Totem Talk: Is Enhancement too squishy?
Yes, that's Thoralius the Wise from the Howling Fjord starting quests. When I saw him get up and start zoning out to his smoke brazier, the look on his face just meshed too well with today's subject matter, which is the health of shamans in melee. We talked about shaman health in PvP a while back, now it's PvE's turn.I don't play my shaman in a melee role in raids right now, because I basically don't have the gear for it. My resto set's a lot better so that's what I go as, but that only means I often notice how difficult it is to keep enhancement shamans on their feet. There are several possible culprits for the disparity, although in most cases I believe the killer to be aoe damage, so wearing mail really isn't the issue: rogues aren't nearly as hard to keep up as shamans, for instance, because rogues have cooldowns and abilities that allow them to avoid or escape damage. (If you've ever seen a rogue go sprinting through several mines on a Mimiron kill you'll know what I mean.) No, excepting those giant whirlwinding maniacs in Razorscale and Thorim, what's generally killing shamans in melee is AoE damage, and the problem here is twofold in my experience.
- Most enhancement shamans who are not in Tier gear are wearing hunter mail, which is not tuned to higher stamina values. Even shaman tier gear lacks in stamina, however.
- In order to take talents that would reduce incoming damage, shamans are asked to not take talents that would allow them to produce meaningful DPS.
Generally speaking, there are abilities that can help with high AoE damage and give your healers a chance to get a heal to you as enhancement. Feral Spirit and Shamanistic Rage are good ideas to save for high AoE damage if possible, for instance, and you can spec into Elemental Warding fairly painlessly. You could even spec Toughness, although that's going to start eating into a pure PVE DPS spec pretty hard.
Looking at this comparison of enhancement set gear with other melee DPS gear, it's clear to me that there's a rather vast discrepancy in stamina. Even the rogue set (which, as we mention, is offset by rogue cooldowns to some degree) has more stamina than the shaman set, and the druid, DK, warrior and paladin sets all have massive amounts of stamina in comparison to shamans. Now, the druid set is to some degree intended for use by both feral cat and feral bear specs, which explains it's higher stamina to some extent, but we're still looking at 200 more stamina for feral druids even when comparing shaman set gear and not merely physical DPS mail itemized for both shamans and hunters. (And keep in mind, this is the Tier 8 set, not what your average shaman will be wearing into Ulduar but rather what he will be wearing after numerous clears.)
Looking now to a comparison of the Tier 7 25 man sets, you see much the same issue. Shamans are absolutely at the bottom of the stamina pecking order compared to druids, rogues, warriors, DK's and paladins. Now, I play a warrior as well, and I know that a lot of warriors actually complain that there's too much stamina on their DPS gear. Right about now I bet some enhancement shamans would take it, because the old adage about dead DPS is still true: if you're dead, you don't do any. Amazingly, even hunters have more stamina than shamans in Tier 7.
Now, to be fair, this doesn't take into account rings, trinkets, necks, belts or boots, much less non-set gear. Then again, it's not like shamans are going to be going after tank rings. Generally speaking, enhancement likes the same rings, trinkets and necks as every other melee DPS (save that they'll generally give the strength/stamina rings a pass over the agility/ap rings unless they're desperate for expertise) so it's not like any of that gear will somehow close the health gap for enhancement. As for non set mail pieces, they're almost always itemized for both hunters and shamans (comparing the Blue Aspect Helm, the Helm of the Furnace Master and the T8 shaman enhancement helm, however, we do find the Furnace Master has the most stamina of the three, but of course you lose DPS stats and a possible set bonus to wear it).
The stamina discrepancy, however, is only part of the issue. Aside from Feral Spirit and Shamanistic Rage, shamans have no real 'cooldowns' to speak of when AoE splash damage threatens to kill them before the already overstressed healers can react. Warriors of course rely on their massive health pools and can use macros to throw on a shield and hit Shield Wall. Paladins have their Divine Protection which doesn't even require them to equip anything. DK's have Anti-Magic Shell and Icebound Fortitude, druids can at least go bear (I'm pretty sure DPS ferals don't have all the clutch tanking abilities like Survival Instincts unless they're PvP but I won't pretend to expertise about what druids can and can't do with their specs) and rogues seem to be able to run through mines without taking damage. How do you guys do that? I admit I don't play a rogue or know how that's possible, I just know I see them do it all the time. I'm certainly aware of evasion but I don't think it works on AoE magic damage, although it's got to be helpful when gigantic viking maniacs start whirlwinding all over the place.
Shamans simply don't have a lot they can do in those situations save pop the wolves or use their ability that's mostly intended for mana regeneration. To be fair, though, those two abilities are reasonably strong. Shamanistic Rage is pretty comparable to Icebound Fortitude for a DPS DK (I minute vs 2 minutes, but mana regen and more damage reduction for the shaman ability) and Feral Spirit's Spirit Hunt ability is a significant help in keeping enhancement shamans alive. You do have to keep these abilities in mind, try and anticipate big damage spikes and use them proactively, then they're the equal of any classes cooldowns. There's also the possibility of using a Glyphed Stoneclaw Totem, if you can handle the loss of a GCD.
