The Care and Feeding of Warriors: More Ulduar gear

One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.
As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)
Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.
As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)
Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.
- Comparison - Valorous Dreadnaught Battlegear vs. Valorous Siegebreaker Battlegear
- Comparison - Valorous Dreadnaught Battlegear vs, Conqueror's Siegebreaker Battlegear
Honestly, I'm a little confused by this. The loss of crit is offset by the huge upgrades to practically every other stat of interest to a DPS warrior to some degree, but it still feels off to see yourself losing so much crit rating. For fury, this is somewhat less of a concern since you'll be dual weilding weapons with reasonably high crit rating if at all possible (weapons like Rune Edge, the Hammer of Crushing Whispers (a 10 man hard mode drop) or Earthshaper) but for arms, the low crit on this gear will be harder to offset. It's true that arms likes armor penetration now, but they still try and get their crit rating up so that they can approach 100% crit rating with raid buffs and Improved Overpower.
That being said, I have to say that the set bonuses are ultimately what will decide the issue, and in this case the Tier 8 set bonuses will I believe win out. The 2 piece Dreadnaught bonus is nice for both arms and fury, but not exceptional. 10% more damage on slam is useful for both specs, arms with .5 second cast slam and fury with Bloodsurge procs both make decent use of the set bonus, but I doubt anyone would tell you it makes or breaks a dps rotation. (I now eagerly anticipate the heated arguments over how this makes or breaks DPS rotations.) The four piece is also 'good, not great' in my opinion. I'd rate it as slightly better for arms than fury only because arms uses two bleed effects (Rend, Deep Wounds) while fury usually only uses one (Deep Wounds). With rage issues being what they are, the bonus is slightly better post 3.1 than it was before.
However, the Tier8 set bonuses are to my mind better. Not only does the two piece set bonus work with both heroic strike and slam, it adds a flat 150 haste rating when it procs. I've tested it myself quite a bit, and it does seem to have a decent uptime (I seem to have had the same results as this Wowhead poster) - the buff is about 150 haste rating, it can refresh while it's already on you, and there does not appear to be a hidden cooldown. Slightly under 5% faster attacks when the buff is active is pretty nice and it can be procced by both slam and HS, making it relatively easy to keep up for both Arms and Fury (Easier for fury, however).
The real winner here is the four piece set bonus, though. The reason this set bonus is good is that it gives warriors a means to proc Wrecking Crew or Flurry by giving an extra 10% crit to one of two bread and butter moves, Mortal Strike or Bloodthirst. MS is still a big instant for arms warriors (combined with the current 25% crit bonus to MS from Juggernaut, this set bonus gives MS an additional 35% to crit) The set bonus helps to offset the lost crit on the set from Dreadnaught - it's not the same as a flat 10% to crit, obviously, but it's still a solid boost that helps increase your chance of getting procs up and increasing the damage of abilities you're going to use as a DPS warrior anyway. In the end, between the general stat upgrades and set bonuses, even the 10 man set is an upgrade, crit loss or no crit loss.
How about the tanking set, you say? Is there any element of that set that's got a similar moment of ambiguity?
- Comparison: Valorous Dreadnaught Plate vs Valorous Siegebreaker Plate
- Comparison: Valorous Dreadnaught Plate vs. Conqueor's Siegebreaker Plate
The Siegebreaker switches gem sockets around from the Dreadnaught. More blue gems means it can be socketed for more stamina (especially since it already has much better threat stats) but the three yellow sockets are somewhat confusing for me. Red would allow the socketing of strength gems for more threat or expertise gems if needed, but yellow does allow for hit or even crit if you were interested in that. (Or, of course, there's always gems that aren't pure red or yellow to consider and meta gem requirements too.) Still, even with the yellow sockets the pure statistical power of the Siegebreaker wins it.
As for the set bonuses, well, the Tier 7 set bonuses are pretty nice. I really like that two piece for threat. I don't know if the 2 piece Siegebreaker set bonus really stacks up, but the four piece is astonishingly good. 20% magic reduction on a talented Shield Block will be a nice amount of magic damage reduction. I'd gleefylly mix 10 and 25 man armor pieces just to get this bonus as soon as possible.
