Lichborne: PvP pointers for Death Knights

Death Knights have it pretty good in PvP. Thanks to big whomping two-handers and magic damage strikes and spells, we can do massive burst damage and tear through armor defenses pretty easily. On the control front, we have Strangulate, Mind Freeze, Chains of Ice, and, depending on spec, maybe even a few other ways to silence, slow, or shut down an enemy player. Finally, our plate armor and defense cooldowns assure that should we the unlucky target of the burst train, we can hold out a lot longer than many.
Still, it's not just being a Death Knight alone that gets you PvP fame and godhood. It does help to have the right talents, gear, and strategy. So we're going to talk about that a bit, focusing mostly on the talents. Here's two popular PvP Talent builds.
Unholy
0/17/54 is generally considered the premiere Death Knight PvP build (Some people like to take a point out of Impurity and stick it in Unholy Blight, or take a few points out of Toughness and stick them in Annihilation for some extra burst). Unholy certainly has a lot going for it. Since Unholy has 3 diseases, it means healers will have a much harder time keeping everyone cleansed, especially if you simply use Pestilence to re-spread the diseases. The controllable Ghoul allows you to use Leap and Gnaw as extra utility skills to interrupt spells and harass targets. Finally, since most of Unholy's Damage is shadow-based, You won't have to worry about Armor Penetration as much. In fact, you won't have to worry about gear as much, period. Unholy has enough innate power that as long as your gear isn't outright horrible, you should be able to get a foothold in the world of PvP.
This build can also squeeze off some pretty righteous burst. Isolate your target, use Strangulate and/or Mind Freeze if needed to prevent casting, and unload with multiple Scourge Strikes (optimally, you'll have already converted your Blood Runes to Death Runes so you can get off three), your Gargoyle, Your Ghoul, and, if you can spare the runic power, a few Death Coils.
Frost
14/54/3 Frost certainly looks like it would lend itself well to PvP. Abilities like Hungering Cold, Chilblains, and Endless Winter all provide extra control over the flow of the battle for sure. If there's one problem with Frost, it's that the burst potential is a lot lower. Your main burst combination will be squeezing out as many Frost Strikes as you can on a full runic power bar (which should be 3-4 with the glyph), along with Obliterates and, if you're lucky, a Rime'd Howling Blast.
The lower damage potential of this build leads many to claim you can't do much with it unless you grab some PvE gear. The biggest piece that makes this build work is the Sigil of the Vengeful Heart, off Heroic XT-002 Deconstructor in Ulduar. The sigil boosts Frost Strike up to a whole new level of damage. This has caused some resentment among pure-PvP Death Knights, but the fact remains that you'll have a definite advantage in Frost PvP if you have the Sigil.
General Death Knight PvP Observations and Tips
So once you have your talent, how do you play? In general, Death Knight PvP play is pretty intuitive, but here's a few things to keep in mind:
- Know your diminishing returns. This can be helpful when choosing a partner as well. For example, if you're doing Frost PvP with a Mage, you may want to remember that Polymorph is on the same diminishing Returns as Hungering Cold. Gnaw is the other major one to watch out for here. If your target has recently been stunned, Gnaw may not be as effective.
- Use your interrupts and crowd control wisely. Try to save that Death Grip or Chains of Ice to use on the Mage once his Blink is on cooldown. When interrupting a caster, use Mind Freeze first and Strangulate last to get as much effective silence time in as possible. Also, don't be afraid to use Anti Magic Shell as part of this rotation too. If you know someone's winding up a big spell on you and you don't have the time to get off one of your silences or interrupts, or just want to save those cooldowns for later, pop that AMS.
- Don't forget your cooldowns. Hitting Empower Rune Weapon allows you to gain a second wind during a burst rotation, putting all your runes off cooldown (thus enabling, say, a couple extra Scourge Strikes) and giving a chunk of 25 runic power. Hitting Icebound Fortitude when that Rogue tries to Stunlock you can turn the tide against them pretty quickly. If you're the flagrunner in a WSG, this can buy you enough time for your teammates to get to you, if you're lucky enough to be in a battleground where they actually pay attention.
- When bursting targets down, switching to Unholy Presence can help you squeeze in more abilities in a shorter amount of time.
- Remember that you're a "tank." Even in PvP, you can take more punishment than most other classes. Not only do you have plate armor and defensive cooldowns, but your attacks are almost all instant, meaning interrupt abilities and melee damage don't slow you down as much. This means you shouldn't be afraid to get up in your enemy's face and force them to attack you. Death Grip and Chains of Ice are your best friends here. If the enemy finally decides they have no choice but to attack you, this leaves your healer and caster allies free to do their thing.
But really, as Zach's pointed out, PvP's not too difficult to get into right now. Even making a point to go to Wintergrasp a couple times a week or so can help you get some good starter PvP gear and get into the game. Hopefully, the tips above will help you get the rest of the way into it, at least on a casual level. With the Argent Tournament getting a bit repetitive and Ulduar only good for a couple nights of raiding a week, now is as good a time as any to break into a new aspect of the game. Good Luck!
Filed under: Items, Analysis / Opinion, Tips, PvP, Guides, Death Knight, Battlegrounds, Arena, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Rin May 25th 2009 5:16PM
Why waste your time with a whole article?
Specs
1. Close your eyes
2. Click randomly like a madman until you've spent all your points.
Rotation
1. Bind all your abilities to different keys.
2. Bend over
3. Place face on keyboard.
4. Thrash about.
5. Collect your Season 5 gear
Naw, I'm kidding. I think they've tuned DKs quite well actually and I appreciate the pointers (especially the specs, been looking for some cookie cutters to play around with)
Rob47 May 25th 2009 5:25PM
it's a lot harder to play a dk than people think although i'm talking from a pve standpoint where my tps can fall from 7-8k to under 3 just from missing an attack or letting a disase fall off.
