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Reader Comments (Page 1 of 1)
5-20-2009 @ 8:01PM
Muntwagon said...
I like how you put "Role: DPS" under every fight. Because you know, rogues are so well known for their offtanking and healing abilities...nah I'm just teasing.
But I do think you were a bit vague on some of the fights. Fights like Ignis are pretty much tank and spank for rogues (you can eat a health stone/pot while in the pot btw) but you made no mention of Light/Gravity Bombs on XT (which can be cloaked out of as someone mentioned above). Another thing is that a rogue can single handedly control the small adds on one of the corners for XT 10 man. 3FoKs is enough to kill all the adds. Should have also mentioned back to back hearth phases and how to back off if you are about start hard mode.
On Kologarn I think his eye lasers deserve a mention and how to "kite" them away safely. This fight really is easy to tunnel vision but requires at least some knowledge of your general surroundings.
Ulduar is very unforgiving on mistakes. 1 mistake usually leads to death which often means a wipe. Should put more emphasis on how to stay alive rather than "here is how to smash face". Like the saying goes "can't dps if you're dead"
Reply
5-20-2009 @ 8:20PM
orcwarr said...
the eyebeams really shouldnt be a problem.
Just stack on the tank (like directly on him) and they can't target you.