Choose my Adventure: Turpen dings 15, awaits guidance
WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!
It hasn't quite been a week since I started this adventure, but Tuesdays (or around there) will be the days you'll be seeing on-the-front-page updates for Turpen the Gnome Warlock from here on out. For everything in between that, keep an eye on my WoW.com profile. Whether you do that by bookmarking my profile or adding it to your feed, that's completely up to you! So with that said, what's gone down since this project began?
What's Old is New Again
Since the character I was told to roll was a Gnome, I naturally started leveling in Dun Morogh. Despite how many Alliance characters I have, this is probably the starting zone I've done the least. I never really liked it, and to be completely honest... I don't normally do the Gnome/Dwarf thing. I don't really like them much. I love the aesthetics of Draenei and Humans, and I think the Human lore in WoW is awesome. I generally stick to those. Dun Morogh was a relatively fresh experience.
In fact, I'm pretty surprised how many little things cropped up that I never noticed before. The last time I did this zone was eons before they implemented quest markers on the minimap. How long ago was that? Patch 2.3? According to Wowwiki, that patch launched November 13th, 2007 in the US. Last time I leveled in Dun Morogh was long before that. The quest markers dug up all sorts of things I'd never noticed before. The quest Tundra Macgrann's Stolen Stash, for example. Never seen it. I've always wondered why Old Icebeard was there. Now I know!
The Green Woolen Vest is another thing I'd never noticed before, which I suspect is far more recent. I found it on the auction house and simply stared at it for a little while. What's so special about it? It's a crafted white item with stamina and critical strike rating. It doesn't bind on equip, bind on pickup, bind on account, or bind on anything at all. As far as I know, it's the only item of its kind. I wouldn't be surprised if it turned out to be a bug.
Of course, it wasn't all brand new to me. I have done it before, just not in a very long time. While some of the details were fresh and exciting, I did remember the basic progression through the zone, and I remembered which quests gave me problems before and the best ways to complete some of them. It was a fairly straightforward trip through Dun Morogh sprinkled with bits of zesty freshness.
Character Progression
I don't know if I've ever mentioned it on WoW Insider/WoW.com before, but I've always wanted a level 80 Warlock. The problem was that I never had much reason to go through the whole leveling process. I typically like to have a really good reason for leveling something before I get started, such as needing more understanding of how it works or wanting an alt to fill a gap somewhere. Are my buddies leveling alts that are missing a Tank? I'll do that. Do they need a Healer? I'll do that. It's incredibly unlikely for my friends to say, "Hey Alex, you should level a Lock. We need one for our 5-man." While I can't say I'm in love with being a Gnome, I'm glad that I now have a real reason to level a Warlock.
One of the big questions I've been asked about this whole 'leveling in public' thing is how much I'm going to put into the character from my main(s). Heirlooms? Gold? Will I twink to the max? Hopefully you can take my word on this: I will use Heirloom shoulders to keep this thing moving at a brisk pace, I did give my Gnome some basic bags, but that's all the twinking I'm going to do. All of the gold gains will be made by Turpen, the only unfair advantage will be the extra bag space which he probably could've gotten on his own pretty quickly.
So how is the character doing? Turpen is level 15 and has around 25 gold. I was lucky enough to be given Mining/Engineering by the professions poll, and I probably couldn't have been given a better leveling combination. Sure, Engineering might not be totally sexy in the end-game, but there really isn't a better profession to have while leveling up. I've been selling excess Copper Bars and skilling up off of Bronze Tubes. On my home server, those are much more expensive than they have any right being. At this rate, I will probably have my mount money well before level 30.
I've picked up my Imp (Lazpad) and my Voidwalker (Grak'nar), naturally. It feels like I've been using my Voidwalker a lot more than previous attempts at leveling a Warlock (highest of which reached level 25 before deletion) and I have a feeling the recent patches are the cause of it. The change to Fear seems to have killed the Warlock's ability to juggle DoTs and Fears to chew through multiple mobs at once. If I want to keep a mob under control, I pretty much can't DoT it. I'm stuck doing one or two mobs at once and I'm relying on my Voidwalker to keep their attention, which definitely isn't how things went previously. Maybe there's a better way to do things that I haven't noticed yet. Advice, perhaps?
