Blood Pact: Onward, to 80!

Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.
Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.
These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.
Zone Progression
With two potential places to start in Northrend, we have more choices than we were given in Outland. And as with any choice Blizzard gives us, the inevitable question becomes: which choice is better? There isn't much of an answer. Howling Fjord is certainly prettier, but as Warlocks, we have long forsaken the pursuit of beauty, so that's hardly a sound criterion. More relevant is that there are fewer undead enemies to worry about in Howling Fjord, so liberal use of Fear is possible. Then again, this is Northrend. How long do you really think you can avoid fighting a zombie or two?
If, like many Warlocks, one of your two professions is tailoring, you may seriously want to consider getting the questing achievements for both Howling Fjord and Borean Tundra back-to-back. Both are required for Loremaster of Northrend, which in turn is required for learning the pattern for the Deathchill Cloak--which is a pretty snazzy pattern. And if you don't do it now, then decide you want the pattern later on, you'll have to do what I did and spend a few days doing gray quests for 3 gold a piece. Let me tell you, I can think of a few better ways to spend a day.
From there, I would recommend moving to Dragonblight for the story events that happen there. If nothing else, you should get it out of the way in case you ever decide to attempt regicide--since failing to complete the events in Dragonblight means certain areas of capital cities will be phased differently for you than they will be for most of your group.
Grizzly Hills, Zul Drak, and Sholazar Basin are all excellent places to go after Dragonblight. But once you get to about level 77 or 78, you should seriously consider heading straight into either Storm Peaks or Icecrown. Storm Peaks is home to a reputation faction, the Sons of Hodir, who you're going to want to be exalted with once you hit level 80 so you can start purchasing their shoulder enchants (unless you're a scribe, of course.) And questing in Icecrown is required to unlock the Ebon Blade quartermaster. Since the Ebon Blade are the guys who sell the pattern for the best soul shard bag in the game right now, tailoring Warlocks shouldn't put this off for too long. Besides, the quest leading up to unlocking Ebon Hold is awesome.
Talents
Talents are the most uninteresting thing about this range of leveling. By level 70, a player has long had enough points to get the 51-point talent of their choice. After that, point assignments are really just supplemental. Which isn't to say supplemental talents aren't useful, but putting points in Fel Synergy isn't anywhere near as exciting as putting a point in Haunt is. I always find that last talent point you get at max level to be so anti-climactic. It never goes into anything cool.
Abilities
Shadowflame
At level 75, a more malevolent version of the 41-point fire Mage talent becomes available to Warlocks of any spec. In brief, Shadowflame is an instant cast AoE attack which deals shadow damage to anything standing in front of you, as well as applying a DoT which ticks for fire damage. For me, Shadowflame satiated a desire I've long had for instant burst damage that doesn't come at the cost of 11 points in the Destruction tree, or require a 3 minute cooldown. And despite the limited range and somewhat awkward control of Shadowflame, it certainly fills that void in my black, black heart.
As an Affliction Warlock who relies on the self healing effects of Siphon Life rather than on the damage preventing effects of Fear, Shadowflame is a great way to expedite the deaths of my enemies after I gather up four or five of them. Often that little extra burst of damage means the difference between gaining experience, and making a corpse run.
There is a quirk, of sorts, which confuses a lot of Warlocks. The animation for Shadowflame lasts several seconds, and during that animation you can run around, pirouette, do a few back flips, and all the while Shadowflame's animation will tag along, spewing purple fire in front of your gleeful Warlock. However, the damaging effects of Shadowflame don't actually move with you. Rather, they only effect anything which was in the area of the spell's effect at the moment you cast it. Keep that in mind if you've ever got enemies attacking you on two sides, and want to hit them both with a blast. Take a step backwards and force all your foes to stand in front of you--to await doom at your malevolent hands.
Demonic Circle (Summon / Teleport)
Once you finally reach 'the big ding,' the trainers grant you a peculiar pair of spells. They're are fun at parties, and if you're clever, actually pretty useful in the field as well. The basic mechanic is quite simple. At any time, for the cost of a pittance of mana and a .5 second cast, a Demonic Circle can be summoned where you're currently standing. Doubtless you've seen a few of these circles around capital cities, it's how Warlocks mark their territory. Once the circle is placed, so long as you're within 30 yards in any direction, you can use the Teleport spell to instantly move your character into the Demonic Circle, with a little poof of dust and shadow.
