Skip to Content
5-21-2009 @ 8:16AM
And just how do you suggest blizzard "fix" turtleing? Thats not a problem with the battlegrounds design that something players CHOOSE to do.
5-21-2009 @ 8:29AM
Hey, I don't know, but I also never thought about a massive scale battle like Wintergrasp.Maybe turn the flags into... erm... "poisonous" stuff after a while, so the flag carriers start dying after a while. The longer the battle, the stronger the poison.Also, there is a little "Reply" button under the comments. It helps people track what you're talking about.
5-21-2009 @ 8:57AM
There's plenty that can be done, like having point values for turning in a flag decay over time. Instead of three captures, make it so the first to 300 points wins with flag turn-ins starting at 100 points each and dropping over time. The poison idea is a good one too. Also giving a debuff to the flag carrier that starts after, maybe 3-5 minute, then grows as time passes. Perhaps also a less powerful debuff aura for units friendly to the carrier. All of these would give the carrier a reasonable time to make a break for home base or hide for a bit. If you want epic battles, you can always go to AV or Wintergrasp. I don't really think anyone enjoys 90 minute Warsong turtles.
5-21-2009 @ 9:37AM
I think that poison idea is workable - I had an idea that uses the stackable debuffs we're seeing in Wrath ala Sanity.You get a debuff, let's call it Warsong Fatigue, every ten seconds while carrying the flag. It reduces your total health by 1% per stack and prevents you from picking up/returning a loose flag. (So if you get 100, you die.) The flag itself gives you a 50% damage increase.The thing is that the amount of debuffs you get per ten seconds varies depending on where you are. If you're in the enemy base, you get 1. If you're in the field, you get 2. If you're in your base, you get 5. And if both flags have been held for 5 minutes, another 5 on top.There's three ways to stave off death: personally capping the flag or dying, both of which wipe your stack, or getting an honorable kill, which takes off one debuff. If you drop the flag, you can't pick it up again until you wipe your stack.The implication's clear. If you turtle, eventually you'll be fodder. If you head out into the field, you have a massive advantage and with some help can stave off death long enough for the other flag carrier to pop their gasket. If the opponents turtle, eventually they'll have to hand off the flag and they'll be weak as kittens.Maybe make things even more painful: every HK the flag carrier gets gives her a buff, let's call it Silverwing Vengeance, which increases the damage done by everyone within ten yards of the flag (other than the flag carrier) by 1%. Stacks to 100 too. Essentially, it's a turtle buster.
5-21-2009 @ 11:25AM
Players can CHOOSE to do lots of stupid things if they're allowed to, and who designed it such that it allows turtling? It wouldn't be hard to tweak the design to fix that problem, as demonstrated above.Ofc, nerfing WG is less work.
5-21-2009 @ 4:04PM
@merusWhile I like your suggestion, I think unfortunately, the opposite will happen, you'll get HK turtles in the middle of the field. Someone will grab the flag and basically sit in the graveyard pwning face, popping off their debuff stacks and piling up their buffs. Getting the flag shouldn't be so good that you want to keep it even if you could capture it.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.