Shifting Perspectives: The Tree Druid's future, part II
Given the circumstances, I don't think it'd be too far off to argue that Tree of Life and moonkin were stopgap solutions. They provided valuable group buffs and enhanced preexisting Druid abilities, which had the effect of making Druids more desirable in raids and addressing the class' weak damage and healing capacities without requiring significant developer attention for balance purposes (it's always easier to tweak an existing spell than it is to invent a new one). It worked well for the time, but the addition of arena (for which the Tree was pretty clearly never designed) and the strengthening of the Restoration tree overall proved to be an ill fit for the initial design of the talent.

Tree of Life and moonkin were denied the ability to DPS or heal (respectively) in forms. The root of the current problem is that, while this replicated the general weaknesses of Bear and Cat forms -- which do not have access to the majority of Druid abilities while shapeshifted -- it didn't copy the general strength of the feral forms. A Feral Druid has access to tanking and melee DPS capacities in these forms that cannot be duplicated in caster; you can't tank in caster, and our melee damage is hilariously bad there as well. The same is not true of a Balance or Restoration Druid (although at this point I think it's reasonable to argue that a Balance Druid gains considerably more from being in form than a Resto Druid does).
Another problem necessarily arises from the fact that Tree of Life was never designed with PvP in mind. For most of BC, its limitations seemed tailor-made not to be of any reasonable use in arena given the speed penalty, the inability to decurse/depoison/Barkskin, and its vulnerability to the Warlock's Banish. This gave rise to the legendary 8/11/42 and 11/11/39 specs that decimated 2's in Seasons 3 and 4; it was universally agreed that the Tree was worse than useless in nearly all PvP contexts, with one of the most frequently-cited reasons being its lack of ready access to the offensive and crowd-control spells that could often decide matches. While the Tree's other PvP weaknesses have been addressed, this remains a problem; other arena healers are not similarly encumbered.
TO TREE OR NOT TO TREE; THAT IS THE QUESTION
If healing-per-second is the only consideration, a Restoration Druid who's not in Tree form can still pump out a chart-topping (or at least competitive) amount of healing, sacrificing only the +healing bonuses from three talents (Master Shapeshifter, Tree of Life, Improved Tree of Life) while preserving mana efficiency. With the -20% mana discount to HoT's now associated with the talent itself rather than Tree form, Tree has lost its primary draw. That's good in the sense that the Druid is not unduly hobbled if they have to drop form -- and that was, I believe, the original intent of the change (an elegant solution for the constant shifting Restos orginally expected do for arena) -- but bad in that we have a form that's now in search of a meaning to exist.

For PvP purposes, the +armor bonus from Improved Tree of Life is too valuable to sacrifice as of the time I'm writing this (Season 6) -- but it means giving up all manner of offensive capability and all crowd-control outside of Nature's Grasp, a choice no other healer is forced to make. This leaves us with the specter of a shapeshift form that has minimal impact on PvE performance (with no new abilities of its own and very few talents affected by its use) and an undesirable impact on PvP performance (where use of the form is virtually required for survival, but forces you to shift all responsibility for CC and DPS to your partner or team).
I could be wrong, but I think that's where Ghostcrawler and the developer team are coming from; Tree of Life has evolved into something that's an awkward fit for what it was really intended to do. The healing bonuses granted by the current incarnation are nice but not game-breaking (which is something I think we can live with, as the talent is otherwise solid), but Blizzard is pretty clearly balancing arena Restos around the use of a form that, for most of its existence, was an incredibly bad fit for PvP gameplay. Yoking the mana discount back to he use of Tree form would make the Tree more valuable for PvE play again, but would exacerbate present PvP concerns about being "locked" in Tree. Giving the Tree access to all Druidic caster abilities is another solution that would help PvE gameplay for those inevitable Oh S**t moments, but might well result in an armored, invincible arena healer with one finger on the Cyclone button and the other on Entangling Roots. It might be appropriate to elect this solution while eighty-sixing the +armor bonus from Improved Tree of Life, but I don't even pretend to know what result that might wind up having on arena balance.