Mana regen has been pretty terrible, too. Warlocks have always been notorious for having bad mana regen until higher levels, but this was ridiculous. Two mobs, then drink. It was substantially better when I picked up a wand, but holy cow. It didn't seem like I was regenerating any mana naturally whatsoever. Until I started selling off my copper bars, pretty much every silver I made either went to training spells or buying water. Pretty absurd.
Talents
I've spent just five of my talent points so far, I have one kicking around waiting for a decision. I based my purchases on feedback from a blog post on my profile. There were a few different opinions, but they seemed slanted towards Suppression and Improved Curse of Agony. You guys voted that I level Affliction, remember. I picked those two up, and I've just started up talent discussions on my profile's blog.
The beginning of the Affliction tree is extremely hard to poll since there's an absence of 5-point talents. It's all 2 points and 3 points and all of that, and I'm not going to poll every talent point. Just give me some feedback, and I'll choose from there. I'll do talent polls when I hit landmark talents, like level 40 and level 50 and such. Until then, give me guidance.
Here comes this week's poll: Where should I go? I'm in the middle of Loch Modan right now. Should I stay there, or go somewhere else? Poll will close at midnight tonight, when I'll get back to leveling the character!
And here's an open-ended question to all of you: What else do you want to decide about Turpen's life? Are you fine with things like zone and talents, or do you want to dig into the little things like haircuts? Let me know!
It hasn't quite been a week since I started this adventure, but Tuesdays (or around there) will be the days you'll be seeing on-the-front-page updates for Turpen the Gnome Warlock from here on out. For everything in between that, keep an eye on my WoW.com profile. Whether you do that by bookmarking my profile or adding it to your feed, that's completely up to you! So with that said, what's gone down since this project began?
What's Old is New Again
Since the character I was told to roll was a Gnome, I naturally started leveling in Dun Morogh. Despite how many Alliance characters I have, this is probably the starting zone I've done the least. I never really liked it, and to be completely honest... I don't normally do the Gnome/Dwarf thing. I don't really like them much. I love the aesthetics of Draenei and Humans, and I think the Human lore in WoW is awesome. I generally stick to those. Dun Morogh was a relatively fresh experience.
In fact, I'm pretty surprised how many little things cropped up that I never noticed before. The last time I did this zone was eons before they implemented quest markers on the minimap. How long ago was that? Patch 2.3? According to Wowwiki, that patch launched November 13th, 2007 in the US. Last time I leveled in Dun Morogh was long before that. The quest markers dug up all sorts of things I'd never noticed before. The quest Tundra Macgrann's Stolen Stash, for example. Never seen it. I've always wondered why Old Icebeard was there. Now I know!
The Green Woolen Vest is another thing I'd never noticed before, which I suspect is far more recent. I found it on the auction house and simply stared at it for a little while. What's so special about it? It's a crafted white item with stamina and critical strike rating. It doesn't bind on equip, bind on pickup, bind on account, or bind on anything at all. As far as I know, it's the only item of its kind. I wouldn't be surprised if it turned out to be a bug.
Of course, it wasn't all brand new to me. I have done it before, just not in a very long time. While some of the details were fresh and exciting, I did remember the basic progression through the zone, and I remembered which quests gave me problems before and the best ways to complete some of them. It was a fairly straightforward trip through Dun Morogh sprinkled with bits of zesty freshness.
Character Progression
I don't know if I've ever mentioned it on WoW Insider/WoW.com before, but I've always wanted a level 80 Warlock. The problem was that I never had much reason to go through the whole leveling process. I typically like to have a really good reason for leveling something before I get started, such as needing more understanding of how it works or wanting an alt to fill a gap somewhere. Are my buddies leveling alts that are missing a Tank? I'll do that. Do they need a Healer? I'll do that. It's incredibly unlikely for my friends to say, "Hey Alex, you should level a Lock. We need one for our 5-man." While I can't say I'm in love with being a Gnome, I'm glad that I now have a real reason to level a Warlock.