To my mind, it's not cooldowns, it's not armor (with a few cases - there are fights in Ulduar where there are whirlwind or other AoE melee mobs that shamans are simply not suited to be near, it would be disingenuous to pretend otherwise, DKs, pallies and warriors have a big advantage here) and its not even talent choices, it's purely the lack of stamina on enhancement gear. Saying "spec for warding and toughness, noob" doesn't really address the issue, because it's very rare to hear about other melee DPS deliberately speccing for stamina over damage dealing talents. Raids expect their DPS to produce DPS, so shamans are caught in a situation where they can spec for survivability, do less damage, and be replaced by another class that can survive and do the damage, or they can spec for damage and pray that their healers will babysit them. With resto and elemental shamans and blood DK's providing pretty much every meaningful buff an enhancement shaman will, you can't fall back on "Bloodlust/Totems/Unleashed Rage make up for it" in a meaningful way. You can get those from people who aren't going to fall down as fast.
My basic idea would either to move Toughness to the first tier and possibly fold it into Ancestral Knowledge in some way, removing the movement slowing reduction and working that into some other talent like Improved Ghost Wolf. That might make Ancestral Knowledge a trifle OP, though, and I know that shamans who take that ability who are casters or healers might get upset if the int increase was reduced to balance it. It would also be possible to jack up stamina some on shaman gear, although that would probably cost us some DPS stats: again, it comes down to being dead or not, which is the same problem that affects shamans looking at talents like Toughness in the first place.
Next week, we're probably headed back to Ulduar for more gear.
Filed under: Shaman, Items, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Shaman) Totem Talk






Reader Comments (Page 1 of 4)
epsilon343 May 22nd 2009 5:18PM
Agreed. I'm a Resto shaman and I routinely watch our Enh (and even other Shamans in the raid) dropping to the lowest amount of health when everyone is topped off. A little boost to health would be appreciated, especially with all the AOE damage being thrown around.
Wugan May 22nd 2009 5:19PM
How about just self healing when Maelstrom weapon is up. Or even better, casting a chain heal on yourself and helping out the other melee/tanks as well. I spend most of my time resto, so I'm always worried about raid health when I'm dpsing, and try to put out some heals when things are getting rough. So yes, we can't avoid as much damage as rogues and some of the other melee classes, but we are hybrids and can heal ourselves and others. I don't know that we need a huge boost to stamina or survivability as enhance.
David May 22nd 2009 5:28PM
No can do. How many pug or guild runs care if you do or do not die? How many care what you DPS output is?
Especially spec'ed Enh, popping off a heal A) takes way too long and that is time that is NOT producing damage. B) Is completely mana inefficient. C) Return on mana investment is minimal at best. And most of all D) Means you're not doing any damage and therefore will be chastised about overall output when they run the stupid Recount.
Robert M May 22nd 2009 5:29PM
You are correct in theory, but a GCD used to cast and instant chain heal is a GCD not used to dps. Rossi pretty much covers the issue with that when he says, “Raids expect their DPS to produce DPS, so shamans are caught in a situation where they can spec for survivability, do less damage, and be replaced by another class that can survive and do the damage, or they can spec for damage and pray that their healers will babysit them.”
You are then forced to defend yourself by saying, “but look, I’m helping the healing team.”
I think Blizzard wanted to make shaman more “hybrid” with maelstrom weapon (and similarly paladins with AoW), but a heal is a heal and not a damage ability and over the course of a night of raiding, that’s a lot of lost DPS.
K May 22nd 2009 5:35PM
Yes, we can heal ourselves when maelstrom hits 5 stacks, but then we're going to be taking away from dps again. As the article stated, why take an enhancement shaman when you can take another class that can do more dps? Using maelstrom on a heal instead of a lightning bolt/chain lightning is just asking to be replaced because we're falling further down the damage meters...
Kevin May 22nd 2009 6:12PM
Look, you say you're wasting a GCD to cast a heal on yourself, but a rogue that pops cloak of shadows or evasion wastes a GCD, and a warrior that straps on a shield and then pops shield wall wastes 2 GCDs to do so. Any classes survivability options are going to cost a GCD. And what do you think is going to look worse on recount, a GCD used for a heal, or dying?
Krugeroff May 22nd 2009 6:41PM
have you any idea what that would do to dps?
I routinely am about 4500-4800 dps. lightning bolt from 5 stack maelstrom procs accounts for up to 11% of my damage on boss fights.
on several fights that works out to be around 100,000+ damage being done to the boss over the course of the fight. That is not an insignificant portion of boss damage to take away to have me self heal.
In fact at one point I was spoken sternly to by our heal lead for using more than one or two of those to heal myself.
I am in favor of mor HP. but not at the cost of dps stats. and I am not in favor of using 5 stack MW for healing
(wws to prove my point: http://wowwebstats.com/x2kv5wqlffy1u?m&s=88797-138829 (Trypod))
Elmo May 22nd 2009 7:00PM
Well, bot only does it cost a GCD but also 5 stacks of Maelstrom which means a 5-9k hit.
on the other hand the way it is now I do heal myself when things get hairy.
