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5-18-2009 @ 7:06AM
I entirely agree. My measure is first, how many people died? Now if they were standing in the fire... well, there are limits to healing, but if 0 characters died for reasons you couldn't prevent (bad LoS slam, fire), not bad. Next part is to ask the tank how many defensive CDs they felt they had to use. If the tank used CDs for certain portions of the fight, but never had to pop one for an emergency, then it was a good run. The takeaway is to figure out how to fit in some extra HoTs or position yourself so people don't die for odd reasons, and ask the tank and look through your log to see what parts of the fight hurt a lot and which abilities to watch out for. Decent healers heal after damage is done, good healers often cast stop-heals to heal when it is needed, ~#@#%$ great healers can anticipate the fight and have a the right heal drop on you just as you need it.
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