Encrypted Text: Rogue tips for raiding Ulduar, part 1
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Ulduar.With Ulduar laid wide open, many Rogues and their guilds are flocking to its gates. Brand new bosses and shiny gear upgrades are just two of the reasons that I've seen so many 'LFM Ulduar' advertisements in trade chat. However, as the dungeon is still relatively new, many of us haven't had the opportunity to confront every giant-sized boss in the instance.
I've compiled a list of basic roles for each boss fight in the instance, as well as a list of cool tricks and tips you can use to make your first (or eighth!) run through Ulduar as smooth as possible. Blizzard has included several fights in the instance where it is advantageous to bring a Rogue, and being able to proactively seize these opportunities will put you at the head of the pack.
Flame Leviathan
Role: DPS
Flame Leviathan is a fight that I can get behind as a Rogue (pun intended). With no healing during the fight, and no true tanking either, all of our holy and prot friends are forced to play the DPS game along with us. I recommend asking for Chopper duties, if you're able to convince your raid leader that you'd be best suited in one of these fine motorcycles. They have the ability to strafe and move quickly: you should feel right at home. Playing one of the other vehicles may feel clunky (I know it does for me), but work with what you're assigned to. If you end up piloting a Siege Engine, remember to interrupt FL's Flame Vents ability.
Ignis
Role: DPS
Ignis is a fairly boring fight as a Rogue. Typically, it plays much like Grobbulus, depending on how your guild tanks the boss. You'll be following a giant around, stabbing or smashing him in the back, while your tank maneuvers him into position. The only caution on this fight is to wait for a teammate to be thrown into the Slag Pot before you choose to use any of your cooldowns. If your cooldowns are active (Adrenaline Rush, Vanish with Overkill) and you are thrown into his Pot, you will lose the effectiveness of those CDs.
Razorscale
Role: DPS, Add control
Razorscale starts with a few waves of Iron Dwarves and Vrykul before you fight the boss herself. During this preliminary add phase, you'll want to use your interrupts and CC to help clean up the fight. Interrupting a few Chain Lightnings or Dismantling the spinning whirlwinders will reduce your incoming raid damage and make it easier on everyone involved. When Razorscale drops to the ground, you'll want to use every offensive cooldown you have available to do as much damage as possible. Once she flies back up into the air, she'll be unattackable again. You want to bring her to 50% as soon as you can, and so the Rogue's ability to provide burst DPS is very valuable in this phase.
XT-002
Role: DPS
The fight that every Rogue dreams about: a static boss with a bonus damage modifier. As a melee class, your focus should be on attacking XT-002 and its very weak Heart (when exposed). You get to stand still, run your rotation without worrying about boss movement, and watch the ranged classes who are assigned to add duty. Make sure to time your cooldowns with Heart phases, in order to maximize your damage done. With Cloak of Shadows and Feint available to reduce your incoming AOE damage as well, Rogues are amongst the top choices for XT-002 fights.
Iron Council
Role: Interrupts, DPS, CC
While the "Can't Do That While Stunned" achievement is named very tongue-in-cheek after the most common complaint about fighting against a Rogue in PvP, the achievement is designed specifically with Rogues in mind. There is a caster mob named Stormcaller Brundir who is mostly stationary, and all of his spells are interruptable. In addition, he himself is stunnable for most of the fight as well. Rogues are especially well suited to lock down Brundir, giving your healers a much needed break. He has two main attacks: Chain Lightning and Lightning Whirl. Chain Lightning tends to be healable, while Lightning Whirl simply does too much AoE damage to allow through. Focus on blocking every single Lightning Whirl cast in order to minimize raid damage taken.
Kologarn
Role: DPS
Feist, of the Roguespot Forums, had a very clever way of describing the Kologarn encounter. Basically, even though he has two large arms that appear to be off to his left and right sides, their "hit boxes" (where you can hit them at) are actually on his belt buckle. You want to get in real close to his waist, and face straight ahead. You don't need to turn in order to attack the arms, as a matter of fact you will actually STOP autoattacking if you turn too far to the left or the right. In the true definition of tunnel vision, simply sit on his belt buckle and use Tab to swap targets to the correct arm when necessary.
Auriaya
Role: Interrupts, DPS, CC
Auriaya provides Rogues with two different roles, depending on whether you're fighting her on 10m or 25m difficulty. In 10m, you are fine simply DPS'ing the boss while standing in FRONT of her during her Sonic Screech (think of Meteor from AQ and The Four Horsemen). In 25m, while also DPS'ing the boss, Rogues are typically asked to kick Auriaya's Sentinel Blast, which she always casts directly after a fear. Using Killing Spree, Cloak of Shadows, and other options for fear protection are key to ensure you never miss a kick, as this ability is very potent. The other fun things that Rogues can do on this fight is to stun the Feral Defender add that Freya summons. By stunning this add, you can ensure that it does minimal random raid damage, while also giving you more control over where the mob dies (as it spawns a void zone).