I would advise all interested Restos to read the linked forum thread and/or drop a comment there or here; while Blizzard isn't committed to changing how the Tree works, I think it merits discussion.
*At least til Wrath hit, where the animation was used for several flying mobs and noncombat pets.

Tree of Life and moonkin were denied the ability to DPS or heal (respectively) in forms. The root of the current problem is that, while this replicated the general weaknesses of Bear and Cat forms -- which do not have access to the majority of Druid abilities while shapeshifted -- it didn't copy the general strength of the feral forms. A Feral Druid has access to tanking and melee DPS capacities in these forms that cannot be duplicated in caster; you can't tank in caster, and our melee damage is hilariously bad there as well. The same is not true of a Balance or Restoration Druid (although at this point I think it's reasonable to argue that a Balance Druid gains considerably more from being in form than a Resto Druid does).
Another problem necessarily arises from the fact that Tree of Life was never designed with PvP in mind. For most of BC, its limitations seemed tailor-made not to be of any reasonable use in arena given the speed penalty, the inability to decurse/depoison/Barkskin, and its vulnerability to the Warlock's Banish. This gave rise to the legendary 8/11/42 and 11/11/39 specs that decimated 2's in Seasons 3 and 4; it was universally agreed that the Tree was worse than useless in nearly all PvP contexts, with one of the most frequently-cited reasons being its lack of ready access to the offensive and crowd-control spells that could often decide matches. While the Tree's other PvP weaknesses have been addressed, this remains a problem; other arena healers are not similarly encumbered.
TO TREE OR NOT TO TREE; THAT IS THE QUESTION
If healing-per-second is the only consideration, a Restoration Druid who's not in Tree form can still pump out a chart-topping (or at least competitive) amount of healing, sacrificing only the +healing bonuses from three talents (Master Shapeshifter, Tree of Life, Improved Tree of Life) while preserving mana efficiency. With the -20% mana discount to HoT's now associated with the talent itself rather than Tree form, Tree has lost its primary draw. That's good in the sense that the Druid is not unduly hobbled if they have to drop form -- and that was, I believe, the original intent of the change (an elegant solution for the constant shifting Restos orginally expected do for arena) -- but bad in that we have a form that's now in search of a meaning to exist.

For PvP purposes, the +armor bonus from Improved Tree of Life is too valuable to sacrifice as of the time I'm writing this (Season 6) -- but it means giving up all manner of offensive capability and all crowd-control outside of Nature's Grasp, a choice no other healer is forced to make. This leaves us with the specter of a shapeshift form that has minimal impact on PvE performance (with no new abilities of its own and very few talents affected by its use) and an undesirable impact on PvP performance (where use of the form is virtually required for survival, but forces you to shift all responsibility for CC and DPS to your partner or team).
I could be wrong, but I think that's where Ghostcrawler and the developer team are coming from; Tree of Life has evolved into something that's an awkward fit for what it was really intended to do. The healing bonuses granted by the current incarnation are nice but not game-breaking (which is something I think we can live with, as the talent is otherwise solid), but Blizzard is pretty clearly balancing arena Restos around the use of a form that, for most of its existence, was an incredibly bad fit for PvP gameplay. Yoking the mana discount back to he use of Tree form would make the Tree more valuable for PvE play again, but would exacerbate present PvP concerns about being "locked" in Tree. Giving the Tree access to all Druidic caster abilities is another solution that would help PvE gameplay for those inevitable Oh S**t moments, but might well result in an armored, invincible arena healer with one finger on the Cyclone button and the other on Entangling Roots. It might be appropriate to elect this solution while eighty-sixing the +armor bonus from Improved Tree of Life, but I don't even pretend to know what result that might wind up having on arena balance.
I would advise all interested Restos to read the linked forum thread and/or drop a comment there or here; while Blizzard isn't committed to changing how the Tree works, I think it merits discussion.
*At least til Wrath hit, where the animation was used for several flying mobs and noncombat pets.