One of the big questions I've been asked about this whole 'leveling in public' thing is how much I'm going to put into the character from my main(s). Heirlooms? Gold? Will I twink to the max? Hopefully you can take my word on this: I will use Heirloom shoulders to keep this thing moving at a brisk pace, I did give my Gnome some basic bags, but that's all the twinking I'm going to do. All of the gold gains will be made by Turpen, the only unfair advantage will be the extra bag space which he probably could've gotten on his own pretty quickly.
So how is the character doing? Turpen is level 15 and has around 25 gold. I was lucky enough to be given Mining/Engineering by the professions poll, and I probably couldn't have been given a better leveling combination. Sure, Engineering might not be totally sexy in the end-game, but there really isn't a better profession to have while leveling up. I've been selling excess Copper Bars and skilling up off of Bronze Tubes. On my home server, those are much more expensive than they have any right being. At this rate, I will probably have my mount money well before level 30.
I've picked up my Imp (Lazpad) and my Voidwalker (Grak'nar), naturally. It feels like I've been using my Voidwalker a lot more than previous attempts at leveling a Warlock (highest of which reached level 25 before deletion) and I have a feeling the recent patches are the cause of it. The change to Fear seems to have killed the Warlock's ability to juggle DoTs and Fears to chew through multiple mobs at once. If I want to keep a mob under control, I pretty much can't DoT it. I'm stuck doing one or two mobs at once and I'm relying on my Voidwalker to keep their attention, which definitely isn't how things went previously. Maybe there's a better way to do things that I haven't noticed yet. Advice, perhaps?
Mana regen has been pretty terrible, too. Warlocks have always been notorious for having bad mana regen until higher levels, but this was ridiculous. Two mobs, then drink. It was substantially better when I picked up a wand, but holy cow. It didn't seem like I was regenerating any mana naturally whatsoever. Until I started selling off my copper bars, pretty much every silver I made either went to training spells or buying water. Pretty absurd.
Talents
I've spent just five of my talent points so far, I have one kicking around waiting for a decision. I based my purchases on feedback from a blog post on my profile. There were a few different opinions, but they seemed slanted towards Suppression and Improved Curse of Agony. You guys voted that I level Affliction, remember. I picked those two up, and I've just started up talent discussions on my profile's blog.
The beginning of the Affliction tree is extremely hard to poll since there's an absence of 5-point talents. It's all 2 points and 3 points and all of that, and I'm not going to poll every talent point. Just give me some feedback, and I'll choose from there. I'll do talent polls when I hit landmark talents, like level 40 and level 50 and such. Until then, give me guidance.
Here comes this week's poll: Where should I go? I'm in the middle of Loch Modan right now. Should I stay there, or go somewhere else? Poll will close at midnight tonight, when I'll get back to leveling the character!
| Stay in Loch Modan | |
|---|---|
| Westfall | |
| Darkshore | |
| Bloodmyst |
And here's an open-ended question to all of you: What else do you want to decide about Turpen's life? Are you fine with things like zone and talents, or do you want to dig into the little things like haircuts? Let me know!
Filed under: Warlock







Reader Comments (Page 1 of 5)
Soulsmith May 26th 2009 7:37AM
Hit up Westfall. I know some of the other zones can be a little more intersting visually, but everyone deep down loves Deadmines, and I think heaps of people would be absolutelly hanging on a Deadmines write-up for your lock!
Blide May 26th 2009 7:24PM
Everyone loves Deadmines.
BooMsx May 27th 2009 12:15AM
Yeah even horde I love that dung too ^_^
Xanwryn May 29th 2009 11:10AM
Dear god no. I hate Westfall. It's so repetitive and so many people go to it. The other starting zones needs some love too guys!
max May 26th 2009 4:05PM
bloodmyst has got to be the worst designed zone in the game.
Dightkuz May 26th 2009 6:55PM
Correction: Darkshore.
Telwar May 26th 2009 11:01PM
Yeah, Darkshore is just plain awful.
Bloodmyst is actually pretty decent, comparatively speaking.
Rioriel May 26th 2009 4:06PM
I vote Westfall. Familiar enough to blast through it, and has a steady flow of newcomers and old hands to work alongside.
