Shifting Perspectives: A brief history of time
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.Dear Blizzard,
There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.
Sincerely,
Sleepless in Silithus
Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.
Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.
A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.
After finishing up our look at class strats in Ulduar, I'd like to continue looking at how the Druid class has changed from fall 2004 to present. When you look at the patch history on Wowwiki or nose around the net, it's shocking. It's like looking at a completely different class -- and, for all intents and purposes, it was.
THE BETA DRUID
Being a heavily abridged historye of ye Druid race in Old Tymes, when the world was yonge and draggones roamed ye raids Deep Breathing much less than theye woold do in ye future, notwithstanding protests to ye contrarye by the gamye developer.
When World of Warcraft entered its alpha phase in 2003, this was what the character creation screen was like, and the picture to the right is -- yes! -- the alpha Tauren. Night Elves were pretty much the same as you'll see them today.13 April 2004 -- Patch 0.6: The Druid class becomes available in the World of Warcraft beta. It is the second-to-last character class to do so, making its debut at the same time as hearthstones, attack power, and guilds.
A snapshot of the class as it began:
- Bear Form's armor bonus is 65%.
- Dire Bear's bonus is 125%.
- Cat Form's attack speed is the same as the bear's and there is no Ferocious Bite.
- Growl costs rage.
- There is no Druid resurrection ability (in-combat or out-of-combat).
- Shapeshifting is on a 10-second cooldown, cancels anything you may have buffed, and does not provide immunity to Polymorph (although Polymorph didn't -- I think -- even exist at that point. Mages had a spell called Sleep in its place).
- Travel Form can be used indoors.
15 June 2004 -- Patch 0.7: PvP is introduced to WoW alongside the mail system, so players are able to send letters to people telling them how much they suck. This is a primitive version of the official forums. Regrettably for all those of us with compulsive personalities, noncombat pets also make their debut. Druids, like most other classes, see a number of core abilities tweaked, mostly in the form of reducing rage/mana/energy costs, but nothing overly exciting.
7 July 2004 -- Patch 0.8: A few Cat abilities are renamed to be less weird. Plainsrunning is introduced for Tauren and results in the proliferation of Olympic cows.
17 August 2004 -- Patch 0.9: Hunters are added to the game. In a move that has curious parallels to present-day concerns, the Druid's Cat ability Play Dead is axed and given to Hunters in the form of Feign Death. Entangling Roots is changed from breaking on damage it causes to itself to damage caused by anything else, up to and including a nearby sneeze. Feral forms and the act of shapeshifting are heavily tweaked, with shapeshifting being reduced to a 1.5 second cooldown and mana regeneration now made possible in forms. On that note, I cannot begin to imagine the nightmare it would be to play a feral Druid today if that were still true.8 September 2004 -- Patch 0.10: Druid talents become available. While this older list of Druid talents isn't a 100% correct list of what went live in September 2004, it's still broadly accurate. It does, however, exclude the hilarious Weapon Balance talent in the Restoration tree that increases the damage you deal with melee weapons in caster form by 10%.
Balance and Feral are, to be charitable, extremely weak (or at least, functionally so, given existing itemization when the game went live). Restoration is considered less so, but in comparison to the present, is still nowhere near the sheer healing, damage, or threat firepower of which a modern Druid is now capable.
The Balance 31-point talent is Hurricane on a 1-minute cooldown.
The Feral 31-point talent is...well, from what I can see there are 2 seventh-tier talents. You have your pick of Improved Pounce (giving a 50%/100% to add an additional combo point to your target, and giving rise to this fake-but-funny talent build in late 2006) and/or Primal Instinct (reducing shapeshifting costs by 25%), which most Druids now recognize as a version of the modern Natural Shapeshifter talent in the second tier of the Restoration tree.
The Restoration 31-point talent is Innervate on a 6-minute cooldown. Innervate, in conjunction with Nature's Swiftness and the relative lack of non-healing leather in classic WoW, is so invaluable at this stage that it seals the early fate of the Balance and Feral trees.
11 October 2004 -- Patch 0.12: This is where the beta Druid -- or at least a core ability -- began to be a whisper of its present self. Shapeshifting now breaks all root and snare effects -- possibly the single greatest strength that all Druids have in PvP combat. That screaming match you had with a Mage in the forums during Season 3 can trace its origins to this moment. Hibernate is now in the game, as are a beefier Bear and Dire Bear form.
7 November 2004 -- Patch 1.1.0: 1.1.0 is the last big patch before the classic game ships. The major addition to the class is the still-recognizable combat resurrection, Rebirth. Cats are also given some respite from falling damage in the form of Feline Grace, which remains in the game and is trainable at level 40. Later ranks of Mark of the Wild are changed to require reagents (there is no Gift of the Wild yet).
