Shifting Perspectives: Restoration and the Tree Druid's future
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, rather than plagiarizing from Stephen Hawking, we plagiarize from ourselves, and for the second time in column history, we shelve our Previously Scheduled Guide in favor of an emergency summit concerning Tree conservation.A question for Druids from Ghostcrawler himself; is Tree of Life form fun?
I'd like to get the question a bit more exposure both here and on the forums, because it's a thought-provoking issue. No other healer, as he observes, has to sacrifice anything in order to use a key talent in their healing tree/s, and from how Ghostcrawler's worded his post, it seems pretty clear that the PvE and PvP healing output of the Restoration spec is explicitly balanced around the use of Tree of Life. That's fine -- it is our 41-point talent, and a good one at that. It's not unreasonable for Blizzard to expect that we'll use it. However, It does have implications for game balance when 3 of 4 healing classes retain all of their offensive capabilities, crowd-control, and interrupts while healing, and the Druid relinquishes all of the above in order to provide the same level of healing throughput.
I took a look at the thread in question, and if you want my honest opinion, some of the issues being described are the logical evolution of problems from October 2005 when Tree of Life went live. The game has changed, and while the flagship Restoration talent has slowly changed alongside it, the inherent design of the form still reflects realities from the classic game rather than Wrath. Interestingly, many of these same problems affect moonkin as well.
First off, the original thread can be distilled to three points players continually hammer at:
1. HEY WAIT REJUVENATION LOOKS FAMILIAR: Bear and Cat gain unique abilities and attributes as a result of shapeshifting, which somewhat justifies the limitation of their other class abilities within forms. Tree of Life (and moonkin, as many players point out) do not gain anything beyond their aura. While they can talent into additional scaling from Spirit, etc., a Tree or moonkin simply does what the Druid can already do in the Balance or Restoration trees, but better. More on this in a little bit, because this relates to how and when the talent went live.

2. MY EYES THEY BURN: The perennial issue -- being forced to spend your ingame life as a low-polygon model is really not fun (and on this, I think all Druids, regardless of spec, can agree).
People have heard from me on this point before, and I freely admit that the model issue is the only thing that I actively and without reservation despise about playing a Druid. I really get the feeling that Blizzard consistently underestimates the impact that new art has on the game. People go nuts trying to get a new mount or pet that is simply the more visually interesting form of an existing model, and for some time I've been wondering whether the addition of Swift Flight Form in mid-BC has been playing an unheralded role in the Druid class' newfound popularity (well, popular for us anyway, at roughly 10% of players at 80). Yes, class improvements will always play the bigger part, but Swift Flight Form was the first truly new and unique Druid form added to the game since the alpha. That it had its own realistic animations* was a major plus too. There's no way around it; it looks cool. People like playing things that look cool. People do not like playing things that would get you laughed out of the reviewers' office at Gamespy if you attempted to debut its 2003 graphical design within a 2009 game.

If I were Blizzard I'd actually be wondering whether the introduction of new and significantly better-looking Druid forms would push even more players in the direction of playing, or at least dusting off, their Druids, to the eventual detriment of class balance. Short of a graphical upgrade for everybody, that's a possibility, and it could be why the game has gone for so long without form updates. Do they not want to debut new Druid forms until everyone's sitting on a new and improved character model, regardless of class? Or is that too conspiracy-theorish?
I'd think it was a crackpot theory were it not for the fact that Druids basically spend their lives shapeshifted, and so new forms functionally amount to model upgrades for 1 class out of 10. That's really not fair. I don't want to look good at everyone else's expense (well, I already do as a female Tauren, but we'll politely ignore this). Then again, it sucks pretty hard to be saddled with the ugliest and most outdated models in the game while new art goes live for NPC's and Hunter pets.

3. TANKS ARE TO YOUR LEFT IN THE FERAL TREE: The change to the Restoration Druid playstyle in arenas is not popular, though it bears mentioning that (once again) non-Druids are unhappy with the direction Restoration is going. Druids reached high ratings in Seasons 3 and 4 by combining a hair-trigger playstyle that emphasized mobility, LOS, and an aggressive approach to crowd control. Right now, you should reasonably expect to take Improved Tree of Life with its armor bonus and "tank" incoming damage. The inability to Root, Cyclone, or DPS in Tree form combined with the incredible weakness of caster form makes the Druid a relatively passive presence on their team/s in comparison to earlier seasons.