On a related note, any EU players are cordially invited to The Sha'tar (RP) realm on Sunday to roll their own fresh Gnome (or Dwarf) and join us in this event in slaying the aforementioned Old Icebeard!
http://forums.wow-europe.com/thread.html?topicId=9416652141&sid=1
skurfer48 May 26th 2009 4:09PM
I just started leveling my level 21 lock again a couple days ago and it does take some getting used to but I have my mana and health well under control now and drink very rarely. The key for me was learning to use the Life Tap and Drain Life spells effectively while my VW tanks everything. Given I could very well be doing something wrong too since I'm just getting back into it, but putting up all 3 of my DoTs on a mob and then using Drain Life and Life tap as necessary mixed with wanding has me mowing through stuff and not having too much trouble with mana regen! Good luck! I can't wait to see how you do and what you learn because I'll probably learn from it too!
Alex Ziebart May 26th 2009 6:13PM
I only got Drain Life in the last level or so I think, so that would explain a lot of my trouble. I apparently don't have the key warlock regen tools yet!
brammage May 26th 2009 6:54PM
Between Drain Life and Life Tap, you should never need to drink.
Drain Life = mana.
Food = mana.
Bandages = mana.
Your healer's mana pool = your mana.
And if you had rolled Forsaken...
Gnomes = mana.
Arashikou May 26th 2009 9:29PM
Agreed. The real core of affliction warlockery is the ability to turn HP into MP and then take HP from other sources to replace the HP you just lost. It's the warlock perpetual motion machine: Life Tap to turn HP into MP, use MP to get back HP, lather, rinse, repeat as desired. You'll find that a significant number of affliction talents are focused on buffing some part of that cycle. On my lock, I don't even bring water to solo, because it's easier to Life Tap my mana up and replenish my health in other ways.
Once you get into your mid-twenties or thirties, you might want to look into what they call Drain Tanking. In a nutshell, you create a situation where it doesn't matter that the mob's bashing on you because you're draining them for more health than they're doing to you in damage. Your own mana pool becomes the biggest drain on your HP, and enemies become - counter-intuitively - a source of hit points instead of a drain on them. Your foes are now your food, but you are your own worst foe, the perverse glory of a warlock.
HP is still easier to restore than MP, though, so until you get enough talents to do that, craftable bandages and food are your best friends. Apparently soul-sucking dark magicians make great housekeepers; keep those secondaries levelled!
craig May 26th 2009 10:57PM
Warlock Regen is a bit iffy towards the lower levels, however once you pick up siphon life, Drain tanking is the best thing you can ever do, with this method a warlock can solo more mobs then any other class I've seen, at higher levels (80) i can easily solo 20 or so mobs without cc or using my pet.
Thallium May 26th 2009 4:09PM
You're probably going to have health/mana issues until you pick up Siphon life at lvl 30. After that it's a pretty easy grind.
AndremedaSC May 26th 2009 4:09PM
I think you should stay in Loch Moden, purely because it's an area you've leveled through less often. You might discover some interesting low-level lore that's been added or that you missed before. You can still take a field trip to Deadmines if you really want to. Tourist Turpen!
Though, if it were purely based on my own favorite next-after-starting-zone area, it would be Bloodmyst Isle.
Looks like I'll be out-voted either way, though :-P
Popesicle May 26th 2009 5:18PM
I voted Loch Modan as well, for the exact same reason. Since he has leveled mostly Humans and Draenei so far, Westfall and Bloodmyst are probably the most familiar for him.
Also, I am mainly a Horde player, with my highest Alliance toon being 36 I think, and untouched since well before 3.0, so I dont know much about each zone when it comes to the lore and where the best quest chains are.
Justin May 26th 2009 5:09PM
When you're very low level, DoTing and fearing aren't your only options. DoTing and RUNNING also works :)
ivyleaves May 26th 2009 5:14PM
I picked Bloodmyst for rep reasons. Once you finish those islands you will be well into honored with EVERY alliance faction, revered with Draenei if you are one and can do the few racial only quests there.
MrShides May 26th 2009 5:28PM
I don't remember what locks get at that level...god its been so long.
My suggestion is to make sure your leveling bandages. Tap + Bandages = win!
I don't have to many other suggestions. When I was level 15, it was still 2004.
Blachand May 26th 2009 5:19PM
Why isn't "Delete Character and Reroll Horde" an option?