All the World's a Stage: So you want to be a Leatherworker
This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste.
At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.
As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.
The art of leatherworking
These days I'm entering a time of my life when I'm increasingly interested in leatherwear. I don't want to become an emo heavy metal rock star or a Harley Davidson biker or anything, but I'm interested in little bits and pieces of leather (maybe a bracelet here or a pair of shoes there), which really have that special classy look only leather can provide. Doing a bit of searching on the internet taught me a little about how leather goods are made and showed me a depth of love many leatheworkers have for their craft, all of which made me realize that real life leatherworking is an unsung hero of the art world. People don't often think of leatherworking when someone mentions the word "art," and yet one of the main reasons people wear leather nowadays is simply because of how beautiful it can be. Playing WoW, I certainly never realized that leather could be more than a way to get cheap armor for my druid, or that my armor could be a finely crafted work of art, complete with intricate patterns, beautiful colors, and maybe even images sculpted in.
If you are a leatherworker who makes gear for yourself or for others, it would make sense to tell people about the designs you made on your work, and let them know what they mean. Also, think of all the other things you can make with leather in real life, and think of some way to represent them in the game. You may not be able to make guitar cases for example, but at least perhaps you could roleplay making bracelets and such as leatherworking-specific bracer enchants in the game. This sort of leather accessory could be very valuable. While you're at it, you could craft various hats or other items people could wear as accessories. Even though you may not find one-to one correspondence with various crafted items in the game, you could roleplay that you craft everything you use from scratch with animal skins, such as water canteens, leather bags and such.
Nature's cycle of life and clothing
Another type of leatherworker could be the outdoor trapper type who doesn't care a whit for art or fashion, and who wears animal clothing because he or she is a part of the environment, and he uses that environment as a part of his life. Wearing animal skins as clothing seems like one of the most "natural" ways to dress, as it could bring a sense of connection to the laws of nature -- especially that great contest between the hunter and hunted which has driven life on this world for many millions of years. A leatherworker who hunts and makes use of the bodies of his prey plays a part in that grand cycle of life and death, not only consuming the meat of his catch, but wearing the skin as well.
A rugged trapper might feel this connection only as a subconscious, primal sort of thing, something like the satisfaction one can get from exercise or other positive physical activity, but some others might see it as an extension of the sacred, an important element of their own faith. Shamans and druids in particular could see leatherworking an as expression of worship. They may thank the spirits of the animals whose bodies they eat and wear, and understand the "art" of leatherworking less as the kind of thing you would put in a gallery or fashion boutique, and more the sort of effort that another culture might put up in a cathedral. One's armor could literally be a temple, and ones activities while wearing it could be prayers.
Drums of battle
A third kind of leatherworker isn't interested in wearing leather clothes or getting close to nature so much as he just wants to get into his rhythm. Especially towards the close of The Burning Crusade expansion it was becoming more and more popular for hardcore raiders to take up leatherworking as their profession just because of the bonus they got when they used the "Drums of Battle" and such energizing instruments in a fight. They're not quite as useful for the gaming aspect as they once were, but drums still make a beat. If your character has a sense of the beat and has other uses for leatherworking as well, then a drum-making could be your "thing" that not many other roleplayers have taken advantage of. Drums are one of the only playable instruments in WoW.
All this shows that leatherworking is not just a way for leather and mail-wearing classes to make their own gear, it's also a way of life for people who have some connection to nature (or even to music!). A leatherworker probably wouldn't be able to get into D.E.H.T.A., or share their values about what protection of nature means, but he or she would have their own sense of the role of animals in life, either as an exploitable resource, or as a link in the chain of living energy that has stretched back all the way to the beginning of time.
Filed under: Druid, Hunter, Rogue, Shaman, Leatherworking, Lore, Guides, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
TonyMcS May 25th 2009 12:18AM
If you're interested more in the results of leatherworking rather than the role playing aspects, then make sure you don't follow through on the Argent Crusade phasing quests. When you jump off the landing place in Dalaran and fly down to the left, there's a valley filled with nasty bugs that are perfect for farming. The problem is, if you wipe out the bugs with the tower guns, then there won't be any left.
So instead of blindly following orders, leave those bugs alone, as they'll be providing you with leather for some time to come - in fact forever, if you don't continue with the quest line.
Groth May 25th 2009 4:24AM
These mobs have the best chance to drop Nerubian chitin, but not following though with the phased quests means you wont get alot of quests in Icecrown, or the Argent Crusade quarter master.
Personally I ground 6 stacks of chitin and then did the phasing content.
Siddaru May 25th 2009 12:42AM
On my Tauren hunter I went mostly for the "cycle of life" reasoning. He has skinning, leatherworking, and cooking in order to use every part of the animals he kills. He also wears the skins of his more impressive kills as trophies. It feels really natural once you've done all the Tauren quests dealing with the Great Hunt.
Arc May 25th 2009 2:13AM
what a load of crap article.. seriously
szy_police May 25th 2009 2:18AM
pretty good ,,mm Drums of Battle
totemdeath May 25th 2009 4:51AM
It would seem to me that for the main part, Leatherworkers on the World of Warcraft are in the profession for the same reason RL leatherworkers are:
1. Clothing for cultures that do not have ready assess to cloth
2. Expression of indivduality or as a part of a sub-culture
3. Making footware, belts and other accesories
Karilyn May 25th 2009 6:13AM
No offense, these are good articles. I'm just growing quite tired of the professions, and hope that we move on soon, it's getting very repetitive D:
Elionene May 25th 2009 8:53AM
My hunter is a skinner/leatherworker. I chose it to make my own armor, which was a good thing when I picked up Dragonscale leatherworking and crafted my first epics for myself. :D
But I also like the aspect of being a hunter who actually cares about the animals she hunts and makes sure to use every part of the animal out of respect for the creature, instead of leaving it to rot.