Demonic Circle is a perfect example of why I love Warlocks so much. I mean, aside from LOOKING cool, it's gotta be one of the most entertaining gimmicks added to the game in a long time. I remember spending quite a bit of time, shortly after I hit 80, summoning a circle on the ground, then flying straight up as high as I could, dismounting, and playing "chicken" with the ground--with my repair bill as the stakes.
Aside from being good for a chuckle now and again, though, Demonic Circle actually has a multitude of practical uses. When writing my guide for Warlocks in Naxx-10, it seemed as though every boss in the raid could be made somehow easier by judicious application of Demonic Circle. And while I'm well known for being terrible at PVP, the fact that teleporting can get you out of snares, or help you run the flag in Warsong Gulch, is quite a boon.
Conclusion
Allow me to be the first to congratulate you! Eighty levels is a long way to go, but now you've made it. Time to start getting a feel for how your Warlock will play at max level!
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 2 of 2)
Vegatork May 12th 2009 3:15PM
Wait till you get a Runescribed Blade :)
And I'll also agree that the Lock blogs have just become filler for more interesting blogs for other classes or other generic WoW news.
webaccount May 12th 2009 2:38PM
Would somebody please replace this guy at WoWInsider, I think the lock community has given him 4 straight articles to write something of substance and its all been crap. This isnt a leveling guide for warlocks, he talks about stuff that everyone has known about for ages and his thought of substance is, "Yea, um, that is a fun spell and stuff so you should like that". Give me a break.
Also, you're a complete moron if you think lvling as destruction isn't fun and easy. There is no other spec out there where you can simply one shot every mob you face.
lad May 12th 2009 5:05PM
what's wrong with leveling a destro? i did level my lock as destro and i did quick work of quests and grinds.
then again, i didn't replace a single pice of gear untill i was lvl 79.
Tom May 12th 2009 2:43PM
DoT-DoT-What?
Rob May 12th 2009 4:10PM
I could have really used some more depth here. I gave up on my lock at 73, having died every other pull due to pet not holding aggro. Maybe i am a lock newb. I have two 80 hunters, 80 druid, 73 DK, i'm not a stranger, but some reason, locks are really tough for me to master.
What is the best leveling spec in northrend? What about gear itemization? Is stamina still important?
Finally anything regarding rep factions and that sort can easily be skipped by now, there is most likely a better drop in naxx10, a just as good drop in heroics, or a BOE that someone can make for you for a 50g tip. Same thing with the cloak pattern, don't waste months of your life completing every quest in northrend for a cloak that you can find someone to make anyway.
There is no reason to run heroic after heroic after heroic to get gear when you have many other options available, if you are in a raiding guild or desire to be in one. If you don't, then heroics are a fine choice for 'what to do at 80'.
Lastly locks are now extremely useful in PUG instance groups due to summoning; my lock is the raid leader for our retro raids purely for this reason. Another tidbit that may have been included.
Cool Story Bro May 12th 2009 6:15PM
The leveling spec is entirely based on your comfort level with mobs in your face and you being a cloth-wearing class. If you've leveled two hunters than you're probably going to be most comfortable with a felguard spec that dips into the destro tree since a felguard's threat is pretty insane and with the cleave you can actually hang on to more than one mob. I personally preferred leveling affliction. Others really like destro.
I've found that the easiest way to level for people who prefer pets is with a Felguard/SB spec and then (if you like the Felguard) moving over to a more traditional 41/30 spec when you get more comfortable with your demon. A 41/30 spec uses fire instead of shadow spells and only uses Corr/CoA to proc MC but the rotation can get some getting used to. Being able to toss Corr/CoA and then just SB spam is a hell of a lot easier.
Here is an example of a Felguard/SB spec for a level 71: http://www.wowarmory.com/talent-calc.xml?cid=9&tal=000000000000000000000000000000320330113521250013500100005033005220001000000000000
I went with some talents that are normally associated with PvP to increase survivability but there's a lot of leeway and depending on whether or not you're dying all the time you can choose talents that are more dps related.
