The Art of War(craft): Arena Season 6, rise of the Casual Gladiator

That wasn't even the heart of it, really. In the past seasons where I'd had the most success, I played with particular classes and specs that were viable in that season's environment. More importantly, I teamed up with players who were focused on PvP and were expectedly competent at it. The downside was that our success as a team was proportional to my loathing of the players on my team, particularly our team leader who was prone to excessive nerd rage and finger pointing. It sometimes happens that the best PvP players aren't necessarily your friends, and working together towards high ratings is sometimes a marriage of convenience. At a certain point when the stakes were extremely high, where wins would net us measly gains and losses would tank us badly enough for us to lose titles, Arenas became more stressful than fun.
In the end, I felt that it simply wasn't worth it and stopped playing Arenas. At the end of the day, the people I truly enjoyed playing with were my friends, none of whom were truly into PvP or played a class and spec that complemented my own. In fact, the player whose company I enjoyed the most was my wife, who abhors PvP and whose only contribution to my passion is to call for retribution (literally) whenever she got ganked. Instead, I shifted gears and spent most of my time on getting Battlemaster, which turned out to be an extremely fun albeit overly lengthy endeavor.
The beauty of it was that I pretty much did it solo, with the very occasional premade contributing to a few Achievements. For the most part, I could PvP in my own time, on my own terms. Several times throughout the effort it felt reminiscent of the grind through old PvP ranks. It felt good. It felt fun. And it felt extremely refreshing, punctuated with the occasional game of Wintergrasp. I'm a couple of Achievements shy of Master of Wintergrasp, too, with my biggest hurdle being the 1,000 Stone Keeper's Shards considering I almost never do Heroic 5-mans. I still have to figure out a way to expedite that.
The casual season
Anyway, after obtaining Battlemaster it was time to move on to something else. I necessarily played Arenas in Season 5 because I needed the ratings to buy some decent Honor gear, but otherwise I forewent the items that were available exclusively for Arena Points. The great news is that Season 6 is probably the best season to start playing Arenas. I know I dissed the current Arena system a few weeks back, but that was because I'd grown accustomed to a high risk environment where match losses resulted in severe penalties.
It's different now. Arenas are more casual than ever in the sense that it is extremely forgiving. It isn't as punitive, with match losses resulting in either 0 ratings changes or minor single digit drops, and wins netting encouragingly high numbers. Ratings also jumped rapidly based on players' performance in Season 5, which means that even if the starting point is 0, the ratings should climb rather swiftly with a good number of games. In the beginning, I thought it was a flawed system. But the more I thought about it, the more it closely matched Blizzard's new philosophy for raids. That's actually a good thing.
I mean, Ulduar was nerfed several times since Patch 3.1 was released despite Blizzard's former claim that it was "hard". The more important point was that they wanted more players to experience Ulduar. Arena Season 6 is exactly like that. The new, lenient ratings system is designed to allow players to progress through the ratings with relative ease. I say relative because players will still need to win in order to actually see any ratings gain. But Blizzard has removed the frustration of regression. The old Arenas often felt like 'one step forward, two steps back' with the former low gain, high loss zero sum system. There's none of that now. It's pretty much upward movement all the time.
Players can now get the once-fabled 2k threshold simply by playing several games above .500 -- that's like getting into the NBA Playoffs as the eighth seed in the East or something. To illustrate how crazy good for casual play that is, let me point out that playing .500 sometimes (and often) pushed teams below 1500 under the old system. The only demand of the Arenas in Season 6 is that players keep on playing. The new system rewards more games, even though 10 is still the minimum required to qualify for Arena Points every Tuesday.
Play more, gain more
The more games you play, the more ratings you're bound to accumulate. Because wins accrue more ratings by a large margin than losses deduct them, it's theoretically possible to obtain 2k -- alright, let's not even think about 2k -- 1850 just by winning just a few games more than you lose. It might take a couple of hundred games for that to happen, but the fact is that it's completely attainable. 1850 is the magic mark this Season because the first tier Furious Gladiator weapons are absolutely phenomenal -- iLevel 232 weapons that can be obtained with just a little hard work. That's a very, very good thing for the playing community. Arenas for casuals? Who'd have thought, right? Welcome to Season 6.
My point is that even if you're not big on PvP, there's never been a better time to get into Arenas. Class balance still isn't perfect -- I mean, it never will be -- but it's not as glaringly favorable towards one class or spec as Season 5 was. Because the new system is extremely forgiving, players won't be penalized (too much) for fielding oddball comps and sub-optimal specs. The matchmaking rating also ensures that players won't be facing off against opponents playing at a different level. If ever, those matchups will be few and far between.
