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Reader Comments (Page 1 of 1)
5-13-2009 @ 12:51PM
Nissl said...
My DK is at 68 now. Last night about 70-80% of people leveling in Nagrand with me were DKs, and level 80 on my server already looks as bad as that chart. I'm definitely concerned I won't be able to find an endgame spot.
Why? It's a ton of factors.
DK's are hybrids, which you can see in the chart are starting to be considerably more popular than pure dps classes now that dual spec is out. From everything I can tell (was not subbed at the time) DK's were demonstrably OP'd in all of their roles (tank, dps, pvp) for a majority of 3.1. They're still average to above average in all of those roles.
DK's start at level 55; Blizzard should have started them at 1 with an exp buff (based on remembering past adventuring or w/e) but that horse is out of the barn. They start with a massive gear advantage such that I'm finding that at bare minimum I'm 30-40% ahead of same level rogues/hunters on the meters in instance groups (never even seen a mage/lock leveling).
They have 0 downtime leveling. I can count on one hand the number of times I have had to stop and eat, and always because I fell or made multiple massive screw ups. They have no mana, and unlike rogue/warrior they gain health on single or even double pulls. I think I may have just dropped below break even on triple pulls at level 68.
Duo elites are a joke, and I've killed every trio elite I've run into too (albeit blowing most of my CDs to do so). They have no apparent counter class in PVE. The most I can say is that warriors take me an extra swing or two to kill. I don't care if melees get on me like casters, I don't care if casters are mixed with melees because I just death grip them (this usually meant careful sapping then eating after a couple fights as a rogue). I can switch targets to kill things like totems or imps without losing cps. I can heal >50% of my health before even turning to pots, unlike a warrior (ds+rune tap+sacrifice ghoul). I have a temp pet as a basic skill rather than deep in a talent tree. I have viable aoe dps. I have multiple ways to shut down casters. Where are the trade offs every other class has to make?
Honestly the class is too flexible to have the damage and mitigation it does. Like I said too late to nerf leveling or even the starter gear set, which would have been a good idea. They certainly need an indirect nerf in the next expansion like warlocks got in WOTLK in the sense of having no core skills added while the other classes pick up one or two. Blizzard also needs to nerf vanilla leveling. Beyond that I'm not sure what can be done.
Reply
5-13-2009 @ 1:18PM
Kylenne said...
Keep in mind though that your gear and skills were not balanced for Outlands content. That roflstomping that DKs do through BC content just does not happen in Northrend, which is why you generally see such a drop off in the number of DKs in NR vs. OL. This is not to say NR is hard or anything for a DK, by all means no. It's just that the ADD children who roll your average terribad DK tend to give up in the face of having to learn a rotation to solo group quests when they've randomly hit buttons from 55-68.
Also, I have had zero trouble beating the crap out of DKs on meters while my bringing various post-Wrath toons through Outlands, including a Ret pally, deep Demo lock, an arcane mage, and a shaman both elemental and enhancement. All of those toons instanced their way through OL with both the rare, solid DKs that knew their class as well as the multitude of bads. All of them topped meters.
If you are geared and know wth you're doing it's not really hard.