Dominace May 25th 2009 6:25PM
Why bind all your abilities to different keys when you can bind them
just to one?
http://www.youtube.com/watch?v=MIXYMY4dOmI
greatone316 May 25th 2009 6:33PM
that almost sounds like shammy healing. XD
Ryan Jun 24th 2009 1:23PM
I think you're confusing DK PvP with Warlock PvP.
-Bind half your keyboard to fear.
-Other half bound to DoTs.
-Spacebar bound to shadowbolt
*Face roll*
Astos May 27th 2009 10:02PM
Umm, where's the Blood build?
tq May 25th 2009 6:00PM
Unless your 2k+ rating I really doubt you have anything to say about facerolling......There is a lot of micro managing involved. timing CCs with partnet. This goes for pretty much any class. You cant judge until your actually qualified to make it.
slimj091 May 25th 2009 6:17PM
it's always amazing when someone makes a "this takes skill" when a majority of people say that WoW is the easiest MMO in the history of MMO's to play even at the highest end.
real skill would be getting 2000+ with a 2's hunter/warlock team. both naked. with the barebones UI, and always walking in reverse.
do that. then come back here and lecture us about how "good" you have to be to get a high arena rating.
Lemons May 26th 2009 7:52AM
Okay I don't care how much "skill" a player has...trying to do that hunter/warlock thing u mentioned would be impossible. And if that's your criteria for "skilled" then there isn't a skilled player in the whole damn World of Warcraft.
That's like saying "Tiger Woods isn't a skilled golfer...if he golfed without any arms or legs then THAT would be skill."
Jon May 25th 2009 6:02PM
Frost DK / Shaman is really good in arenas. Your burst is high so that you can nuke down a guy in 3-4 seconds..
norm May 25th 2009 6:24PM
Even with the new patch, Blood still seems like the Red-headed step-child of the DK specs. Blood is my personal favorite, and I'd like to spread the word about it. Here's my PvP Blood spec. The only thing I would recommend would be to stack some armor penetration. Also, replace Icy Touch completely with Chains of Ice. You should only use Icy Touch if your opponent is immune to snares or if there is a Blessing of Protection on them. Enjoy!
http://www.wowhead.com/?talent#jciMqh0IsbRfostMgbzhMZM:zcG0MV
failknight May 25th 2009 8:18PM
Just out of interest, do you think maybe you'd be better off dropping the UH tree altogether, going for improved IT and dropping annihilation (because you're not using Ob anyway).
Just putting it out there.
norm May 26th 2009 1:55AM
I replace icy with chains of ice, no use for icy touch talent. Virulence is just necessary for PvP. I get more use out of Annihilation then anything else.
Charlie May 25th 2009 6:19PM
Play Disc/Ret (rogue as well sometimes), and PMR. Frost is way more of a pain to deal with.
Unholy is just burst, and with solid gear it's not that hard to deal with.
However, Chillblains is quite possibly the most annoying pvp ability in the world (Non-dispellable slow thats always up, and only requires 1 stack? No thank you), and Hungering Cold is quite possibly one of the best CCs in the game. It's long, and hits everyone within range, and its instant. The 1 min CD is also not to bad.
The best DK i've played against was a master of keeping chillblains up on me and my ret partner, while raping me. When my ret partner came in for a pull, did Hungering Cold and bursted me down.
For a class thats seriously lacking in CC (and can mess up CCs with all their diseases), frost is the way to go. You need control in arenas.
greatone316 May 25th 2009 6:35PM
where is the 51/0/20 blood spec for pvp? i can burn through alot of ppl with my DK before i they finally manage to take me down.
Furi May 25th 2009 6:52PM
Just want to comment that arena should not be mentioned in discussion concerning real pvp. BG and world PVP = pro. Arena = tin soldier.
Domilol May 25th 2009 7:20PM
Yeah because it's the only form of PvP where your clicking/keyboard turning ass doesn't always bring the team down, because you can be a total mouth breather and still do well in BG's.
VSUReaper May 25th 2009 8:09PM
@ domilol
Actually, world PVP and BG's are usually better than actual arenas. Sure, fighting with a partner and taking advantage of their abilities are nice, but imo, real PVP is finding someone else and fighting 1v1. You are rarely going to find those matches in an arena setting, and the whole arena ratings thing is stupid.
Look at what we had before arenas: epic WSG battles, epic AB battles, epic battles for meaningless places (TM/X-roads), epic battles for summoning stones: those were the fun times, when you had to be good to survive.
Right now, all arenas are is a place for people who got lucky in Emalon or has time to show up to EVERY Wintergrasp to show off their resil and to go blow CD's while a healer pumps you full of mana.
Am I bitter? Yeah, a lil, but only b/c my "viable" spec for PVP has no gear that matches it.
turkeyspit May 25th 2009 7:58PM
" In fact, you won't have to worry about gear as much, period. Unholy has enough innate power that as long as your gear isn't outright horrible, you should be able to get a foothold in the world of PvP."
Help me out here, but isn't that the textbook definition of OP? The whole "he burned me down in 2 GCDs wearing greens and blues" argument.
No doubt DKs have had their fair share of nerfs, but I don't think anyone thinks they are anywhere near balanced.
I mean, every spec has at least one spec that counters it. What counters DKs?
Thera May 26th 2009 7:09AM
Skill.
Okay seriously, dks are a little op but it's a lot different than it was back in launch. Those green geared facerollers don't kill you so much anymore and you actually kill them from time to time. There's so much noob dks around that most specs can deal with them.
If you can't beat them, join them. And now I'm off to level my frost dk.