Non-Druids aren't happy because they sit there and heal for the duration of the match, immune to most forms of CC as an elemental mob. Druids aren't happy because they sit there and heal the duration of the match, with the outcome being decided by how well the opposing melee times their stuns on the tree.

I have mixed feelings, because I really do believe that the underlying concept of Tree of Life is fun. Shapeshifting itself is thoroughly iconic to the class, and there's just something that feels right about specializing heavily in one role and gaining a new form as a result. There's something both fun and funny about seeing a raid ringed and guarded by its Trees, the little leaf-heads bobbing just above the raid in constant motion, that neverending search for a player who needs health. I think it fits the class very well, and I enjoy healing on my Druid in no small part because of it. I would hate seeing a form eliminated, regardless of what decision is made.
INHERITING OLDER PROBLEMS
But it seems pretty obvious that there are certain aspects of the talent's execution that merit reconsideration. Tree of Life, like its moonkin counterpart, did not initially exist ingame. It was introduced in Patch 1.8 when Blizzard began to take a hard look at Druid talents and the overall weakness of the class. I don't believe that the developers were prepared to overhaul the class to a significant extent at that point (that happened more in the transition to BC, and in late 2005 they certainly knew they had an expansion coming up); they were more immediately concerned with the issues that made the class an unpopular choice. With developers, programmers, and artists finishing up Ahn-Qiraj and already at work on the original version of Naxxramas in late 2005, this precluded adding a host of new spells or abilities that would have required additional game balance and graphics while resources were tied up elsewhere.
Filed under: Druid, Analysis / Opinion, News items, Classes, Forums, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
outlier May 26th 2009 9:12AM
I've played about every class in the game at one point or another. I have never played a druid but even I can agree that for a class that is supposed to specialize in switching their physical form, there just isn't enough aesthetic diversity. I'm also not a game developer, but I can't imagine a different skin being so hard to fit over the druid model. Maybe, they should overhaul Moonglade so it could truly be the druid's dalaran and they can learn new versions of their forms.
Dah May 26th 2009 9:23AM
Well, I know resto druids are at least not fun to fight and it's not just because they're so powerful right now. Killing a resto druid isn't so much knowing their class and getting around their tricks, but simply just hitting them as hard as possible and stunning as much as possible. With a resto shaman, you have totems that you have to deal with and since they have less instant casts, interrupts are more viable.
There are some PvP battles that are so well done in terms of the complexity of how you play it out (such as mage vs. rogue) that can be enjoyable even if you lose. However, other fights are more along the lines of who can smash their abilities faster (mage vs. hunter).
JTS774 May 26th 2009 9:57AM
Immune to all forms of CC except stun, either be willing to be nerfed to be sheepable and hexable and get offensive capabilities or sit down and shut up. I am sorry but in pvp druids frustrate me to no end, they are like my shaman except I cant break snares, be immune to almost all cc and I dont get a sprint ability.
tatsumasa May 26th 2009 10:17AM
rock, paper, scissors...
you cannot expect to be able to whoop up on every single class. some will be better than you and others will die easily - the latter probably thinks YOU need nerf'd. druids are not immune to icetrap or cyclone or chains of ice. quit crying for their poly-immunity to go away when it's one of the defining characteristics of being shape-shifted.
Duniness May 26th 2009 10:32PM
Why do people forget about banish?
Arlor May 26th 2009 9:57AM
Tree form wasn't added in patch 1.8.
It's the 41-point talent. It was added when the new talents went live just prior to the release of TBC.
1.8 was the patch that first made feral halfway viable.
Arlor May 26th 2009 10:00AM
I meant to add that moonkin form was indeed added in 1.8, along with the improved feral talents.
Jp May 26th 2009 10:21AM
This. Patch 1.8 added Moonkin form for druids. Tree of Life came later.
duece 2 duece May 26th 2009 10:41AM
Well its not like Holy pallies can do any dps either.
vyx May 26th 2009 10:42AM
Why do they keep wanting to homogenize classes even further?????? Is a little bit of diversity that big of a problem? What's wrong with a world where healing druids have hots and no offensive abilities, pallies are more survivable because of plate but don't have the same mobility, shammies have chain heal, are priests are most diverse but most squishy? If they're going to homogenize anymore they should just do away with classes completely.
soccerdude7 May 26th 2009 10:44AM
As a regular raiding boomkin, I returned back to heroics with my dual-specced Tree of Life. I love it as much as a love my boomkin. It is pretty fun, and while I have never healed as another class I like the challange of timing my Lifebloom ends with my HoTs for maximum healing without over doing it. However my one concern is like all the other druid forms. Why can't we use flasks that change us without going back to no forms? In the village in Storm Peaks we can so why not in raids? I hate seeing guidies in different forms like an Iron Dwarf and then me being a boomkin knowing I can't. Please change this Blizz!