Reader Comments (Page 1 of 4)
Marveen May 26th 2009 9:13AM
The question is posed in a provocatively dumb way, imo. Is it "fun" to be a tree? What is "fun"? I play WoW almost every day and have done so for years, with a druid as my main for 3 of those. I enjoy the challenges, I enjoy getting new loot, I enjoy the socialising - but I don't feel I can comment on whether it's "fun" to be a tree. If I wasn't having fun playing WoW, I would've stopped a while ago or I'd be doing something else with my time. But fun is much more than one ability. So to me, tree form cannot be described as fun or not fun.
Gessilea May 26th 2009 11:44AM
I was taken aback by the wording of the question as well, but I think CG was going for being as open ended as possible to get the most varied responses, while trying to avoid evaluating the form solely based on how it compares to other classes. It seems to have worked - it's a good thread.
Drxux May 26th 2009 9:25AM
The druids HoTs are very valuable. They are arguably the best pvp healing class this season despite the fact that they have to shift to heal. The problem is, that there are some people who play WoW that suck. They think they need to sit in one form and do one thing, instead of making use of all available forms. These are the same players that rushed to 55 for the first time, got a death knight, then got a good hpal set. These are the players that blizzard caters to, not the players that have been with them since vanilla WoW.
Personally i am about fed up with all the changes to the game. Dont fix something that isnt broken. Oh, and to answer the question, tree form is a blast, as is moonkin form.
Brian May 26th 2009 3:10PM
tree form has the best dance ever, moonkin has the second best, then gnome male.
miztrz May 26th 2009 9:26AM
I recently levelled a druid from 1-80 after playing as a hunter for the last year, specifically to heal as a tree. I haven't played any other healing class, so I couldn't say "yea its so much better than pally or priest for this reason" but I find its heaps of fun. It has kept me interested in playing where my hunter has not. I think the recent addition of duel spec has helped though, because questing solo as a tree is very hard and annoying because you just can't kill anything, so I have my kitty spec and my resto spec.
There are a lot of major disadvantages to tree form as listed above, but in answer to Ghostcrawlers question, yeah I do. I love my tree.
Blajemy May 26th 2009 9:26AM
Yeah, because a class that is four classes in one should have no penalties for being able to do any particular task exceedingly well. /facepalm
I do agree that the ToL graphic needs redone. I mean, where are your leaves? Leaves suggest life....at least in my temperate climate.
Josin May 26th 2009 10:56AM
Yes, let's down-vote someone for being reasonable!
/sigh
Zanathos May 26th 2009 11:15AM
Clearly you have different interpretations of what reasonable is. To me, posting a cliche I've been seeing since classic WoW, that doesn't comment on anything in the article or indicate the poster read beyond the title, falls outside the realm of reasonable. Perhaps you have more lax standards.
If that was too confusing, let me sum up: If you're speccing resto, you already have severe penalties for the other three "classes" your druid has. Changes to ToF is not suddenly going to make Tree form comparable to warriors, rogues, or caster dps. The post has rightfully been downranked, as it's irrelevant and less than worthless.
blajemy May 26th 2009 11:31AM
Stating facts is cliche?
Holy Priests can't DPS like Shadow Priests. Resto Shammies can't DPS like Elemental shammies.
Prot Pallies are nowhere near as effective healers as Holy Pallies. Rets are but that's due to how OP Judgement of Light is.
Your comment is worse than mine: So you should be able to light-up people as a Tree....or do anything other than Heal?
Same thing with Moonkins. You should be able to heal as a Moonkin?
Druids are disgustingly unbalanced and are a reward in and of themselves. And before you start crying about how you need 9 different sets of gear, Naxx takes 3 hours and two classes use leather. Don't be ridiculous.
Fact is fact:
You need penalized for being to be able to heal as well as a tree does. Especially since it gives you unbelievable armor advantages.......
Mitawa May 26th 2009 11:49AM
"Your comment is worse than mine: So you should be able to light-up people as a Tree....or do anything other than Heal? "
Changing spec for a druid is almost like shapeshifting already. I'm not going to go one way or another as to whether trees should be able to DPS (It'd be handy, but not really make sense)...but you're making it sound that a druid specced tree could 1-shot you with a moonfire, and that's just stupid.