Filed under: Druid, (Druid) Shifting Perspectives, Analysis / Opinion, Features, Humor, Classes






Reader Comments (Page 1 of 2)
Magus May 12th 2009 10:55PM
Nice Article! Brings back memories...
Max May 14th 2009 3:44AM
I still remember leveling balance in vanilla. I was so excited to finally get hurricane and go try it out in an instance... then the tank died and everyone asked why I wasn't healing.
Max May 14th 2009 3:48AM
also: suggestion. if you hate tauren cat form as much as I do, get a model changer. there's some player-made models out there that actually look decent. It's not -technically- in line with the ToS but I've never heard of anyone actually getting banned for it. I won't provide any links but google is your friend :P
Irradiate May 13th 2009 8:40PM
Ah, I remember the early days running MC, and my T1 shoulders dropped. From that day and henceforth, all I wanted to be was a tree. Good ole patch 2.0 left me immensely satisfied.
Steven May 12th 2009 10:59PM
Very interesting article! Another winner in my book, Allison.
Although your little note about how old the druid forms are... it makes me a sad, sad druid.
Same furry ass for more than five years?! >:O
Allison Robert May 13th 2009 1:47AM
I'm holding out hope for new forms in 3.2 or 3.3, although to be frank I'd be happy with just about anything as long as it gets me out of Tauren cat form.
Evelinda May 13th 2009 7:54AM
amen to that, alison... i was horde for life until i decided i wanted to roll a druid. but i just couldnt bear the thought of spending 50 levels looking at tauren cat form, so i had to go roll a nelf to satisfy my druid craving... and said nelf druid is now my main :)
i would really reall really like to see some new forms anyway... i love nelf kitty form, but i play a tree most of the time anyway... i'd love some new tree skins though. more than anything i'd like to be a healing willow! :)
Erika May 12th 2009 11:00PM
I hope there will be more.
Allison Robert May 13th 2009 12:54AM
Yup! After finishing up our Ulduar class strats, I figure I'll work my way up to the modern Druid.
EnAll May 12th 2009 11:03PM
And now I'm interested in how Druids rose in popularity. (LK generation)
Allison Robert May 13th 2009 12:57AM
I'd like to devote a column to that at some point in the near future. While only Blizzard knows for sure, most of the data collected by fan sites seems to indicate that Druids are now the #3 or #4 most-played class at 80, and that's a pretty big shift from being the least-played or second least-played right around the time BC started. It's an interesting question.
Daelone May 12th 2009 11:07PM
I played a Undead mage on my friends account till lvl 10, then got my own and started a gnome rogue, and night elf druid. Patch 0.12 made me make a druid, breaking snares made me a monster flag runner.
I still play both toons from time to time but my Troll Dk takes up most my time. =D
alpha5099 May 12th 2009 11:09PM
This was a really great read, and it'd be fantastic if WI started some sort of WoW History column. I'd love to see how the game has evolved without scrounging through old patches notes, and it would give a nice bit of nostalgia for those who've been playing since the beginning and offer perspective for those of us (like myself) who only started recently.
ROFLAMO May 12th 2009 11:35PM
Hope you read this Allison I loved the article. I would very much like to know how our fury ass friends rose to popularity.Is it because of s4 and the domination of resto?Is it something else?
Moonkin is still one of the less played trees while Resto is 5th after retri paladin,unholy death knight,survival hunter and blood death knight. Could you please explain?
Allison Robert May 13th 2009 12:59AM
I'll probably be writing something on that soon. If fan site numbers are accurate, then Druid spec population has "stabilized" (roughly equal percentages of players in Balance, Feral, and Resto) for pretty much the first time ever, and I'd like to look into how it happened and what skewed the numbers previously.
Equin May 13th 2009 8:46AM
I could tell ya, if you play feral thats one reason why! Who wouldn't want the fastest hitting melee class around who can pop a barkskin and 3 HoT's before finishing off the other 4 mobs that are jumping you? Free flight... free waterbreathing/fast swim speed... and not to mention... no more worrying about weapon skillz!!!
Tomlinson May 12th 2009 11:56PM
Good stuff. I leveled as balance back in the day, often melee'ing in caster form amidst the starfire, moonfire, wrath spam. LOL. We've come a long way.
Vertidingo May 13th 2009 12:23AM
Nice article, but I must admit I was really enjoying the Ulduar guides and was looking forward to another one this week.
Allison Robert May 13th 2009 1:07AM
They'll be back next week! I just needed a break this week to talk some strats over with players and figured I would do a column purely for fun in the meantime.
Redaurora May 13th 2009 12:26AM
My first toon I made was a druid. I have always loved them. I have much respect for anyone who playes them. Sadly I leveled a holy priest at the same time and some how she won out for the race to level. I always love my druid she is like an old friend. Nice and comfee.