Tony May 26th 2009 10:55AM
Uh, ya. Druids have enough toys. I think they can handle sacrificing a bit in their heal form. To me it makes sense for an excellent hybrid such as this to not be on par with everyone else in every form. I personally love druids, but do not think they need more.
Thwaites31 May 26th 2009 3:05PM
I'm a 2400 rated Resto Druid in multiple brackets. When people complain about us not dying when you hit us, my response is always this: If you hit me, I stay in tree form. I heal myself in tree form. I use mana in tree form. I eventually go OOM while in tree form. If you DONT Hit me, you get cycloned, rooted, bashed, and I go drink.
Pick one.
Ueber May 26th 2009 11:03AM
Ghostcrawler kind of brushed it asside, but why isn't there a similar dialogue about Shadowform and Moonkin form? Both are required to bring the class in line with other DPS specs. Both play an essential role in the class's survivability in arena, to the point where in today's high burst setting if you drop form you're pretty much screwed. Both Pallies and Shaman can heal in their DPS specs to varrying degrees of effectiveness without giving up their survivability (Paladins can even bubble and heal up if they so choose), I really wonder if the key to making both specs more arena viable is just removing the anti-healing penalty.
Alchemistmerlin May 26th 2009 11:09AM
I rolled a druid alt specifically for tree form...
I can't help it, they're adorable!
breaklance May 26th 2009 11:39AM
"However, It does have implications for game balance when 2 of 4 healing classes retain all of their offensive capabilities, crowd-control, and interrupts while [tanking], and the Druid/Warrior relinquishes all of the above in order to provide the same level of [tanking] throughput."
Fix'd for the same issue that has plighted the tanking community.
bennet May 26th 2009 11:39AM
I think I'd be sad if Blizzard took Tree of Life form away. Shadow priests have to shift out of form to heal, trees to DPS, so they have some company. Personally I find it kind of a relief that it's clear what my role is at any point in time during a raid - if the group decides we absolutely have to have more firepower for an encounter, I spec moonkin temporarily and fire away, and no healing unless things are really falling apart (dual spec ftw).
And I wish Blizzard would come up with a solution to balancing PVP/PVE that didn't involve homogenizing every class into skim milk. PVE and arena play seemed like a worrisome fit when arena was first introduced, and the endless flurry of class changes since then seem to suggest that indeed they were...
machoflaco May 26th 2009 11:45AM
I tried out the tree on PTR and I loved it. For PVP, they are tough to take down but not impossible (like a pally).
Joey May 26th 2009 11:48AM
I've played a druid on and off since the original beta and my biggest two complaints about this class have always been the lackluster visual appeal of our models and the limitations imposed when using each form. Want to DPS? Sure but you can't heal. Want to heal? Okay but you can't DPS.
The limitations issue would seriously require a lot of rethinking on the class itself, however the model problem can be sorted out easily enough. Whether through glyphs or special talents, druids should have some options on how their forms look. Let's face it, a significant portion of this game revolves around eye candy yet no matter what gear I earn, my 74 druid always looks the same. He's either a tubby, purple moonkin or a tree. And since the forms can't easy reflect our gear, the forms themselves should be somewhat customizable. It sounds silly but if bear form wasn't so ugly and blocky, I'd probably take up tanking. As it stands, I've got very little desire to stare at the hind end of a low polygon bear for 3 hours.
So, at least for me, the model thing is a big issue. If I'm going to take the time to level up my character and earn gear and rewards, I'd like to be able to see them. If I can't see them I should be rewarded in some other way. Otherwise I'm going to just keep playing my Shaman.
Robert M May 26th 2009 12:04PM
The most glaring question for me is aura!
Why is it a prot paladin can boost the raid healing with tier 4 3 point talent and not sacrifice anything to do it (now that the improved auras work with all auras), and a druid has to use a tier 9 talent (albeit only one point) and only gets the benefit of the talent in tree form?
http://fatchickstank.blogspot.com/