Recent in-game fixes
Who loves hot fixes?I do! I do!
Well, perhaps I don't really love hot fixes all that much. They kind of sneak up on you (see what I did there?). Not very fun for some people.
There have been a series of them over the last couple days we want to cover, besides the stealth nerf we talked about yesterday.
Chief amongst them is that the Elemental Shaman buff has now gone live. This will no doubt make Sacco happy, since he is rather in love with his EleShammy in a weird way.
The full list of hot fixes after the break.
- If a pet dies from Overwhelming Power on Steelbreaker in Ulduar, Steelbreaker will gain an Electrical Charge.
- The Doomguard's ability Cripple now reduces ranged and melee attack speed by 20% instead of 45%. Cripple's slowing effect does not stack with other slowing effects such as Thunderclap and Infected Wounds.
- Thorim's Unbalancing Strike ability will now be used at more consistent intervals.
- The chance for the Lightning Overload talent to be triggered is being increased from 7/13/20% to 11/22/33%.
- We have decreased or removed the stealth detection from numerous items. Please visit this link for more information: http://forums.worldofwarcraft.com/thread.html?topicId=17163476972&sid=1
- Wild Growth can no longer proc Revitalize if you don't have talent points spent in Revitalize.
- In the Yogg Saron encounter, Paladin Judgement spells will no longer cause diminish power from Crusher Tentacles to cease channeling.
- The vehicles in the Flame Leviathon encounter will now respawn faster.
- Hodir will no longer shatter his Rare Cache of Winter if defeated while casting a spell, like Flash Freeze.
Filed under: Patches, News items






Reader Comments (Page 1 of 2)
skreeran May 15th 2009 12:29PM
O rly?
(C wut I did thar?)
Slaytanic May 15th 2009 11:04AM
And STILL nothing on the mysterious, vanishing Flame Wall during Sarth. I cannot BELIEVE that this was intentional.
Render May 15th 2009 11:09AM
Makes it a nice challenge though
Lyraat May 15th 2009 11:24AM
After spending months doing Sarth with "full" flame walls, those little waves are disconcerting. Bring back the old flame walls.
Jay May 15th 2009 11:26AM
Its not like Sarth is a challenge.
John May 15th 2009 11:31AM
Actually, Blizz already confirmed this was a bug >.> http://forums.worldofwarcraft.com/thread.html?topicId=16418872807&sid=1 and it is NOT a "fun new challenge" when you are trying to tank multiple drakes AND dodge an invisible flame wall.
machoflaco May 15th 2009 11:44AM
On PTR it's fixed.
Averna May 15th 2009 11:52AM
lol We think the flames make the fight a little more fun. It was definitely strange to get used to though.
Bronwyn May 15th 2009 11:57AM
@Jay- Sarth is a challenge when you leave drakes up and when half your raid can't figure out where the lava is coming from because of the bug it means a long, wipe-filled night.
Lilcheeks May 15th 2009 12:56PM
I hate to pile on like this, but is the flickering flame wall really any harder to figure out? You get the cue, you look which side its coming from, you move accordingly, just like always... if they made the gaps move around, then we'd have a new and exciting challenge...
Of course we'd probably be having this discussion if the lava wall was blue all of a sudden. People would complain that its bugged and QQ about it needing a fix.
Tori May 15th 2009 1:11PM
Hmm, for me the walls aren't *too* bad because I've done the run so many times that I know where to stand for them regardless. (they're always in the same spot, and I can tell from the ground textures where those spots are)
I can definitely see it being confusing to those who aren't as familiar with it though.
Nekudotayim May 15th 2009 1:41PM
Definitely it's a bug and it needs to be fixed. It would be better even if the walls vanishs in 2 seconds and stay invisible because they look really annoying as it is now in live.
Rimoah May 15th 2009 11:24AM
@2 Yeah. The "disappearing" aspect to the flame walls makes the fight a lot more interesting and keeps raiders on their toes (if they weren't their already). I'm all for it.
Horris May 15th 2009 11:18AM
Sure, it's a little weird/annoying but the holes are still in the same spots they've always been. It would really suck if they moved around.
Horris May 15th 2009 11:18AM
Crap, that was supposed to be a reply to Slaytanic above. I fail.
Angus May 15th 2009 11:46AM
Problem we are having is someone that isn't used to where they should stand is having lag that is almost synching perfectly with their vanishing. He sees them for maybe 1 frame and has to adjust.
The fact that we tell him to stand with everyone else and he doesn't is annoying, but sometimes a pulse and decent dps is all you can find.
Grak May 15th 2009 11:18AM
What about the Ulduar siege vehicles bugging and their rams not doing any damage? No?
Gnosh May 15th 2009 11:39AM
That's a vehicle bug that's existed since Beta. We've been taking the first pull (just little guys), having everyone make sure they're dealing damage. If they're not, the only fix is dumping the vehicle and getting a new one (and luckily, they just reduced the respawn time on them).
We usually see Sonic Horn not dealing damage.
Angus May 15th 2009 11:47AM
The sonic horn is a fun bug. We found the cone AoE was happening above the chopper once. So that guy was murdering helicopters like no one's business.
klangkor May 15th 2009 11:21AM
What s odd is that since the flame wall started blinking and flashing I have not been hit with it. I'm not sure if this is coincidence or if my getting a new monster of a PC has helped the lag so much, or if I finally hit that repetition and got my spots down pat, or a mixture of the three.
I just wish bliz would fix warriors. It's like they are going the way of the buffalo. They aren't even close to great DPS, and They arent best for tanking anymore either. They are just middle of the road no matter what they spec. I think we should have another warrior boycott, and everyone stop playing their warriors entirely until Bliz fixes these neglected and underpowered/underappreciated classes.