very next week doesn't mean that I haven't read, considered, and analyzed every criticism. I do take what you guys say seriously.
Though if you've decided to stop reading, then I am sorry I wasn't able to provide the kind of content you wanted. Maybe I can do better in the future.
undead.american May 12th 2009 2:28PM
Couldn't agree more with post #9. The lock articles have become so simplistic that they're not worth reading. There's not guide here that tells even a new players more than they'd find out by reading the quest text and talking to their trainer.
If you want to post a meaningful guide for levelers check out what was done in the Lichborne articles. And please mix it up with some higher end content - PvP, PvE, Achievements, Dailies, whatever. Something that is meaningful.
Maddot May 12th 2009 2:33PM
All I've got to say is, I love my Turning Tide!