Shifting Perspectives: A brief history of time
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.Dear Blizzard,
There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.
Sincerely,
Sleepless in Silithus
Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.
Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.
A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.
After finishing up our look at class strats in Ulduar, I'd like to continue looking at how the Druid class has changed from fall 2004 to present. When you look at the patch history on Wowwiki or nose around the net, it's shocking. It's like looking at a completely different class -- and, for all intents and purposes, it was.
THE BETA DRUID
Being a heavily abridged historye of ye Druid race in Old Tymes, when the world was yonge and draggones roamed ye raids Deep Breathing much less than theye woold do in ye future, notwithstanding protests to ye contrarye by the gamye developer.
When World of Warcraft entered its alpha phase in 2003, this was what the character creation screen was like, and the picture to the right is -- yes! -- the alpha Tauren. Night Elves were pretty much the same as you'll see them today.13 April 2004 -- Patch 0.6: The Druid class becomes available in the World of Warcraft beta. It is the second-to-last character class to do so, making its debut at the same time as hearthstones, attack power, and guilds.
A snapshot of the class as it began:
- Bear Form's armor bonus is 65%.
- Dire Bear's bonus is 125%.
- Cat Form's attack speed is the same as the bear's and there is no Ferocious Bite.
- Growl costs rage.
- There is no Druid resurrection ability (in-combat or out-of-combat).
- Shapeshifting is on a 10-second cooldown, cancels anything you may have buffed, and does not provide immunity to Polymorph (although Polymorph didn't -- I think -- even exist at that point. Mages had a spell called Sleep in its place).
- Travel Form can be used indoors.
15 June 2004 -- Patch 0.7: PvP is introduced to WoW alongside the mail system, so players are able to send letters to people telling them how much they suck. This is a primitive version of the official forums. Regrettably for all those of us with compulsive personalities, noncombat pets also make their debut. Druids, like most other classes, see a number of core abilities tweaked, mostly in the form of reducing rage/mana/energy costs, but nothing overly exciting.
7 July 2004 -- Patch 0.8: A few Cat abilities are renamed to be less weird. Plainsrunning is introduced for Tauren and results in the proliferation of Olympic cows.
17 August 2004 -- Patch 0.9: Hunters are added to the game. In a move that has curious parallels to present-day concerns, the Druid's Cat ability Play Dead is axed and given to Hunters in the form of Feign Death. Entangling Roots is changed from breaking on damage it causes to itself to damage caused by anything else, up to and including a nearby sneeze. Feral forms and the act of shapeshifting are heavily tweaked, with shapeshifting being reduced to a 1.5 second cooldown and mana regeneration now made possible in forms. On that note, I cannot begin to imagine the nightmare it would be to play a feral Druid today if that were still true.8 September 2004 -- Patch 0.10: Druid talents become available. While this older list of Druid talents isn't a 100% correct list of what went live in September 2004, it's still broadly accurate. It does, however, exclude the hilarious Weapon Balance talent in the Restoration tree that increases the damage you deal with melee weapons in caster form by 10%.
Balance and Feral are, to be charitable, extremely weak (or at least, functionally so, given existing itemization when the game went live). Restoration is considered less so, but in comparison to the present, is still nowhere near the sheer healing, damage, or threat firepower of which a modern Druid is now capable.
The Balance 31-point talent is Hurricane on a 1-minute cooldown.
The Feral 31-point talent is...well, from what I can see there are 2 seventh-tier talents. You have your pick of Improved Pounce (giving a 50%/100% to add an additional combo point to your target, and giving rise to this fake-but-funny talent build in late 2006) and/or Primal Instinct (reducing shapeshifting costs by 25%), which most Druids now recognize as a version of the modern Natural Shapeshifter talent in the second tier of the Restoration tree.
The Restoration 31-point talent is Innervate on a 6-minute cooldown. Innervate, in conjunction with Nature's Swiftness and the relative lack of non-healing leather in classic WoW, is so invaluable at this stage that it seals the early fate of the Balance and Feral trees.
11 October 2004 -- Patch 0.12: This is where the beta Druid -- or at least a core ability -- began to be a whisper of its present self. Shapeshifting now breaks all root and snare effects -- possibly the single greatest strength that all Druids have in PvP combat. That screaming match you had with a Mage in the forums during Season 3 can trace its origins to this moment. Hibernate is now in the game, as are a beefier Bear and Dire Bear form.