Blizzard may have stumbled several times along the way, but they're finally moving towards the right formula. A recent hotfix has applied the ratings gain in 2v2 to the other brackets, rightfully making 5v5 the most rewarding bracket of all. If you haven't tried Arenas yet, or even if you have no inclination to, don't be so quick to dismiss this aspect of the game. Particularly not this season. Blizzard has redesigned Arenas to be as accessible as their raids -- and players willing to put some time and effort into it are almost certain to get rewards.
Everybody wins
In Arena Season 6, there are no losers. Even teams with losing records and low ratings will accrue Arena Points every week as though they were rated at 1500. Even without qualifying for Arena gear that require ratings, players can use 100 Arena Points to purchase Commendations of Bravery to turn into Honor. The good thing? Players who excel at PvP will still advance beyond what less competitive players can attain. The new system doesn't drag high level Arena players down as much as it makes Arenas more enjoyable and ultimately rewarding for everybody.
Still only the best players will get their iLevel 239 weapons, the coolest-looking tabard, bragging rights titles, and a badass mount. The system may be good to casuals, but it doesn't punish the best of the best. The result? Everybody wins. It's just that players actually need to get into the Arenas. Trust me, it's never been more fun. Death Knights aren't quite so godly anymore, so players can safely step inside the Arenas without fear of getting facerolled. Ok, fine. Probably not. Some classes will still probably squash competition like bugs, but really -- what have you got to lose, right?
Arena Season 6 is the beginning of the golden age of casual PvP. It's a great time to play Arenas now, especially if you want to play with your friends. On the other hand, you can still be hardcore about it and reap bigger rewards. That works, too. What the heck, while we're at it, if there are any casual-yet-hardcore Discipline Priests and Restoration Shamans on Stormscale US willing to carry an old, washed up, semi-retired Ret Pally in 3v3, send me a tweet. I promise not to nerd rage. My acupuncturist said it was bad for my chi.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Arena






Reader Comments (Page 1 of 3)
Sikaros May 23rd 2009 7:07PM
Hmm... sounds very interesting. Ive always wanted to hit the arenas but i always thought it was... well.. not very fair. since im Holy/Shadow Dual spec'd ill give ita try even though shadow isnt that good for PVP
Doma May 23rd 2009 7:20PM
amen
Sneasel May 23rd 2009 11:32PM
Nice article, great read and very true.
Me and a friend decided to try Arena out for the first time in season 6, playing Warrior Prot/Paladin Ret. We find it relaxing, enjoyable and a break from raiding, and we managed to accumulate a rating of 600 and are still moving forward. it's good to know arena is no longer for the Hardcore and anyone can step into it with a chance of winning.
kaezel May 23rd 2009 7:27PM
Thanks for this update. I know a lot people who want to pvp but don't know where to begin .This is a great article! I will be trying my disc priest in some 5v5's soon. I have hateful gear from BG's but I'm ready to take the next step into arena's it seems like now would be a good time to do it too. Thanks again!
Sanguinefrozenboy May 23rd 2009 7:45PM
Me and my twin are playing holy priest, shadow priest in 2's...and winning. lol. I'm happy with the new arena system thus far.
Nizari May 23rd 2009 7:52PM
"I mean, Ulduar was nerfed several times since Patch 3.1 was released despite Blizzard's former claim that it was 'hard'. "
That sentence makes no sense. If blizzard was disingenuous when they said ulduar was hard, then it wouldn't have required any nerfing. If anything, they would have buffed it if Ulduar turned out to be easy.
Charlie May 24th 2009 10:42AM
No idea what the "hard" comment is about.
3 Days after wrath is released (right? i forget), all the content was clear. 6 weeks after 3.1 is released, ulduar still isn't clear. Algalon and Yogg / No Watchers is still up.
Any achievement that counts towards extra loot is progression. Period.
Kluff May 23rd 2009 7:56PM
You know one of the reasons I never liked arena is because of the whole serious tone it has.
Small teams with a rating, if you loose its a big deal.
I liked battleground premade guilds before, hey its 6 pm time to do AB and you join many other players get there and have fun.
You will lose some matches but theres not so much finger pointing and theres no loss of rating.
brentkulik May 23rd 2009 7:58PM
I lost both gladiator title to s4 and duelist title to s5 because i didn't aspire to the seasonal aquirements for temporary titles. Oh well.
AutumnBringer May 23rd 2009 11:33PM
"... rightfully making 5v5 the most rewarding bracket of all."