Once you hit around 75 you should have your pet under control and can then start picking talents up like Decimation where you get to shoot massive fireballs at mobs when they're at or below 35% health or you can grab some more resillience for your pet so he can tank elites for group quests that you feel like solo'ing. Kind of up to you and how much you feel you've gotten the hang of it.
With the nerfs to SL and fear the new affliction spec might be slightly more difficult to level with than the old affliction spec but it's still viable. Even now when I'm doing my JC or cooking daily I just run around casting CoA/Corr on as many mobs as I can until they all die. I don't even lose health. Farming has never been so easy.
As for gear - every spec really likes spellpower. Crit/haste is secondary and a balance of both is fine for leveling. If you prefer quest-grinding rather than instances you don't really have to worry about hit too much but if you see a piece with it pick it up and toss it in your bank. Stamina is nice to have but don't gem for it. If you go demonology you're going to pick up extra stamina from your tree anyway.
And that's basically it. Locks have tons of ways to heal themselves (Drain Life and Fel Armor; SL/Haunt if Affliction) so you have little to no down-time if you're smart about LTing and you can always buy sauteed gobys in the AH for super cheap.
TBH, after leveling a druid (to 80), priest (to 60), lock (to 80), and a shammy (got the shammy to level 25 lawl) the lock was by far the easiest.
Good Luck!
ustilago May 12th 2009 6:38PM
The only warlock pet that holds aggro work a crap is the voidwalker.
Learn to love the blueberry.
Everything else is for group play.
ustilago May 12th 2009 6:41PM
*worth
Damned typos.
jbodar May 12th 2009 11:21PM
@ustilago
I ditched the VW at 74ish and leveled solo using Felhunter and later Succubus, but I was Affliction and had almost no downtime thanks to Siphon Life, Haunt, and Imp Drain Soul/LT (for mana). Old school drain tank style. I couldn't handle multiple mobs as well as if I'd used VW or FG, unless I feared, but all that life drain meant I didn't die very much. The pet buff helped immensely though as does 2/2 Fel Synergy for the few seconds my FH is getting hammered before the first DoTs yank aggro from him.
jbodar May 12th 2009 11:25PM
@CSB
I actually don't mind the Fear nerf in PVE, since it makes it less likely that mobs will get anywhere significant, so they don't pull a new group. It just buys me a few seconds to nuke which is all I need even as Affliction.
Rob May 13th 2009 12:19AM
Thanks for all the info! Yeah i notice with one mob it's fine, with 2+, deep trouble. Will give new specs a whirl.
emerge May 13th 2009 11:02AM
As for a Northrend leveling spec, starting at Level 72 imho nothing beats http://www.wowhead.com/?talent#Ibxrdh0hoZ0GfhkAdV0sxz . The Felguard is leaps and bounds above the Voidwalker for holding aggro on both single and multiple mobs and after the recent stamina nerf to the VW, the felguard is probably also the better pet for tanking elite group quest mobs, with nearly similar armor mitigation and even better avoidance.
For grinding, you'll send in your Felguard from range, after the FG has unloaded Anguish and Cleave on the mob, you'll dot up with Corruption and CoA, Immolate might not even be needed. Tab to the next mob in range, Ctrl+1 to have the FG attack that target. Let him grab aggro, dot up that mob, rinse and repeat for all mobs that dare to be in your range. By the time your dots pull aggro, the mobs will be almost dead and most of the time not even reach you before the last ticks of CoA finish them of. If they do reach you, either fear-dot them or finish them off with a couple ticks of Drain Life.
For soloing elites, send in FG and pop Demonic Empowerment right away to make him build aggro faster. Spend a couple of seconds watching how much damage he takes and start Health Funneling him while he builds aggro. Do not overheal with Healthfunnel, as to not build surplus aggro. Once the FG has a healthy threat lead, start dotting the elite in between your funnels. Soulshatter as needed, nuke when there is time and enough threat cushion. Voila, dead 5 man group quest mob. Only very few quests where the mechnics of the mob or the fight make this impossible.
