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5-15-2009 @ 1:13PM
Agreed. While I don't think vehicles broke the game exactly (their use in the Wintergrasp open-PvP setting was really a great idea to enhance the situation), I do think vehicles and control-of-character events can be tedious and certainly less-than-epic. Its great that it scales with gear, but it only skirts the question of were vehicles necessary in the first place?
5-15-2009 @ 1:18PM
I should add that yes, these vehicles are ok in small doses. For quests here and there, it does break the monotony of having to just kill x of y. But when you need them for certain encounters in raids or dungeons, I do think it steals from our affinity to our class and instead of equalizing (normalizing works better anyway) it just simplifies it to the point where its not as much fun as if Blizz figured out how to do it with our own abilities. Thinking of Malygos, maybe giving each player a pedestal that they can use to move around in three dimension while giving Malygos an uber-huge hit box so both melee and ranged could work together in the same circumstances as the dragons are now.damn is that as confusing to you all as it was to me? i gotta get back to work...
5-15-2009 @ 1:20PM
Everything in this game is tedious. If you're honestly going to tell me with a straight face that using the same DPS rotations and moving out of the way when your fourteen addons or whatever all else Blizzard already has in the game alerts you to any boss in this game's televised super attack isn't tedious, than you're nuts. The only situations I can think of in which vehicles make things more tedious is when they're used in events that drag on far too long (Battle for Undercity and any of the ones where you're tasked with killing 100 mobs with a super vehicle). It's like the rest of the game with a different moveset.
5-15-2009 @ 1:29PM
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