Ready Check: Casual meets hardcore

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Archavon or Algalon, everyone can get in on the action and down some bosses. This week, I attempt to find common ground with a casual player who's never raided and doesn't want to.
This weekend, I spent several hours talking shop with a woman who, as well as being a casual player, also has the unfortunate privilege of having given birth to me some time previously. As well as being my mum, Lynn is a gamer, and a few years ago I managed to lure her away from Guild Wars -- where she never got past level 10 -- to WoW. She now plays a level 80 enhancement shaman, as well as uncountably many alts (far more than me, and I'm an altoholic).
However, she's very cautious about group play. She socialises with her guild and has run the odd 5-man dungeon, but doesn't really understand the scene beyond that. Despite playing more than enough hours to join a raiding guild, she hasn't, and with raiding now very much accessible to all, I was curious why.
My mother isn't really a hardcore casual, despite her long playtimes (I've logged on at 5am to see her still questing). At risk of cutting myself from any future Christmas presents, I'll go as far as to say she's almost the opposite. With little desire to understand the game and, instead, a much larger desire to just whack and zap stuff -- and tosh to the consequences -- she got to level 80 with more or less permanent res sickness, and plenty of help 'sorting out her buttons' whenever our paths crossed.
Her playstyle is a strange mix of 'do whatever you want' carelessness and in-depth knowledge on certain areas. She was an expert on the Isle of Quel'Danas dailies and is a champion herbalist, for example. But her gaming lacks a quality I would want to see in my raiders -- an ability to see the big picture, to understand what's going on around her and how she fits into that. Having shied away from group play, she's simply never worked out how her character can team up with others for mutual benefit.
This is a large reason of why she doesn't raid. Her allergy to 5-mans stems from multiple factors: fear of being incompetent and letting the group down; avoidance of the unknown, as she cannot refer to a questhelper addon while in the party; not wanting to be a nuisance and bother the people around her because she doesn't know what to do; and having no desire to experience the content and rewards contained within instances.
"I'm not good enough"
There are two ways that ignorance and incompetence stop people like my mum ever getting into 5-man and raid content. First is ignorance about what to actually do in a multiplayer situation. At the fundamental level it's things like do I tank, heal or DPS? (And, before that, learning what those words and roles really mean). It's also about trusting other players. I remember when I was a lot newer to the game, playing a feral druid as I still do, occasionally shifting to heal - until the healers I ran with took time to explain that actually, they had the situation well in hand.
I still see players doing this, and there are obviously situations where you *can* and should help, but the level to which a novice hybrid does it -- to which I did it -- was excessive. Similarly, I've seen players step in to 'tank' when I had everything under control, causing wasted taunt cooldowns and the like. (I'm also guilty of this.) This only goes to show it's hard to know what your role even is at times, and if you're used to soloing as a hybrid, it can be hard to stick to one role.
So, I explained to my mother what she would be doing in a typical 5-man as an enhancement shaman. Hitting stuff. Putting totems down. Casting Heroism during boss fights.
"Boss fights?"
"The really hard enemies that take quite a while to die. There's often just one of them at a time, and they have special moves..."
"How do you know what they all do?"
"Ah... you fight them and see, or someone explains it to you."
Oh dear. Already we're in a little bit of trouble. As someone accustomed to 5-mans or raids, the idea of a boss fight is something I really struggled to explain. Perhaps that's how it should be, though; something figured out by experimentation. How dull a game it would become if we expected a list of precise instructions before every fight! By playing with those who don't mind if we do something a bit stupid (as long as we don't make a habit of it), it's far easier to just go with the flow.
Instructions Not Included
And that's where the QuestHelper mentality that has driven my mother to 80 fails. She does have an intuitive grasp of many concepts, but when it comes to game strategy, she blindly follows arrows, hits stuff, follows arrows back, and turns in. This isn't really great preparation for group play, and neither's avoiding end-of-quest-line showdowns with elites (she generally tries to solo them a few times, fails, then gives up).
How to bridge this with the on-the-fly reactions of raiding? Firstly, guides. Pointing her to the existence of columns, guides, videos and other step-by-step explanations of the first few fights in Naxx, the reaction was "that all looks horribly complicated, I'll never remember it all".
So our next tactic was some rules. "Always go behind the baddie to hit it." "If you see something that looks like fire.. you should probably move." "If the boss is moving then you probably need to run to keep hitting it." (Never mind "how do I press arrow keys and numbers at the same time?") Again, I really struggled here. I didn't dare get into details of DPS rotations, totem placement, which spell to use on Maelstrom procs and when to use on-use trinkets. All that can come later.
Combining these with some simplified fight explanations tailored to her spec seemed to work, and this is pretty much what her guildies will tell her when she joins the first raid. "He's going to fly away and some skeletons will come, you need to hit those until he comes back, then go back to hitting him." Easy enough to grasp, and if you take it one fight at a time, it becomes manageable. It's the sheer thought of everything at once that makes one panic.
