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5-14-2009 @ 7:11PM
How does this make rogues OP? It sounds like it gives rogues the exact level of "stealth" they trained as they leveled up. Imagine goggles that reduce healing or prevented you from having your level 80 abilities, making them essentially level 70 or so? Its the same thing. And besides, when you *have* to level a certain profession to be viable in arenas, is that not a problem?
5-14-2009 @ 7:20PM
Except EVERY freaking useful item in engineering has been eating the nerf bat..Let's ignore the fact that engineering is now the WORST profession for anything besides PVP. Let's ignore the raid that screams engineering has alchemy caches and a ton of new patterns for every profession EXCEPT engineering. Let's ignore the fact that Engineering's niche used to be trinkets, but those were taken by JCs who also got better gems.Wait, let's NOT ignore all that. The profession has been pigeonholed by Blizzard into a PVP profession. And they keep nerfing that aspect. Seriously, it needs to stop. About my only defense against rogues in WG was being able to see them. Not like those goggles are anywhere near as good for DPS or tanking as the blacksmith BoEs. They keep listening to people complain about a profession they refuse to help and nerf it if it becomes useful in the one aspect they are "fine" with.This poor damn profession is about as useful as a pair of reading glasses on a blind guy. Fitting analogy since now I have no reason to keep the goggles for dps and I'm just going to go get a blacksmith to crank out the much better helm.
5-14-2009 @ 7:25PM
I feel your pain Angus, and I'm not saying that what they are doing to engineering is right. I have engineering on my druid (which I don't pvp on) so I know where you're coming from.
5-14-2009 @ 7:31PM
There are already abilities out their that decrease skills gained at level 80.For example resilience decreasing the amount of damage a DoT does from my level 80 spell. Armor penetration decreasing armor rating. This looks like another case of Blizzard's rogue love affair. When rogue/priest combinations are too over powered in 2v2, they nerf the priest and leave the rogue alone.
5-14-2009 @ 8:09PM
Ooze, your example is good except that the specific functions you mention involve all classes. Goggles that increase stealth detection affect 2: Rogues AND druids, whom I'm assuming are going to be "OP" as rogues are.
5-14-2009 @ 9:10PM
Philip - either rogue stealth was OP and making people feel "obligated" to use the goggles, or the goggles were op, and people felt obligated to use them to just destroy rogues... but I think it was the people felt this was the only way to defend against rogue stealth - but instead of say, nerfing stealth, blizzard nerfed the only defense we'd come up with against it. Does that make sense? I'm not saying rogues are OP in areans, just that if something needed nerfed here, they picked on engineering who has become a real whipping boy of late and left rogues unscathed despite having the option of going for either one. Engineer's best items (rocket boots, lightening generator) have already been cut down to 1/3 their original effect to support this same worry from bliz around obligation to use certain items, and we've gotten essentially nothing to make up for it. Outside of arenas, I would argue rogues are wildly OP in PVP, but that is a discussion for a different thread - it does factor in here though when you want to know why people's immediate response is "omg rogues are OP". It might be because they are hell to kill/fight when they aren't locked in a box with you.
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