Conclusion:
Next week's article will contain tips and tricks for the rest of Ulduar. Knowing your role in a fight ahead of time will reduce the amount of time the raid leader will need to spend explaining the fight, and will boost your confidence going into unknown encounters. Read up on strategies beforehand, and try to catch a YouTube video of the boss or ask a Rogue friend who has more experience than yourself.
Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Ohtar May 20th 2009 2:17PM
Wow, nice article. This is making me think I should break out my old rogue again...
Now if only we could see one for hunters...
Rilgon May 20th 2009 7:33PM
I think the problem with that is that all the Hunter bloggers for WI (sorry, WoW.com) are retired now. :|
Vul May 20th 2009 2:17PM
This doesn't serve so much as a rogue guide, as just a guide. Still, nicely done.
john.j.adamson May 20th 2009 2:28PM
I disagree with your strat for Auriaya. Her fear isn't able to be cloaked out of (unless I got unlucky three times in a row last night). So this lets you use Every man for Himself which by the time you use it its going to be a fast rush to the boss.. Or you hit killing spree and hope it doesn't bug you onto the feral defender or lock you on her till halfway through the pulse..
Rogues should not interrupt on that fight.. Ever.. Warriors = Win on that fight..
Matthew Rossi May 20th 2009 3:07PM
It really depends on makeup. If you have warriors to do it, sure, they're probably the best choice. But not all guilds have warriors, some will have a warrior tank, some DPS warriors, others won't have any.
Obviously if I'm in a raid I'm a DPS warrior in it, and so I almost always handle the interrupts. I've got two fear breaks (Berserker Rage/ Every Man) and so I can sit in front of her, babysit my cooldowns and pummel pretty much every single Sentinel Blast. But if you don't have a war, there's always the ol' Fear Ward/Rogue rotation.
AyaJulia May 20th 2009 3:12PM
If you have interrupts to use, and the fight has no enrage timer, what reason is there to not use them?
Avrus May 20th 2009 3:18PM
As you say - you absolutely 100% cannot cloak out of her fear, and you cannot cloak in advance of the fear.
I tested this for about 4 hours of attempts several weeks ago.
Chase Christian May 20th 2009 6:49PM
Our latest attempts saw me getting Fear Ward from every priest, as unfortunately, our warriors aren't super-reliable pummelers. :(
Bucksfascia May 20th 2009 3:46PM
If you spec into throwing specialization ( as I do for ulduar) losing only one point in lethality doesn't hurt your dps too much. you have an aoe interrupt that is very effective on the razorscale fight as well as on Auriaya, as you don't have to be in melee range to interrupt her. just thought I'd put my 2 cents in on this one
Kirathe May 20th 2009 4:49PM
I have noticed some strange bugs with Throwing Specialization lately. We tried having a designated interrupter (me) last night, and before we had the Killing Spree/Fear Ward rotation set up I got hit with a fear with a few combo points built on Auriaya. I'm specced 2/2 into Throwing Specialization, so I hit Deadly Throw. It damaged her but did not interrupt the spell, and I had to run over and kick her in the kneecaps.
Khaavren May 21st 2009 9:15AM
On several guild runs, I have been asked to interupt on that fight. Since I don't pvp much and I haven't used mutilate in a while, I went ahead and created a dual spec that had 2/2 in throwing spec. Now when I am needed to interupt on that fight, I just switch over to my dual spec and use FOK for the interupts.
I also went ahead and grabbed the FOK glyph for that secondary spec and use it in the arena on Thorim. I had 124 interupts last week on Thorim.
Warlock May 20th 2009 2:28PM
Why would you dismantle the whirlwinding guys in Razorscale? Let the Warriors do that. I'd rather not be insta-gibbed :P
Matthew Rossi May 20th 2009 3:02PM
Might not be any warriors, warriors might be tanking some other add, warriors might already have used their disarm, lots of possible reasons. F
Matthew Rossi May 20th 2009 3:02PM
The F ending that other comment was a typo. Meant to say "for instance' and then realized I had nothing else to say.
Roboticus May 20th 2009 3:10PM
If I remember correctly, 1 hit from that whirlwind hits a rogue for 12,000 to 18,000 damage. If you've taken a chain lightning recently, that's a one-shot death. If you're going to use a rogue to dismantle instead of just having melee evacuate (my guild's strat just puts melee in other groups and only has ranged worry bout the big guy), make sure you feint just before going in. You might survive 2 hits.
Chase Christian May 20th 2009 6:49PM
My guild doesn't have any raiding warriors (in 10m), and so I am assigned Dismantle duty. You can also Dismantle BEFORE the whirlwind, which makes it even easier.
Sparcrypt May 20th 2009 7:25PM
I agree with Warlock here - I don't go near those guys, ever. A dead rogue does no damage, dismantles no opponents and interrupts no spells, and those guys can quite easily one shot you.
Zee May 20th 2009 2:49PM
but why is all the Hit Rating off the gear gone?
Burix May 20th 2009 2:43PM
I really like knowing how other classes look at these fights. Being a pug raid leader most of the time, it's frustrating not knowing the entirety of the fight from every perspective.
Baz May 20th 2009 3:43PM
Nice, one of the few writers who actually knows anything about the game.