Lichborne: Outland leveling Supplemental: Professions and Dungeons

I know that sounds like a bit of a copout, but it is true. You can pretty much level straight to 70 and even 80 without ever touching a dungeon or learning a profession and do just fine. That said, there are certainly advantages to delving into dungeons or putting your Gnomish Army Knife to actual use. Let's take a look.
Professions
If you check out our Death Knight Profession column from a few weeks ago, you'll notice it's mostly geared toward the value of professions at level 80, but there are some minor reflections on the usefulness of various professions for leveling up in there too. So after that, the question remains: If you choose to go level up your professions to Outland level before you actually hit Outland, what should you grab?
As far as the quick and dirty lowdown goes, If you're looking for a useful leveling up skill, your best bet is probably Blacksmithing, since it will allow you to make decent armor upgrades throughout the 70s and 80s, and gives you the best access to good, easy to get tanking gear should you decided to start tanking before your max level. On the other hand, Blacksmithing can be annoying to level too. You'll be making a whole hell of a lot of Mithril Spurs, assuming you can even get your hands on the recipe drop.
The other option then, might be just to take a combination of gathering skills. Skinning/Mining is the old standby, since it allows you to track ore while skinning any beasts you kill, and it works out great for getting that Blacksmithing armor as well. Since most of the armor you'll want is BoE, you'll just be able to mine the ore yourself and find some sucker who actually leveled Blacksmithing to combine it for you. And anything you don't use, you can sell on the AH for flying funds, which is especially useful if your old character was poor.
Again, though, you can get to 80 without professions just fine, and it will probably be faster. But if you have your heart set on leveling your professions, check back issues of our own Insider Trader column or the official WoW Professions forums for some good trade skill leveling guides.
Dungeons
Do Dungeons have some decent gear upgrades? Yeah, sure. Do you absolutely need them to level up? Again, not especially. You can head straight to Northrend in your DK starting zone gear and do fine. In addition, it can sometimes waste more time standing around Honor Hold trying to find a Hellfire Ramparts group when you could just be in Zangarmarsh killing Hydra. That said, the quests can be decent experience, and you can get an upgrade or two. With that in mind, let's loot at the loot possibilities for a few dungeons.
Hellfire Ramparts: The Hellreaver here is a very respectable upgrade to your Greatsword, and should last you nicely til a honed voidaxe from Nagrand. The other drops here consist of very, very slight upgrades or side-grades. The Garrote-String Necklace will give you a slight AP upgrade from the Bladed Ebon Amulet, and critical strike rating in place of hit rating. The Ironsole Clompers should be decent for tanking if you want to do some Outland tanking. The Tenacious Defender will technically edge out The Plaguebringer's Girdle if you stick the right gems into it, but honestly, I'd save my gold for other things unless you have a cheap or free source for the gems.
Blood Furnace: The Warsong Howling Axe is another quick weapon upgrade from your quest weapon here. Ironblade Gauntlets are also a very definite upgrade in stats over Bloodbane's Gauntlets of Command, and the Pendant of Battle Lust provides a bit of (melee-only) critical strike rating to arguably nudge it past the Bladed Ebon Amulet in the neck department. I honestly probably wouldn't bother wearing the Perfectly Balanced Cape quest reward from here, though. All it does is switch the critical strike rating on your Death Knight quest reward cape with agilty, which does not affect the crit rating of spell-like abilities like Death Coil. It also uses straight attack power instead of strength, which does technically deprive you of a slight bit of parry rating.
The Slave Pens: This dungeon is a little more sparse for Death Knights. The Runed Fungalcap and the Bogstrok Scale Cloak are both worth looking out for for a beginning tank Death Knight, though. You might also get the Unscarred Breastplate off Quagmirran, a definite upgrade from the Saronite War Plate as long as you can spare the gold for a few gems. Again, don't be afraid to just pass and save your money for later expenses though.
The Underbog: The Hatebringer continues the tradition of good 2-hand weapon upgrades, although you'll have to visit a weapons trainer to learn 2-handed maces first. Greaves of the Iron Guardian make a nice upgrade to Engraved Saronite Legplates if you can spare a gem or two, and Pauldrons of Brute Force can be helpful to beginning tank Death Knights and will even prove a DPS upgrade if you add some gems to the slots.
But Do You Need This?
At the same time as I mention these dungeons, I feel I should reiterate that they can be as much stumbling blocks as helpers on the road to Northrend. If you're running the same dungeon over and over for a certain drop, you may very well be delaying your leveling. If you're spending all your gold on gems to socket all your dungeon gear, you may find your bank account sadly empty when it comes time to buy flight, epic flight, cold weather flying, or even just new skills. It may be worth it to run a dungeon or two if you have a group waiting, but don't get hung up on it.
Once you've read last week's column and gotten some insight on your leveling strategy, and used this article to help you decide whether to level a profession before you level to 70 and which dungeons to run on the way up, you should be good to go to speed up the levels and catch a boat to Northrend. We'll see you on the docks!
