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5-15-2009 @ 11:23AM
I am thoroughly enjoying the well deserved nerf to engineering, which was clearly overpowered in any situation. I do think some of the tinkers still offer a minor or negligible buff to a thimble-full of classes however, and would suggest these are removed asap.
5-15-2009 @ 11:36AM
Someone just finished getting the mats together for their [Tears-o-Tron Complaining Device]
5-15-2009 @ 11:44AM
Hey, I'm the last engineer holdout in my raid group, and they're very grateful for the repair bots.Or, wait, they *were* very grateful for the repair bots until Blizz fixed the repair ogre in Ulduar. Since he no longer despawns on soft reset, they don't even need my repair bots anymore.Uh... sometimes I make bullets for the hunter. Yay?
5-15-2009 @ 11:56AM
I totally agree. TO THE GROUND, BABY!The annoying thing is, they keep dangling little semi-useful things like the new tinkers (enchants) in front of us. How about a new headgear recipe that uses Runed Orbs? Or when Blizzard finally does away with consumable ammo, how about letting Engineers make some interesting ammo types?I was surprised to learn that in my new guild we have like 4 or 5 Engineers; we actually had to /roll for skinning rights on XT-002 Deconstructor last night.
5-15-2009 @ 11:57AM
He's right. Blizzard said they removed steath detection because it was "forc[ing] players to use lower level equipment even when more powerful items were available to them." Yet they removed it from the EPIC googles too. The only useful thing left are Scrap Bots and the Mote Extractor you get at 305/450. Could we have just one best-in-slot enchant like all the other crafting professions get?
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