Another thing you didn't cover in this article is that Feral spirit is more of a DPS cooldown than a survival cooldown, especially with the glyph I pop it asap into the fight to get the most cooldowns.
the 3 uses of the wolf are really too much, it's a 3 in 1 ability: Heal,DPS and a way to break snares or sprint a short distance.
Shamanistic rage is just like that, if I use it exclusively to avoid damage and cannot make use of the mana regen I'll end up with mana problems, which means either use searing instead of magma or change my shield to water shield, both are a loss of DPS.
Enhancement needs some serious reviewing from Blizz because it's seriously lacking atm.
Angus May 22nd 2009 7:53PM
"Look, you say you're wasting a GCD to cast a heal on yourself, but a rogue that pops cloak of shadows or evasion wastes a GCD, and a warrior that straps on a shield and then pops shield wall wastes 2 GCDs to do so. Any classes survivability options are going to cost a GCD. And what do you think is going to look worse on recount, a GCD used for a heal, or dying?"
In the case of the rogue and warrior, their wasted GCDs last longer than your 3K heal.
Yes, that heal kept you up, but the next time AE damage hit, it is gone, the warrior is taking half damage from that damage, the rogue ignoring it. In fact cloak is the end all of GCDs that are anything but a waste. Example follows...
Hyjal. We have a boss known for casting doom on people and dropping rain of fire on the melee smacking his side/butt. Enhance shaman is on Doomguard killing duty while the rogues are on the boss the entire fight. Why? Because an enhance shaman in that spot is dead in almost no time. The rogues sit comfortably in there and laugh when he drops it because they might have to move out 50% of the time, compared to the shaman having to move every time. We moved me out of the place and left the rogues in, I even hit bloodlust as they engaged so the rogues could enjoy. The only real difference between then and now is the wolves and an instant heal that is basically a single tick of the damage.
Melee DPS needs to be able to sit in melee to do their job. Shaman can't. Whirlwinds will hurt warriors and rogues will not see more than one or two hits total, while enhance eats a ton of it and takes a lot more damage than the guy wearing leather because of it while having less health.
bgressette May 22nd 2009 5:25PM
wtb more stam. I am a enhancement shaman in a 25us top 50 world guild and my stam is around mage levels. I am having to wear the frost belt just to not get gibbed on hardmode thorim every week.
elhoju May 22nd 2009 5:24PM
Maelstrom weapon heals are very helpful as well, but shaman health is still certainly a bit low, especially for PVP.
ryanthered May 22nd 2009 5:27PM
Possibly adding a reduction in AoE damage taken, a la Predatory Instincts, would give Shamans a bit more survivability in raids. However they would still be a little squishy while leveling. You pretty much have to use the instant flash heal after every mob unless you get some lucky Windfury crits.
Cheyne May 22nd 2009 5:29PM
I dont play my Shaman anymore and I have never raided with him but I would think that when you are comparing apples to oranges like this that while rogues, warriors, druids etc have all these tricks. You can heal yourself in form, and usually with an instant heal from maelstrom so when you know a big damage spike is coming save your maelstrom insta heal for then and you've effectively extended your lifepool by approx 5-8k right?
D May 22nd 2009 5:55PM
Well I think in theory that's great but you're kind of missing the point. The point is that every emergency heal you cast on yourself (or others) is taking away from your DPS. When the Recounts get thrown up, you think raid leaders aren't going to notice that your DPS is dropping? They can easily replace you with someone who can provide MORE DPS while having MORE survivability. Problem solved for them.
As with elemental -- enhancement shamans are being asked to sacrifice their personal DPS in order to bring utility. But that utility can be easily found elsewhere, in other classes, without sacrificing DPS. Easy choice -- sit the shaman.
bgressette May 22nd 2009 5:34PM
Wugan, it is a huge dps loss to use msw like that. I am already giving 110% to try to move up on the meters and do my job which is to dps
Phoulmouth May 22nd 2009 5:29PM
Enhancement shamans in melee are fine. My guild runs with 1 and he never dies unless he doesn't get out of void zones and rockets.
If you are an enhancement shammy and you die a lot in raids maybe it is most likely that your awareness level is in the gutter. Learn to move.
bgressette May 22nd 2009 5:34PM
I think adding more stam to enhance gear would solve the issue 3-4k total would put us inline with rogues and just under warrior,pallys, dks.
This coming from a mostly bis shaman with 15,500hp unbuffed
bgressette May 22nd 2009 5:34PM
phoulmouth, you must have not started hardmodes yet. A thorim chain lighting on you, siff frost nova , aoe frost bolt all in 2sec and your dead, Has nothing to do with awarenss.
lolatyou May 22nd 2009 8:34PM
lol learn to grouding totem?
stop complaining and go resto like you're supposed to, if you wanted to melee roll a real melee class not a hybrid
kabshiel May 22nd 2009 5:39PM
Enhancement shamans complain about wanting more stamina, plate wearers complain about having too much stamina. Cloth wearers complain that every caster rolls on their gear. Is nobody happy with their itemization?
Maybe rogues.