Filed under: Herbalism, Death Knight, Alts, Guides, Instances, Tips, Analysis / Opinion, Items, Blacksmithing, Skinning, Mining, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Brownyboi May 18th 2009 11:33AM
A bit harsh, methinks...
I've got a level 62 DK alt who seems to spend most of his time sitting in the Honour Hold tavern. He occasionally gets out to do a few quests and Death Grip a mob or two.
Maybe I'll get round to levelling him one day.
neko May 18th 2009 9:23AM
lol i'v made several 80s and honestly i have no toons prof leveld past about 200....i just cant keep farming mats for hours and end up gettin just a couple of points further...
Thander May 18th 2009 1:25PM
If you have that many 80s, you probably have a lot of gold laying around. In WoW, Gold doesn't do anything sitting in the bank. Spend it on mats so you don't have to farm yourself. You could do a mix of farming and buying depending on the recipes you have. If you have some cheap orange recipes, just get the mats yourself. If you only have green or yellow recipes, buy the mats from AH.
Dah May 18th 2009 9:28AM
Unless you're getting ran through a dungeon, I can't see how doing dungeons would be worth your time unless you either want experience playing a DK in a group before 80 or just think they would be fun to do. The experience you gain from dungeons is usually diminished quite a bit from waiting to find a group, waiting for people to get to the dungeon, waiting on afk people, and running back to your body on wipes.
pantear May 18th 2009 9:37AM
There's a good reason to run instances before 80: learning your PvE role.
The best way to learn to tank or heal is while leveling. These instances don't require raid specs and they are easier to learn the ropes.
Eisengel May 18th 2009 4:42PM
Plus it is just insane fun to get together a DK tank and 4 DPS DKs all around level 75-73 and tear ramparts apart.
Ophelos May 18th 2009 9:43AM
What i've done was lvl chanting/mining on 1 lvl 80, BS/JC on another 80..
An i use my main lvl 80 to stock pile mats for all other professions. just to save myself alot of time from having to do alot of farming..
like my druid which got lvl 300 engineering and tailoring at lvl 35. An i still got enough mats to hit 375 for both professions and got enough mats stocked up to get both heli's, as soon as he hits lvl 50.
An one of my other toons got skinning/herb to help power lvl inscription/alc and LW.
So don't go selling mats on the AH if you know for a fact that your not going to need the mats for another professions..
Robert M May 18th 2009 10:03AM
I have a question for Lichborne, or really any tank pre-WotLK tank that would like to tank on a DK.
How different is tanking for the 4 classes? I have tanked off and on as needed with my druid, and I am a dedicated prot paladin. My question is as far as tanking goes, how much of it is class mechanics and how much of it it just intuitive skills that make a good tank.
Dere May 18th 2009 10:58AM
The only skill required is the ability to work well under pressure. Knowing when to hit your oh no buttons, and how to hold multi-mob aggro. Once you have those down you're golden. Now i would say that Pally's are still the kings of multi-mob aggro, but i didn't have that hard of a time with my DK, or Druid. Warriors are good but not great, but what they lack in mutli-target aggro gen they make up for with the amount of out's they have when the heals or group is failing. Hit up the website tankspot for more information. They helped me a bit, but like you said most of it is just common sense, and some people are better at it then others. Oh and i really liked frost more for tanking with my DK i tried Blood but it made it a bit harder for my wife to heal me through the burst damage in some cases.
Robert M May 18th 2009 11:03AM
Thanks, I saw skeletonjack say that blood was on par with frost for tanking, but it's always nice to have another perspective, I may give the frost build a go and see how it feels. I was going to wait until hitting Northrend to tank, but don't want to get my ass handed to me when i do step in an instance as a DK tank for the first time.
Cyrus May 18th 2009 11:34AM
The biggest difference between Death Knight tanking and druid or pally tanking (I don't know about warriors, my only warrior is my bank alt) is the way DKs rely on panic buttons. They've scaled back on this somewhat, but it's still more true than not. On any fight with predictable spike damage, especially magic damage, a DK shines. If the damage is unpredictable, though, you're sitting there with the armor of a warrior and block value of a druid.
One problem - less important, but still worth thinking about - is getting aggro on ranged mobs. Icy Touch only has a 20-yard range, Death Coil takes 40 runic power, Death and Decay takes half your runes, there are cooldowns on Dark Command and Death Grip and I try to save those for emergencies anyway... Death Knights can do it, but it takes a little more thinking than for other tanks.
Jyotai May 18th 2009 6:07PM
Tanking on the 4 classes...
I've tanked extensively on 3 of them, and marginally on the fourth (Druid).
Between them I would say that:
how dynamic is play:
1. Warrior - the most exciting to play, very active. You have a tool for every situation, and will never be waiting on a c/d.
2. DK - fairly active, but from time to time stuck on rune-c/ds.
3. Paladin - boring, simplistic rotation that is too repetitive.
4. Druid - jokingly referable to as the 1 button tank. More proper to say you need 3 buttons - swipe, growl, mangle.
How easy is it to be effective:
1. Paladin - ultra simple to be 'good'.
2. DK - simple to be 'good'.
3. Druid - not sure, but I know its not as bad as warrior.
4. Warrior - hard to be even competent.
How far can a top-notch player go:
1. Warrior - a top-notch player on a warrior knows no limits.
2. Druid - still has a lot of room for mastery, despite simplicity.
3. DK - at some point, the class is great, but you are better. A good player won't see this, but an excellent or great player will.
