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Reader Comments (Page 1 of 1)
5-13-2009 @ 2:34PM
Simon said...
I hope I can offer a useful contribution, being an atoholic...
Druid
My first character is a druid who I now don't play as:
- The feral skins. My eyes. Change them! Now!
- Druids started off as hybrids where you could off-tank, do a bit of
healing a bit of DPS - but the game has become a game of specialists
now so if I want to tank well, I'll pick a class that is designed for
it and has more abilities like the warrior... I do love my druid
though.
Warrior
I'm loving my warrior - designed for tanking, lots of abilities and
talents so I can do a great job and a variety of ways to tank - the
warrior is like the swiss army knife of tanking and prot is even better now that it can do decent damage. It's a fantastic spec.
Arms... I don't really PvP.
Fury... Hmph. OK so this is all about hitting bloodlust every 8 seconds and then just watching lots of white damage and crits from your 2 hander dual wield auto attack. Hmm. Interesting.
Paladin
I'm surprised that so many people play paladins - why? Healing is
very boring - whack-a-mole and pretty much just 3 spells that you'd
use all the time.
Protection is fine... But just not as good as a warrior and call me
old fashioned but I worry about tanking with a class that uses mana
that runs out where rage is always being generated.
Perhaps people play so many palas because of Ret - it's a little
depressing if they do. It's such a easy spec to play... Note to the
devs - designing a class that's all about burst damage means that you
have to keep on nerfing it as it will easily become OP!
Mage
I played my mage for a while but then got bored of it. Sadly a class
that could be really interesting is mostly just a one button class -
talent and glyph up your main nuke and keep on pressing it.... Again
and again.
I hope the devs redesign the mage so that it's talents mean that it
can use lots of spells - the mage should be an elemental force of
destruction using fire, frost and arcane in every fight - not just
talenting up and hitting your nuke of choice.
Death Knight
I like my DK a lot - it's a really interestingly designed class (and
incidentally you can see that Blizzard have it in them to design an
interesting class - the paladin is at the opposite end of the scale
though...).
One thing that worries me - those cooldowns when I'm tanking and I
can't do anything...
Hope this was a useful contribution!
Reply
5-13-2009 @ 5:57PM
Schadow said...
You are old-fashioned indeed.
Paladins tanks are better than warrior tanks in many respects these days, not the least of which is 100% uptime on block.
We also don't run out of mana unless we REALLY try, or don't try at all.
We can front-load aggro without waiting for rage and build from there at one of the fastest rates among all tanks.
When not tanking, we can heal. When not main tank, we can reduce damage taken for the entire raid.
The limitations you listed for paladin tanks are outdated. This is our golden age.
5-14-2009 @ 10:20AM
Para said...
"Hope this was a useful contribution!"
Not really for me imo healing on my pally is fun, yes it doesnt have as many buttons that other classes do but it actually has buttons that do their job BETTER than other healers + pvp is actually fun as you can survive burst for a lot longer that other classes when played right.
Mage has been and will always be the most fun class for me, i like twitchy classes and you dont get more twitchy than a mage. By this i mean it requires VERY good reaction time in pvp and blink is the 1 spell you will always always always miss when you roll another character. If you think it is a "1 button class" then change spec, fire usues a lot more than 1 button and arcane uses weaving certain spells last i saw, frost is a 1 button spam spec if you are RAIDING, in pvp not so. I rerolled priest at the end of tbc for wrath and i gotta say i miss my mage now but the priest was fun while it lasted.......gief blink :(