I agree with the above, it takes a bit more coordination etc with the 5 people and it is more likely to be balanced. Too bad the rewards for participating in larger scale battlegrounds always lag behind in their rewards. I definitely like them a ton better. No biggie tbh, and I understand why, but I wish people weren't always so intent on exploiting everything that they had to restrict somewhat the things you get for BGs.
WTB hotfix for human nature, PST.
Mark May 23rd 2009 8:00PM
A turd (arena) is still a turd.
VSUReaper May 23rd 2009 8:58PM
Since arenas are so great now, can we please get some prot pally and prot warrior PVP gear? WTB gear with block value AND some resil on it. Shields with block or at least some strength to make up the lack of offensive stats on it. Weapons that will allow for swifter rage generation i.e. something at the slowest 1.7 (I dont know what a prot pally favors: fast or slow).
I mean for christ sakes, rets dont have to share set bonuses or glove bonuses with holy, DK's have an awesome set of bonuses no matter what spec, and neither do druids (glove bonus is the same on boomkin/tree, but the set bonuses are awesome from what I hear). No other spec has to deal with less than spectacular bonuses (glove/4 set).
Warriors are the only ones it seems that has to take gear for an "unpopular" but "viable" spec and make it work even though nothing about it works (i.e. how do you hamstring and then attack if you are constantly dumping all your rage to attack or defend.)
Lets not even acknowledge the lack of weapons or properly itemized shields for prot pvp'ers.
Ice May 24th 2009 4:26AM
There was http://www.wowhead.com/?item=42560 on last premade PTR.
Ultranator May 24th 2009 1:07PM
Didn't you hear? Prot pallies in healing gear are the new best healers in arenas now.
VSUReaper May 25th 2009 1:18AM
@ice
That shield has no block value stats on it, but it does have block rating. What we need is a shield more like these: http://www.wowhead.com/?item=39276 (Skull of Ruin), http://www.wowhead.com/?item=40400 (Wall of Terror), or http://www.wowhead.com/?item=45877 (The Boreal Guard).
High stam, a nice chunk of str, and most importantly, additional block value. Shields might be considered armor for most classes, but for prot warriors and paladins, our shield is actually more of a weapon. Until then, pvp is not really going to be actually viable and we will be forced to continue to use PVE items to PVP
Hagu May 23rd 2009 11:34PM
I am not a big fan of PvP. But have been doing some WG for SKS for the +10%xp BOA shoulders for an alt. Naturally, Bliz nerfed the WG rewards. However, the best PvE LHW totem (Deadly Gladiator's Totem of the Third Wind ) seems to only be available with arena points and 1250 rating. ( Perhaps the mental giant who designed Engineering is in charge of this as well. )
If I badgered a non-PvP friend into an arena team, can you give me any insight as to what it would take for a 1250 rating? I doubt we could win 1 of 3. Maybe if enough people are doing it, we could do 1 of 4. I like math but Blizzard has devolved the simple chess rating system into something complicated with multiple ratings and double secret probation. How doable is 1250?
VSUReaper May 23rd 2009 9:09PM
From what I understand about the new ratings system... even if you are half-ass and win 3/10 games per week, you should be able to get that....
"1850 just by winning just a few games more than you lose."
Unfortunately, he goes on to say that it will take alot of games to do this (few hundred? :o)
Melchior May 23rd 2009 9:37PM
Read: Arena Blows.
Lemons May 23rd 2009 9:47PM
The new system is way more forgiving...but not so forgiving that I see noobs running around with 2k ratings. It's great because there's nothing worse than no skill noobs getting rewards they don't deserve...basically every time I see a DK with any arena title beyond Challenger I throw up a little bit...in my mouth. Anyways...
I'm a pvp whore, I know my class inside and out, I have everything keybound, I've researched the best spec, and I know how to play my comp (I've been playing it for ~4 seasons! I should know by now!), but this is the first season that I feel I'm being appropriately rewarded for those things and next week I'll be picking up a nice Furious weapon >:P
This season has been a huge upgrade from S5. Sure classes still aren't balanced, but at least DKs aren't the beasts they were before (but ret pallies still need to be toned down imo). The classes honestly feel more balanced now then they have in a long time. All in all S6 is an apology for the horrible mess that was S5...and Blizzard...I forgive you...
Faulken S Wulf May 24th 2009 10:11PM
Ret needs toned down? I can't even use Exorcism in it anymore. I lost a WHOLE SPELL. If you can argue that Ret indeed needs nerfed then all the previous nerfs need RETHOUGHT first.
I also play a DK, but I can say I am glad to see them brought in line with the rest of the classes finally.