The devs have been promising some buffs to warrior DPS for a while, but there haven't been any specifics. Today is no change.
There are "buffs planned" for Arms and Fury, but there are no details announced yet. Ghostcrawler does mention that "there is almost no chance of a
Titan's Grip change at any time in the near future," so don't hold your breath about that. My guess would be they're simply tired of making changes to that talent.
The only other piece of new information in the post is that the impending DPS buffs "might come with PvP nerfs," since they're seeing a ton of Warriors in the arena right now. The Juggernaut nerf that went live today might address that some, as well. What do you think Blizzard should do to buff warriors in PvE, without making them (more) overpowered in PvP?
Tags: arms, fury, ghostcrawler, titans-grip, warrior, warrior-buffs, warrior-dps
Filed under: Warrior
Reader Comments (Page 1 of 3)
lumacman May 19th 2009 5:08PM
the glyph of rapid charge change is totaly unneeded and hampers PVE. The ability to handle oh crap situations with your groups was invaluable. Now i have to consider useing the cumbersome intervene method and yeah not looking forward to it. Yay for a huge tanking nerf...
About time they return fury warriors to their DPS spot.
Gessilea May 19th 2009 5:16PM
While I agree it seemed like an unnecessary change, I'm surprised that any tanks would be using it in the first place. There are so many other options for major tanking glyphs, and so many other options for oh crap situations (even ignoring intervene, which I too find clunky).
Clint May 20th 2009 9:40AM
Between charge and intercept (and intervene) you should _not_ even be thinking about the glyph of rapid charge. This article has a pretty good explanation of a very good macro to help with warrior tank 'chargin.'
http://www.tankingtips.com/2009/04/23/the-art-of-warbringer/
K May 20th 2009 10:29AM
Return fury to what?
Fury, warriors being a hybrid class, did ridiculous dps before, this nerfing is fully deserved and undoing it seems to be catering to the QQers...
hi, weasel! May 19th 2009 5:09PM
As much as us warriors mourn, arms will never be the same as it was when 3.0 went live.
Para May 20th 2009 6:49AM
@ Abraham Tehrani palladins are ment to do more burst because they dont have a snare, interupt, charge or MS effect. Dks are just as stupid as always no need to explain this is blizz new love class. Wars arent in a bad spot and they have very potent burst when used correctly.
kinsbane May 19th 2009 5:10PM
This likely won't be popular, but I personally don't think any toon that can wear plate should not be allowed that high of DPS. If they buff their DPS they should include a armor debuff.
Abraham Tehrani May 19th 2009 5:12PM
Then you should also look at Pallys and DKs, because they wear plate and do a lot more DPS than warriors (in PvP at least).
Kemikalkadet May 19th 2009 5:16PM
Putting money on you playing a cloth wearing class.
Wulfhere May 19th 2009 5:17PM
http://blue.mmo-champion.com/28/17222902965-design-question-why-isnt-armor-a-factor.html
http://blue.mmo-champion.com/28/17223042982-dear-blizzard-plate-armor.html
In a nutshell, plate armor means nothing for DPS. Not only is it poorly itemized for PvE, it doesn't provide squat for protection in PvP. Two blue posts explaining in detail why you're wrong. I doubt you'll read them or understand them if you do read them. But here they are regardless.
Perhaps now we can finally, finally put that silly "plate armor aaahg' whine to rest.
Kinsbane May 19th 2009 5:37PM
Told ya' it wouldn't be popular... ...I said "any" toon tha wears plate, not just Warriors, ...no clothie, main toon is a rogue (pure DPS class), and yes I will read them... and please don't insult my intelligence there's no aspect of this game I have difficulty comprehending.
Wulfhere May 19th 2009 5:47PM
Yes, there is. The part of the game that involves the relationship between a class's DPS and the armor it wears. You apparently have a great deal of difficulty with that aspect of the game.
As for insulting your intelligence, you're doing it for me.
Rob47 May 19th 2009 5:48PM
Well if you think about it lorewise warriors should be the kings of melee dps based on the fact its what they train for they should be masters of all things long and sharp.
P.s. I know this will never happen and i dnt expect it to either
P.p.s Give warriors Bloodlust/Heroism you could give it a name like Rallying shout and say "The warriors booming shout rings out across the battlefield inspiring his allies to give everything they've got" make it cost 70 Rage and have a debuff called sore throat.
Snark May 19th 2009 5:52PM
Nice slap fight, ladies.
thebvp May 19th 2009 6:01PM
Nope, not popular at all. Being in plate really only gives you additional protection against rogues. It gives you partial protection against some classes (like ret pallies, blood dks, cat druids, enhance shaman, and hunter autoshots), with ABSOLUTELY NO BENEFIT WHATSOEVER to every other class that deals with magic.
Being a rogue, the class that is most affected by plate, it's very easy to see why you argue what you do.
If you play another class, you'd probably realize that plate really doesn't do a whole lot.
Wenike May 21st 2009 10:07PM
An armor debuff.... something like 'zerker stance? Where we take 10% increased damage (or was it changed to 5% recently) just for being in the stance?
jfofla May 19th 2009 5:21PM
The truth is only a small, small, group that still plays Arenas gives a rat's patootie if Warriors are OP in PVP.
It is really sad Blizzard twists the entire game around the desires of such a small group.
Nick S May 19th 2009 5:28PM
While the group may be small (and I don't think it's as small as you seem to), there are a number of reasons that Blizzard rightly caters to them.
First, they're vocal. They tend to be focused intently on class balance, to a degree matched only by hardcore raiders. They voice their opinions loudly and have the most emotional reactions to changes, which makes sense given that those changes often mean their class is going to go way up or way down in a very personal way.
Second, Arenas are the most public face of WoW. Arena tournaments and the like generate immense publicity and attract players who like to play competitively, something that raiding doesn't achieve.
There are more reasons, but those two are the two that stick out most, to me. Blizzard wants an e-sport, whether you like it or not, and they're going to continue to balance around it. Not because that's what the majority of players necessarily wants, but because that's what they view as most beneficial to their business.
Robert M May 19th 2009 6:04PM
@Nick S
"Second, Arenas are the most public face of WoW. Arena tournaments and the like generate immense publicity and attract players who like to play competitively, something that raiding doesn't achieve."
Call your girlfriend and ask her who to name any of the top guilds in the world, or to name a few of the best arena team compositions (not even the actual players), and I will concede you are correct if she can do it. Arenas are not the public face of WoW, they are the public face of competitive WoW that has a small demographic.
If you listen to Mike and Mike on ESPN, arena jukies are not the face of WoW. If you give it the wife test, which is what those guys do to talk about athletes that transcend sport, and join mainstream, then arena WoW does not pass the test.
If you apply it to WoW, and give it the what does WoW mean to the person that doesn’t play it, it’s about commercials with celebrities that advertise a cute video game. Very few of those people know about arena play or competitive gaming and are likely to scoff at the idea anyway.
The minute the WoW stops advertising during the Superbowl, and the Superbowl starts advertising during competitive gaming programming, you can then talk about the public face of WoW, until then, let’s try and keep things in perspective please.
PeeWee May 19th 2009 7:57PM
A lot of the balancing issues would be solved if entering an arena fight automatically gave you a default set of gear.
What do you mean, people would stop playing arenas, since there would be no rewards? Well, at least you'd end up with the people doing the arenas for the right reasons, for "glory and honour". Give them a banner they can plant, with their arena ratings, if they want to flash their epeens.