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5-17-2009 @ 12:17PM
Are people stupid? Wouldn't you rather play Wintergrasp with no lag, no problems, all fun rather than 500 vs 500 and everyone lagging their ass off? Right, common sense shows you'd pick the first option. Point made. They need less people in the zone at a time, hence spreading the dailies into a week long thing instead of a daily thing. It doesn't mean you can't play every day or every few hours, if you really enjoyed Wintergrasp you'd be there all day. But if you're just farming dailies, we don't give a shit about you, do your dailies and get the hell out. Do you want to do dailies or do you want you PLAY WINTERGRASP? Use common sense people, or else we're going to have a world full of idiots in the next 50 years (not saying it isn't already bad enough as it is).
5-17-2009 @ 12:27PM
My thoughts exactly. Turning dailies into weeklies seems like an excellent solution - everyone can get their rewards, everyone will still play WG, just not -all at the same time-.The internet has its limits. Blizzard cannot simply "make da servers betta" or magic up a solution. Encouraging people to spread out their wintergrasping is the best thing to do.
5-17-2009 @ 12:35PM
Nerd rage much?On my server, which is one of the low pop ones, the balance between Horde and Alliance is pitiful, usually leaving the Alliance with a full stack of tenacity at all times. I have actually seen a 5 man group of Alliance almost take out an entire 40 man group of people. IMO, nerf the honor, nerf the way that tenacity works, and the problem shouldnt be quite as big.Instancing the place might an attractive option as well, but then it limits the amount of farming (fish and eternals) that can be conducted there and prohibits the amount of world PVP that occurs in between battles.
5-17-2009 @ 1:11PM
Personally, I'd rather play 500 vs 500, so in saying that, I see no point you're trying to make proven.Sure 40 vs 40 BG instances are fun as hell, but 200+ *WARS*? That's insanely fun. You can't imagine that. I can ignore the lag to fight 200 fucking people. THAT'S JUST SHEER EPIC.Yes dammit, I want my cake and I want to eat it too! And why shouldn't I? Blizzard needs to get with the times, they haven't updated their hardware in a LONG time (for PC standards) and they really should at some point... y'know, before another expansion or something big?
5-17-2009 @ 1:28PM
Perhaps the fun IS 120 vs 60 The lag sucks. That the lag affects the entire server sucks. That the lag is inescapable (contrary to the article's statement) regardless of where you fight when the final push happens sucks.And yet, the simply massive PvP is what is fun and engaging. Personally I'm honor capped (been that way for months) and am sitting on 200ish tokens and over 1200 shards. Yet I keep going back for the massive scrum. What blizzard seems to miss is that even if they make the daily quests a weekly affair it won't really change the amount of people playing. The majority of people playing in wintergrasp have their daily completed in the first game. They then proceed to play several more rounds with no apparent reward. I don't know that there is a solution for this. They've got a successful, fun game element that their network and server infrastructure simply cannot handle. They should have known this was coming since in-game protests (60-80 people gathering and spamming abilities) have been so successful at bringing the servers to their knees in the past. And I suspect that the only real fix is to rewrite their code.
5-17-2009 @ 1:40PM
I play for dailies mainly. Followed by tokens and honor points. The vast majority of people playing WG stay until one side captures it. This isnt AV where lots of people dont play and only stay to leech honor and tokens.Id rather play the game with 500 people and lag, than with 5 people. Wintergrasp will be deader than Halaa.
5-17-2009 @ 6:17PM
I would love to play 500 vs 500, but in an actual tactical setting. The problem is that at some point it all degrades to everyone pouring into the fortress and clubbing each other in the head. That's when the lag is horrible. Instead of disincentivizing the zone, Blizz should disincentivize that gameplay. Yes, you need boots on the ground to take the fort, but it should be necessary for the attackers to have forces elsewhere. If the bases used a power-node-type linking system, kind of like Unreal Tournament, then the attackers would need to defend captured bases all the way until victory. Alterac Valley has many different things players can do to help their team, so much so that other than the final assault on the opposing general, I rarely see many more than 5 or 10 players on screen at once at a time.
5-21-2009 @ 1:36PM
I'll be completely transparent I have never played WG, in fact I only ever get in there for fishing dailies, but in all honesty WG is currently one of the biggest issues that Blizz can easily fix enabling easier play server-wide on the majority of actual content in the game. If you want massive pvp there are alot of prettier games that do pvp alot better and frankly coming from someone who has been playing for 4 years and knows the opinions of the majority of people who have learned to get their heads out of their rear-ends----we don't want you, we never wanted you if you cannot think for yourself. I'm aware this comment will be unpopular but if you want to downrate my comment because you don't like it instead of actually trying to listen to any of the logic expressed that you are free to do so but that also makes you cattle.
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