7 November 2004 -- Patch 1.1.0: 1.1.0 is the last big patch before the classic game ships. The major addition to the class is the still-recognizable combat resurrection, Rebirth. Cats are also given some respite from falling damage in the form of Feline Grace, which remains in the game and is trainable at level 40. Later ranks of Mark of the Wild are changed to require reagents (there is no Gift of the Wild yet).
Filed under: Druid, Analysis / Opinion, Features, Humor, Classes, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 2)
Evandrial May 13th 2009 12:32AM
i'd like to see articles like this for other classes. seeing the evolution of the game is fun
Coldbear May 13th 2009 12:38AM
Loved it. Been feraling since a few months after release - lied about my spec to get a raid spot and all that.
Healing Touch 4 all night in MC and BWL ... ugh.
skreeran May 13th 2009 1:04AM
Hey, Allison, if you have any influence on the other bloggers, make them do one of these for all of their respective class columns, this is great!
I would love to see what priests/warlocks/shamans/paladins used to be able to do... :D
Gessilea May 13th 2009 1:08AM
Awesome idea for an article! This month is my four year WoW-versary. I didn't roll my druid until I'd been playing for maybe six months or more on my rogue main. Our MC raids were always super short on druids so I figured I'd level one to help out. Moonkin form had gone in at some point there so I decided on a lark to respec Balance at level 40. By the time I got to 60 BC was out and my druid became my main, still balance. I got really sick of being low on the charts because of lack of AOE and switched to healing and tanking on my warrior.
Now both the warrior and druid are 80, and with dual specs I can pop between tree and moonkin whenever I want. Frankly I think that druids are the most interesting healing class right now, in terms of utility and enjoyment of playing. Not a bad change from the days when the druids were around for brez-ing and innervating the priests!
Kyle May 13th 2009 1:17AM
I enjoyed. The fake talent tree was outstanding as well.
ParagusofEonar May 13th 2009 1:27AM
I didn't start playing WoW until May 2007, so I didn't live through the bad old days many people moan about, but even in the time I've been playing, the druid class has gotten more and more popular, and my comfort with mine (first toon, will NEVER give it up) has gone way up, especially as my own play has gotten better, but the changes made by the devs have come together *with* that skill increase to make the class better -for me-, though I was skeptical about, say, Savage Defense at first, like most. As always, your mileage may vary.
With DS, I've finally tried to heal, and my guild is loving it, and I'm finding I like it. I'll never give up my "plate fur", but now I can really throw some healing down too. Versatility is a very good thing.
It doesn't hurt that the lore of the class is as cool as it is.
Druids rock.
Paragus, US Eonar (H)
Cadychan May 13th 2009 1:47AM
Woo druid! I'll never know how much I missed out on (I've only been playing for a bit more than a year), but I love my lady cow druid to bits.
Thanks for the great article! :D
Bossy May 13th 2009 3:04AM
If all articles on wowinsider could have this quality.
A break from the QQ things.
I HATE the complaining of would be designers and ego trippers.
Only when Wow will be gone, everyone will know what a great game this was.
MORE articles like that and LESS QQ.
almond May 13th 2009 3:05AM
Nice article! I really loved it.
I think druids popped out in BC due to 2 reasons:
1) they added that drinks usable in arena (season 2 i think) - and a druid could hit travel form, run far away, shadowmeld and drink to restore mana (that's the main reason i heard quoted)
2) there were some fights in BC (gruul, that guy that dropped infernals in hyjal) where resto druids were really needed - this combined with the very powerful lifebloom lead to the explosion we see today.
One more thing: google chrome complains that the wowhealers site links to a site containing malware - i don't think this is true, but worth checking out anyway.
dillonwelch May 13th 2009 1:51PM
I thought I was the only one who used Google Chrome. :D
almond May 14th 2009 2:39AM
I love Chrome (and Chromie as a matter of fact)
Khapa May 13th 2009 11:16AM
Great Article,
My Druid was my second toon I created 2 years ago, and I have been faithful.
I think the versatility is the key draw for me. During BC, I tanked b/c my guild needed a tank.
Now I feral-dps/resto. I have never been bored with my druid, and I don't see how I could. Maybe one day, I might try Boomkin . . .