4. Paladin - once you get good, there is no getting better. But for most content, good it all it takes, and 50% of players are still only average or worse, so you will still look great to them.
How easy is it to get a tanking spot:
(very subjective)
Assuming nobody knows you, the player, and just sees your toon applying to be a guild's OT or MT, and you have the gear needed...
1. Paladin - everyone thinks paladins are the be all end all. Great players know otherwise - having seen their limits.
2. Warrior - despite the fact that 50-60% of players can't play a warrior tank all that well, and easily lose AoE aggro or other issues (on a great player, warriors are great AoE tanks, if you think that statement is false, its probably more a reflection on your tanking ability). Well, despite that problem, warriors still get tank spots easily without having to prove themselves due to historic reasons. Now, if you know you have a veteran warrior tank, it makes sense - but if not, you really want to test them first. The class is just harder to master.
3. Deathknight - despite so many of them being 'death-tards' and faceroll tanking on a class that is actually hard to do bad with (and yet so many do), people just are that suspicious druid tanks that they will still take an unknown DK first.
4. Druid - shouldn't be in this spot. This should be your choice after getting a veteran warrior, but for some reason, at least from what I observe, nobody trusts relying on a druid for raid tanking.
Robert M May 18th 2009 10:05AM
Leveling a mage through OL now is not hard, I am doing it on a, currently, level 64 mage. Frost provides tons of control and little downtime with the Glyph of the Water Elemental.
That being said, the Crystalfire Staff out of Ramp is a beauty and one that every mage would probably love to have.
Robert M May 18th 2009 10:06AM
CURSE YOU WOWINSIDER AND YOUR FLAKEY REPLY SYSTEM!
Robert M May 18th 2009 10:08AM
Leveling a mage through OL now is not hard, I am doing it on a, currently, level 64 mage. Frost provides tons of control and little downtime with the Glyph of the Water Elemental.
That being said, the Crystalfire Staff out of Ramp is a beauty and one that every mage would probably love to have.
Mark May 18th 2009 10:34AM
Yeah, sorry Daniel, I'm going to have to agree with Yaj on this one. A leveling guide for DKs through Outlands is really quite unnecessary. DKs are just stupid easy to level, and since a level 55 character is required to start one, most people either have levelling pretty down pat, or have traversed through Outlands before. Or both.
I like you as a blogger, (although Varian is wrong! :P) but maybe somebody else could take over for the Death Knight column. I remember being disappointed after 3.1 came out that it was like 3 weeks before Lichborne was updated. Compared to some of the other class columns I read on this site, who are getting information on pvping and higher content raiding, or in-depth looks at how the respective class and it's abilities are changing, we're getting...levelling guides... :(
I'm not asking this to be rude, but is there anyone who likes Death Knights on staff that could give us more?
Jyotai May 18th 2009 6:18PM
We'd need someone who, on 1 or more DKs, has:
1. Raid tanked in the MT / OT position and still does so. Preferably in at least 2 of the specs.
2. Raid DPS'd in at least 2 of the spec's.
3. Done a good deal of DK PvP.
4. Has tried a DK on both factions.
5. Has used (past or present) a number of DK addons and macros.
6. Is a good writer.
Personally I could only meet #1,#4, and #5 of those. I'm allergic to DPSing and PvP... :) I'd wager I could also meet #6, but that's just my opinion.
Any blogger for DKs should be able to meet all 6 of those.
Cyrus May 18th 2009 11:43AM
As for professions, I got both my Death Knights to 300 or close enough in their primary professions before going to Outland. I did most of that by farming the materials myself, but occasionally I broke down and bought stuff on the AH if I was just a couple points short of learning a new recipe. Between selling what I made to skill up and selling the extra materials, I think I broke even on this method or very close to it.
Note that if you're willing to spend the money, you can get mining from zero to about 275 or so without leaving a city by buying ore on the AH and smelting it. This ends around 250 or 275 - I don't remember exactly - where all smelting is gray and you have to go to the plaguelands or other mid-to-high-50s zones to find ore deposits, but until then there's always something that you can get points from. But like I said, this costs money.
turtlehead May 18th 2009 12:28PM
"I'd save my gold for other things unless you have a cheap or free source for the gems."
Uncommon Wrath cuts are nearly free. Most of them aren't even worth listing on the AH. To turn a random BC three socket item into a blockbuster with Wrath gems is 0-25g price range unless your server's market is very strange. And that's assuming reds, which are the only cuts that have any value. Can also upgrade to perfect cuts or rares (though rares will cost real gold).
On doing the instances...if you plan to tank, practice in them. Please. If you're going to DPS, they're pointless.
Thander May 18th 2009 1:28PM
Can wrath cuts really be used on Outland items? I thought they could only be socketed in 70+ items.