All your resto talents contribute to healing with minimal splashover to any DPS spells. Holy priests can fight, they're just not as effective as shadow priests at it. The same is true for resto druids but unlike holy priests they're generally locked out of the ability to do so.
I think you're blaming the wrong thing for your deaths in PvP...
thefool May 26th 2009 12:03PM
"Yeah, because a class that is four classes in one should have no penalties for being able to do any particular task exceedingly well. /facepalm"
Is this the stated fact? Or is it in regards to the leaf part? Because the quoted comment is NOT a fact. Actually, if I'm reading it right, it's a sarcastic comment.
Yes, a druid can spec to be any of the four roles in the game. No, a druid cannot do a combination of these roles in a single spec. A resto spec'd druid cannot viably tank or DPS without switching specs. Compared to a Holy Priest I (in a resto spec) can do about the same caster DPS as they can, and it is very poor dps (though still sometimes useful). The problem with this is that you cannot both do great healing and do mediocre DPS at the same time, you have to choose what you want to do in a specific fight. This is because the mana costs of DPS'ing with a resto spec are generally too high. I feel this is no different from any other healing class.
It may be OP that a druid can switch specs/gear at anytime to fill any role, but I doubt that is ever going to change, and that has nothing to do with this conversation.
Personally, I don't mind tree form, but the real limitation lies in choosing the spec, not choosing the form.
hreker May 26th 2009 9:30AM
Erm.. wasn't tree of life added in 2.0? Think only moonkin was added in 1.8 as a substitute for hurricane.
Regardless, i find the tree a lot of fun but indeed it is a waste of the new armour looks. i recently commented to my guild how i haven't seen my armour in a raid since vanilla. Scaling of the forms in minor ways would probably make em somewhat better, but otherwise i just don't know.
kabshiel May 26th 2009 12:09PM
That would be my assumption, since it's a 41-point talent.
Groth May 26th 2009 9:31AM
I raid as a tree, where i live content in the knowledge that whilst i'll never appear on the damage meters, i'll always be well placed in the heal meters, and keeping people alive is fun.
When i'm soloing, i tend to switch to feral (thankgod for dualspecs). I PVP in feral.
For WG i still tend to go Resto, but dont use tree as its nice to do some damage too. So really, if i'm just having fun, i dont use tree. If i'm concentrating and optimising my play for raids, then i use tree- but not for fun, becuase i'd be mad not to.
totemdeath May 26th 2009 9:48AM
Heres an idea for making tree druids viable in PvP.Have 2 talents in the restoration tree that makes available entangling roots, and make a deep tree talent that makes shapeshifted tree druids immune to all damage except axes and fire spells.
Angus May 26th 2009 9:58AM
But they take double damage from Fire spells and Axes act as if they had 100% armor pen.
;)
Blajemy May 26th 2009 10:19AM
Whoa....what?
Viable in PVP? They dominate arenas and probably the most annoying class in WoW. They need nothing. And Banish is terrible on them now. If anything NERF TREES in PVP.
mitch May 27th 2009 3:18PM
Sarcasm alarm DING DING DING
Nornric May 26th 2009 9:55AM
I like tree form and wouldn't mind a model update! :) But I would also like one or two dammage spells that I could use in tree form when healing is light. They don't have to be super powerful but just something you could use in that form. How about a single target Ability called Splinters. :) An AOE called Wrath of Leaves. There are times when the healing is so intense you wouldn't have the mana to spare or time to cast them but for those times when you are just watching your hots cycle and you know you are going to have the mana. It would be nice to be able to help out in that regard.
JokeyRhyme May 26th 2009 10:07AM
I think the easy thing to do would make it so that Lifebloom doesn't stack at all unless you are in Tree Form, and Nourish is a Tree-only spell. Easy. Maybe make it so that only 1 CC spell works in Tree form, make it Tree-only, and tune it specifically for PvP so Blizzard don't paint themselves into a corner.
As for the problems with PvP, I think returning the anti-HoT effect of Plague Strike (but definitely not giving any anti-HoT effect to Blood Plague, please notice the difference) would go some way towards keeping druids in their place.