Nathanyel May 13th 2009 7:30AM
> For all those of you out there who want to know exactly how old the current Druid forms are (absent the moonkin, Tree of Life, and flight forms, obviously), here you go: 5 years, 4 months, and 29 days.
Thanks, will quote that in "New Forms" threads from now on.
Playing since June 2006, my Tauren Druid will always be my main character, Feral nearly all the time - I did try to go Resto to be able to raid AQ20, but after one evening, I knew a) I had no talent whatsoever for healing, and b) that good healers were awesome. Only one other time I respecced Resto was to help an alt raid in Kara, and I think I specced Balance once to nuke down the third prophet in the epic questline.
Dementron May 13th 2009 9:42AM
Please Blizzard... please fix Tauren cat form... I'm so tired of looking like Cletus the Slack-Jawed Lion...
(Great article, by the way. I look forward to the continuation)
*goes back to crying about mouth-breathing feral druids*
Evi May 13th 2009 1:05PM
Great article. I've been playing a druid damn near forever, and this really brought me back.
Shak May 13th 2009 1:34PM
I can't believe that much time has passed since i started playing.. yes.. a druid. I still play a druid.. not the same ( changed US with EU, and Alliance with Horde ) but is fun to bring back those memories ..
I still remember when every other class had a mount, except druids , because of the " Plainsrunning " talent we had ..
JBurg May 13th 2009 6:04PM
Nice little flashback. I play a druid as my main and have since the days of original WoW(though I wasn't in beta). I remember being 2% of the population. I remember being balance with hurricane as my end-tree talent (one of three lvl 60 balance druids on my high pop server back in the day). You could raid as feral or balance, but you had to spec down to Innervate for a raid spot:).
It is nice to see my favorite class get treated well by BC and WotLK. Still, I kind of miss the days when having a lvl 60 druid used to draw instant respect from even the most hardcore of players. Walking into Org I used to get /tells from players just impressed that I had leveled a druid all the way, much less that I got him up to halfway thru the PvP rank system and played exclusively balance.
Galfuria May 14th 2009 11:32AM
I have long thought that "new" (BC and LK) druids really did need an article series like this in order to understand the attitudes of those who have played a non-resto druid for a long time.
I, personally, am a 1.8 druid...which to many purists would still not make me "old school." Prior to 1.8, any non-resto spec was bad...and resto was slightly better. Anyone who played a pre-1.8 druid has my utmost respect and wonder.
1.8 made feral somewhat viable...except that raids still required innervate, and we were still reqired to prove it or else be kicked. If you wanted to put feral gear together, you needed to collect obscure items like 'Clouddrift Mantle', 'Band of the Great Tortise' and 'Smoking Heart of the Mountain'.
Eventually, an abundance of healers meant I was able to secure a DPS/Off healer position in a raiding guild and had to fight tooth and claw to even be able to spend my DKP on feral gear and I think I still have my Aged Core Leather gloves that resulted from that fight. Unfortunately, the resto druids at the time considered me to be a troublemaker and caused me problems in the months after that.
At the beginning of BC, the refrain from druids was "I want to be Overpowered" and Blizzard answered by giving us an Overpowered Dire Bear form that resulted it us being the new Flavor of the Month. This resulted in a nerf so large that I left the game for a while even though a portion of it was rescinded almost imediately.
Anyway...I assume you can fill in the history after that. The players from the time are still around...do your research and feel free to ask for the history...Thanks for the article!
Tsuusetsu May 14th 2009 9:21PM
That talent spec page got me laughing alot. Its nice to see how far druids have come. I was looking at the talents we used to have. I looked at improved pounce like it was a god. rank 2 for 100% chance for 2 combo points for pounce? I have slightly less then a 50% crit chance, so if i crit i would get 4 combo points? omfg!! people complain so much about ferocious bite now in pvp.....if only we stilll had that talent. Pounce for 4 combo points, mangle for 5, then FB and GG!!! Then all druids hide in the bushes for the impending raid on the forums for unfairness. other stuff was cool and funny to i guess..
Kaaylia May 21st 2009 4:37PM
Just another person chiming in to say that I really enjoyed this article, and look forward to more like it in the future! I hope the other class writers catch on to this and do similar things in their columns. Keep up the great work!