As for downtime, there is none. Use Drain Soul finisher for Mana Return and between Fel Armor and Siphon Life you'll be able to apply Lifetap liberally, at the same time filling up your FGs mana (which he'll burn through like crazy) thanks to Mana Feed. Fel Synergy will keep the FG topped off in all but the hardest fights, where a couple of ticks of Health Funnel will bring him back to full in no time.
From pure leveling perspective, no 51 point talent will beat the beauty that is an awesome pet combined with strong instant cast self-healing dots. Deep Affliction is pure overkill, why would you want to apply enough dots to kill a mob 3 times over, wasting mana and GDCs, Meta is fun but situational and on a too long CD to be used efficiently in grinding and Deep Destro is severly limited in multi-mob and elite mob situations.
ustilago May 12th 2009 6:49PM
If you're a loner warlock, Northrend doesn't really offer you a lot of easy, worthwhile equipment upgrades.
All of my better stuff is from the AH.
Dfunct May 12th 2009 7:49PM
Crit > All for leveling for every spec.
envious May 13th 2009 10:48AM
1. If you got your warlock to Northrend, I cannot imagine anything in this article will teach you something you don't already know or could find out within 5 minutes of dinging the appropriate level or reading the next talent in your tree.
2. A lot of the tips are unbelievably broad and apply to caster classes in general with very few things that are warlock-specific.
3. Like a lot of these other readers, I feel like this is the 5th or so article in the warlock column that has been nothing short of pointless. I have two other 80s besides my main 80 warlock so I read the other class columns here, and they are LEAPS AND BOUNDS beyond any recognizable comparison to this heap of crap.
Mike May 14th 2009 5:53PM
I have for quite a while not enjoyed Nick's articles. But I gotta say i think this article is appropriate and useful for those starting or thinking of starting up a lock. I think this is Nick's best article so far.
(But I do hope Nick get's off this trend of ignoring current raid content/tricks/talents/abilities. Even if it's just one article a month that is targeted at experienced locks, that'd be great)
Tiarnach May 16th 2009 10:23PM
About that destro comment... I resemble that remark! And it has nothing to do with the efficacy of leveling destro, you just need to forget everything you ever knew about leveling a lock.
First, as many have pointed out, there is no demon that's going to hold aggro over you opening up on a mob. So no more of that. Spec down to soul link, run with your imp (yes, your imp) and tank mobs yourself. Keeping a healthstone in your bags at all time isn't a bad idea either, nor is using that lovely trinket from the dragonblight follow up quest for quick heals when you're about to go splat.
The big problem with leveling destro this way is until 80, it feels like something is missing, because something IS missing. You just don't have the points to properly full out the tree. Make sure you have your soul link (otherwise you are squishy as a mage but minus the escape mechanics), make sure you have the "spine" of destro, and fill in as you go. I found it rather quite easy to be honest. Feel free to armory me to see when I dinged 80--and the subtract my 2 week hiatus for a protracted illness (yay for being occasionally too sick to stare at an LCD panel).
Also, please be advised Mr Whelan, you are contending with a community that is a mash of noobtards on one side and casual to super serious theorycrafters on the other. Good luck appeasing them both. As for PVP, learn by doing. Get bossman over at WI to assign the pally writer guy to being your pocket healer (which he shouldn't mind, spec'd, geared, and played correctly Warlocks aren't that hard to keep up in 2s), and go smash things. Try Haunt/Soul Link, then Chaos Bolt/Soul Link, then Meta/Ruin, then that bastard child hybrid spec. Run WAY more than 10 arena matches, and enough BGs to run down to the relief hut in AV blindfolded and keyboard turning. A week for each of those builds and your feelings of PVP knowledge inadequacy should evaporate. Not to mention should make fine grist for the mill for your weekly columns--much has changed since S6, and many Warlocks would be grateful for an overview of the commonly accepted PVP builds and how they are performing, especially all those 'locks that totally abandoned PVP when Blizzard decided it would be fun to screw up the class. PvE side, wait for 3.1.2 to hit, spec deep destro, and slam your way through content. The theorycraft points to the return of Destro as crown high king of raid DPS (albeit at the expense of doing precious little for the rest of the raid).
That's all I got. Remember, a true Warlock *never* washes the smell of brimstone nor the stains of splattered enemies from his robes. Learn to love them. ;) Now go forth and kill, with rampant demonic abandon. Especially Mages.