In short, there's not even that one stat that says "hey, wait, why is this so low" for the tanking version of Siegebreaker. Both the 10 and 25 man versions are very, very well itemized.
This covers sets for warriors in Ulduar. Next week, non set gear.
Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 1)
J. May 21st 2009 3:11PM
that picture is awesome.
Killebrew May 21st 2009 3:13PM
Hey Rossi when can we expect you back on the podcast? I'm sure I speak for others when I say we miss your sarcasm and pronunciation of the word "melee"
AyaJulia May 21st 2009 5:52PM
Based on personal experience, I think I'd put the number of WoW players who can pronounce that word correctly around 20%. It's always muhLEE or MEElay or something like that, regardless of whose Vent I'm on.
Feonor May 21st 2009 3:35PM
Is it just me or are there no tooltips anymore? I don't like that.
Chuck May 21st 2009 3:49PM
In their WoW.com FAQ they state are aware of the tooltip problem, and are working to get it fixed.
Mego May 21st 2009 3:36PM
I leveled my main as a protection specced warrior and I've pretty much played him that way all the time. I recently bought a second spec and have been messing around with fury since I had a couple of epic 2-handers I got when nobody else wanted them.
I took him into Wintergrasp for the first time the other day and I was having a real problem generating much rage quick enough to be very effective in pvp.
Anybody got any tips for a newb fury spec?
Tyrnas May 21st 2009 3:49PM
Aside from going Arms for pvp? Visit www.tankspot.com, every answer you could ever want for a plate-wearer.
Kuwadora May 21st 2009 6:00PM
The yellow sockets on the tanking pieces allow for defense gems in addition to hit/crit (and I've always chosen defense over any other avoidance stat). Also, as someone who has the 4 piece bonus on that set, it is godly. Major improvement in spike magic damage (Steelbreaker's Fusion Punch, Hodir's Frozen Blows, and Mimiron's phase 1 Plasma Blast are all affected).
Durzan May 21st 2009 6:55PM
I actually find the four piece T8 for melee to be lacking, and wouldn't trade the stats on my T7.5 legs for the inferior ones on my T8.5, it just doesn't make sense.
The crit buff for one technique is just silly, especially if you itemize correctly and keep yourself at 35%+ crit
JustSomeGuy May 21st 2009 8:55PM
You are already armed with the mightest of weapons- Warrior QQ. NOTHING in the entire World of Warcraft can survive even one hit from it.
Matthew Rossi May 21st 2009 8:59PM
Could you possibly try and come up with something at least new to say? Every few posts from you in your comment history, the same tired bs.
Mohrlock May 22nd 2009 1:25AM
Any nice tanking trinkets shown up in Ulduar at all yet?
ElDraco May 22nd 2009 10:47AM
The entire t8-t8.5 gemming has me confused. I think Blizz wanted people to think about how to gem again, as opposed to gemming how they were supposed to AND picking up the socket bonus to, but dropping yellow on warriors, blue on the ele shaman, etc. seems to make it more an either/or for maximizing each gear piece, but I'm not sure WHY they would do it, beyond allowing for the meta activation to come naturally from the socket bonus, perhaps?
BlackTiger May 22nd 2009 10:56AM
Still no good drop/craft swords... Why BLZ hates them so much?
M3ss3ng3r May 23rd 2009 12:42PM
Just want to ask: what swords are those in this article's picture?
Bittor May 25th 2009 11:06AM
Rossi, sorry to hear you don't like the arms playstyle. I can't imagine myself playing anything else, and I've tried all of the specs (Prot in TBC, Fury in 3.0 back to Arms 3.1).
Wondering if this is the reason you have avoided to write over Warrior arena. There are certainly good questions out there: How big is the difference between Axe/Mace? ArPen over Str? Berserking over chain + 2 talent points? etc.
dj_stevie_c May 27th 2009 10:14AM
By the way.
Like the warrior class, your link to the warrior section of the blog is broken.
The link through the menu takes you to "http://www.wow.comcategory/warrior/" which is missing a "/" somewhere... can you see it?