I've never thought about the design part though. Maybe I'll try and put a little more effort into describing the personalized touches of items I make for guild mates and such.
Thanks for the article!
HunterTure May 25th 2009 9:42AM
Wow I can not believe how much this article reads like this one... http://www.wow.com/2009/03/22/all-the-worlds-a-stage-so-you-want-to-be-a-skinner/ From a month ago.
David Bowers May 25th 2009 12:03PM
I realize now in hindsight that it was just hard to find so many different things to say about skinning and leatherworking. They go together like peas and peapods, almost like they should be one profession, not two. Could you imagine if jewelcrafting and prospecting were separated? Anyways, it would have been best to combine the two into one article. Something good to remember for the future!
Kylenne May 25th 2009 12:06PM
Thanks for another great article. My skinner/LWer is my troll enhancement shaman, who I play as a kind of shamanic witch doctor (and if you know anything about real life Vodoun, it's not so unthinkable--it's a very syncretic faith). She falls into your "rugged trapper" archetype, but for her, leatherworking is another way to gain spiritual power over her enemies, particularly since she's a Dragonscale LWer. She believes the dragon's spirit is trapped in the scales. And when she crafts her armor, she also weaves protection into the stitching. One of my more memorable RP moments came when I was crafting armor for a friend, and my shaman started invoking the loa into it. To my friend's credit, her character (a Forsaken rogue) will occasionally comment about seeing things out the corner of her eye when she's fighting in the armor.
TonyMcS May 25th 2009 8:24PM
If you have only a single character, then you may not wish to miss out on the phased content - although I've had no trouble on my druid getting virtually all the quests in Icecrown. However, since I have 3 80s, it makes more sense for the leatherworker to ignore that content.
As well as nerubian chitin, you will get artic fur and a variety of gear drops and grey items. The bugs are close together and are perfect for my boomkin - starfall, hurricane - all dead. The webbed crusaders will also give you mana regen and the occasional health top-up.
Given the large number of quests, ignoring a quest line is usually not a problem, unless you really need stuff from the Argent quartermaster. However, if you are in Icecrown you are usually close enough to 80 that quests will be replaced by endgame content and better gear drops anyway.
If you do a lot of leatherworking or just skinning for profit, then I'd hang around for quite a while ;-)
Wump May 26th 2009 3:40AM
Having problems with posts? I had 24 new RSS Feeds of which only 2 were actually new.
The other 22 were duplicates of 5 different posts.
artifex May 26th 2009 6:42AM
Considering how leather is traditionally made, do you roleplay peeing on the skins and being all stinky? ☺
vaothia May 27th 2009 11:58AM
Not all leatherworkers come by the skins themselves. It's quite plausible to roleplay, as I do, a character who purchases his leathers from skinners and trappers, and then crafts them together himself. I don't weave the cloth I sew with, just as most artists don't mix their own pigment and media for painting. Yes, there will always be some purists who like to see a project made by themself from start to finish, but in the grand scheme of things, it's a lot more economical and practical for the leatherworker to devote himself to working with leather, instead of having to stress about how he comes by the materials.
In game, my shaman is also a skinner, but it's only for practical reasons. I never considered him the type to go out and slay and skin beasts [though he would probably know how to], as he's a pacifist and doesn't like to see the destruction of a living organism by his own hands. He understands that things do have to die, and would only purchase skins and hides from reputable traders whose methods he found consistent with his own moral philosophy.
So no, I don't roleplay Pyornthe as covered in "stinky" animal matter. He understands that creatures had to die for his craft, and holds in reverence that which is left behind when the spirit passes on.
vaothia May 27th 2009 12:04PM
Not all leatherworkers come by the skins themselves. It's quite plausible to roleplay, as I do, a character who purchases his leathers from skinners and trappers, and then crafts them together himself. I don't weave the cloth I sew with, just as most artists don't mix their own pigment and media for painting. Yes, there will always be some purists who like to see a project made by themself from start to finish, but in the grand scheme of things, it's a lot more economical and practical for the leatherworker to devote himself to working with leather, instead of having to stress about how he comes by the materials.
In game, my shaman is also a skinner, but it's only for practical reasons. I never considered him the type to go out and slay and skin beasts [though he would probably know how to], as he's a pacifist and doesn't like to see the destruction of a living organism by his own hands. He understands that things do have to die, and would only purchase skins and hides from reputable traders whose methods he found consistent with his own moral philosophy.
So no, I don't roleplay Pyornthe as covered in "stinky" animal matter. He understands that creatures had to die for his craft, and holds in reverence that which is left behind when the spirit passes on.
Pyornthe May 27th 2009 2:10PM
Not all leatherworkers come by the skins themselves. It's quite plausible to roleplay, as I do, a character who purchases his leathers from skinners and trappers, and then crafts them together himself. I don't weave the cloth I sew with, just as most artists don't mix their own pigment and media for painting. Yes, there will always be some purists who like to see a project made by themself from start to finish, but in the grand scheme of things, it's a lot more economical and practical for the leatherworker to devote himself to working with leather, instead of having to stress about how he comes by the materials.
In game, my shaman is also a skinner, but it's only for practical reasons. I never considered him the type to go out and slay and skin beasts [though he would probably know how to], as he's a pacifist and doesn't like to see the destruction of a living organism by his own hands. He understands that things do have to die, and would only purchase skins and hides from reputable traders whose methods he found consistent with his own moral philosophy.
So no, I don't roleplay Pyornthe as covered in "stinky" animal matter. He understands that creatures had to die for his craft, and holds in reverence that which is left behind when the spirit passes on.