Why should I bother?
The biggest barrier to raiding for someone like my mother, though, is motivation. She claims time, but I know full well she can make Sunday evening raids with her guild. (Although her priorities, such as perhaps wanting an early night, or having to put the washing on, might cause difficulties when the entire raid is waiting for her to come back.)
Loot, achievements and other 'tangible' rewards are very strong motivators for most of us who raid. Although the experience, and the social aspect, are great too, I wonder how many people would stop raiding if loot stopped dropping. After all, part of the joy of a new kill is access to new shinies that nobody else has.
This may be my capitalist and materialist side showing through; I know people who simply raid for the experience, of course. But to be honest, many hardcore raiders have people in their guilds they don't really like, and why keep playing with these people if there wasn't some other reward involved?
(Explaining this concept to my mother over tea, I ended up drawing out a long and complicated workplace analogy based on Sharon from accounts. I recommend this approach, although "why anyone would want a second job when they've got one already I don't know".)
It's odd, but when you look at it objectively, she simply does not want new loot. In fact, it almost scares her a little; she likes getting upgrades to some extent, but agonises over whether item X is better than item Y, as well as confusing vital stats and equipping entirely the wrong items. The idea of getting full tier 8 or even more than a couple of epics is alien, especially when I start explaining loot systems. Fair enough. We don't all play for the purpz.
Common ground
I guess the moral of the long, drawn-out, painful conversations I have had with this non-hardcore casual have taught me one thing. The generation gap, whether it be between hardcore raider and solo quester, baby boomer and Gen X, or age and treachery versus youth and skill, means we'll never quite understand each other.
For someone happy in their own questing and socialising world, the idea of giving up countless hours a week to spend valuable gold and time with people you don't necessarily like is as alien as the reverse is to people aiming for world firsts. One thing's for certain, though; transferring away from her server was the best thing I ever did.
Filed under: Analysis / Opinion, Ready Check (Raiding)
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Reader Comments (Page 5 of 5)
scaresome Oct 1st 2010 4:11PM
I'm with the mom!
Quite happy doing the same dailies, noodling about in some area grinding mammoths and playing about. It's a fun game with lots to do, no real need to get amped up and take on fresh, yet brittle, content.
I laugh at the guy who said "playing with noobs is not worth my time" when, obviously, all you have is a ton of free time or you'd not be playing WoW.
Becky May 17th 2009 12:27PM
I feel very fortunate. I used to be a player like your mother with all those fears. Then I reached lvl 70(before lich king) and found myself ready to quit the game because their was no content left for a player like me. On a whim I posted on my Facebook asking if anyone else played wow. To my surprise I found a college friend who happened to be a gm of a "social guild that raids." I transfered servers to join them and they taught me everything about group play and end game content. Now, all these months later, I am a guild officer and a member of the core raid team.
kabshiel May 17th 2009 12:31PM
I really would recommend that new raiders watch those Tankspot videos. They really make the fights seem simple and the music is very soothing.
Ellowynn May 17th 2009 5:54PM
Oh my! I really sympathize with your Mom. I'm a Mom and my son has written about me on this post. It was all in good spirit and absolutely true! I would really love to find a guild of people like me and all the other older less dexterous ones referred to on this post. I think there should be a guild for us and by us! If someone decides to create one, please don't leave me out! I'll bet we would be extremely successful. (LOL that wording wasn't my first choice!)
I think that Blizzard forgets about the solo players. Why don't they fix it so that we could go into town and snag a few NPC's to help us out on a quest. Many of which require more than one player. Why can't they adjust an instance based on the number of players entering???? I'll bet that there are many solo players (not just us old fogies that would appreciate that!) Especially since instances are the only way to get the gear you really need.
Why are all the expansions for the highest level players? I would guess there are about 10,000,000 or so who would appreciate a horizontal content upgrade as opposed to the vertical upgrades that only benefit the level 70 or 80 players. Even those players probably get bored with the lower level content when they're leveling alts.
xnn May 17th 2009 8:02PM
I have never really gotten much into raiding. Perhaps part of it is the time investment (saying that I "have" to do a particular thing for 'X' amount of time), and the other part is that most of my characters can either tank or heal.
More often than not, I find myself tanking or healing something I am not that familiar with, and although I rarely wipe in such situations... it just feels like such a big responsibility.
I spend about as much time learning and reading about the game as I actually play it... it just feels very intimidating.
It is just one of those tasks that if I were to do it often... I would want to be damn good at it. Not quite sure where to start though...
ninsane1973 May 18th 2009 11:48AM
Here is a question... Does she have fun when she is doing her own thing? I think there are way to many "experts" that love to tell people how to play the game (i.e. class, spec, professions etc.) While I can understand wanting to see friends and family do well in the game, you cannot tell them "this is how you have fun". It just doesn't work that way. At the end of the day no matter how you look at it WoW is a game, and you pay monthly to play it. Why not let people do what they enjoy, be it questing, fishing, raiding or just chatting with friends. When someone asks for help or advice, then offer your suggestions. Think of it this way, would you like someone to come into your job or other activity in real life and tell you... Hey it looks like your having fun, but actually you kind of suck and this is how you do it. Also realize that some people no matter how good their gear is and how much you try to help will never be good enough players to do all the endgame has to offer. Bottom line, everyone enjoys WoW in their own way, otherwise everyone on the servers would be in the same zone, doing the same thing, crashing the game...well besides in Wintergrasp that is.
Syme May 18th 2009 1:29PM
While I grouped a fair amount in original WoW and TBC, I've almost stopped grouping altogether for one simple reason: Everyone is in such a hurry. I remember a trip to Utgarde Keep in the first weeks of WotLK. The group pulled as soon as I zoned in on my healer. I had a vague notion that there was a questgiver there just inside the entrance, but I never got to talk to him. I also didn't get to see anything in the instance. It was just a sprint to the end. I enjoy exploring, and that makes it hard when everyone else seems like they're just wanting to "get this over with."
Phaedra May 18th 2009 2:20PM
Your mum sounds a lot like my dad. I got him into the game and gave him the choice of rolling Alliance or Horde. He chose Horde -- I'm Alliance. I've done my best to help him get gear, bags, etc. and helped him with some non-instanced group quests. Still, everytime I go over, his character's a mess. His UI is awful. When I play with him in game, while we're not sitting next to each other, I can see him turning and searching for keys to hit.
I've tried pointing out sites to help him improve. I've since given up, not because I don't want to help him anymore, but because he doesn't need my help. He's having fun the way he's playing. And really, that's the only thing that matters in this game.
poka May 19th 2009 7:13AM
I have to say, you just recounted almost word for word the same experiences I made with my mom. And the last sentence could have been as well - even though I didn't transfer away, I started from scratch somewhere else.
But you are right on all accounts. We simply have to except the fact that we play different games than our mothers.
;)
Kman May 21st 2009 7:02AM
I think it would be great for people like me and your mum, who like to solo the game , to have access to raid gear without having to join up with groups full of nasty kids or elitist adults.
Blizzard would make the game more enjoyable to many people like your mum and I. And I don't think the argument "well its a multiplayer game" has any bearing , sure you interact with people, socialise ; but the whole raid scene can be very intimidating for some people.
JM May 21st 2009 1:25PM
After reading and re-reading several comments I'm left with one question: What server is everyone playing on because it sounds like we all need to get together and take on the game the way video games were done prior to strategy guides and the internet! Name the server, I'll meet you there with 3 other 80's who also would feel this article is spot on. If you are on Exodar, Aesir1982 has a link to my characters. Find us!
Åfterlife Jul 1st 2009 3:38PM
I really liked the whole thing, but to be honest, I was a lil suprised at his last sentence. Im offended for his mother. Just because she may not like to play like the author does, doesn't mean that he has to group with her.
abbiisdc Jul 2nd 2009 7:00AM
I think it is possible to have the best of both worlds, if you pick the right guild. The one I am in is large enough to run Ulduar 10 and Naxx 25 every week, but is not a high pressure raiding guild and WILL let people potter around collecting obscure recipes for Shoveltusk meat and small pets as well. I have my main, a powerful warrior tank with lots of nice gear and (bliss) a second spec in fury so I can always kick back and DPS if they have enough tanks and/or I feel like a less responsible job.
But I am also levelling alts with friends, my little druid in particular is doing every quest chain and exploring every corner before moving on. Its lovely searching for a Furbolg camp in the wood or exploring a beautiful lake looking for jewels. I don't use Quest helper, I am in no hurry.
Of coruse, as other posters have said, this means I am not by a long way The Best I Can Be. My tactics are not as sharp, my reactions not as fast and my kit not as Epic as other tanks in the guild. Meh. I have fun, and the guild do not pressure me cos they have enough good tanks anyway.
I do not PUG. A woman with grown up kids like me will not take kindly to some lippy 14 year old pouring scorn on my less than 219 level legs and I will not accept abuse for forgetting that you turn firebreathing dragons AWAY from the group (doh..)
Bryun Aug 4th 2009 4:18PM
The fact is that many people are capable of grouping, end game raiding and other content but like in Real life most people will choose to NOT put up with sh** like rudeness and bad manners, turning the other cheek as it were (/ignore anyone?). This means a lot of talent, alot of undiscovered enthusiasm, and just a lot of untapped players are out there...think about this when you are wishing you could get that one or two more people to complete a PUG for any instance what so ever... by being an A** you discourage potential grouping partners from coming to fruition as it were... This is wasteful, and frankly self defeating, you are just shooting yourself in the foot, and showing your a** , even in a game is just well...lame.