The Care and Feeding of Warriors: The strange case of rage generation in 3.1

Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.
Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.
I'm now forced (and most warriors and possibly even druids, as well) to consider how broad this change's effects might have been. Have tanks been affected? (Since so much of tank rage generation is in damage taken, not damage dealt, the answer is probably not.) While the recently announced changes for warriors in patch 3.1.3 should help with DPS, if the root cause for the drastically lower DPS numbers for fury warriors was a change that managed to slip past the developers, these changes could be just a band aid on a larger problem.
Now, to be fair, two of the changes are very positive and should be considered separately from the rage formula issues.
- Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
- Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
- Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.
Do I think two nerfs in less than a month was/is justified? Well, no. Of course I don't. It's very annoying. But frankly, if the talent doesn't get nerfed this way, it's going to get nerfed some other way and I don't want to see it get reduced to the point where it's totally useless.
The Blood Frenzy change, on the other hand, is pretty solid. I can't say an extra 2/4% haste is bad. It should go towards helping bring Arms DPS up to par with other hybrid DPS, although we'll still need to see the rage formula situation addressed and fixed if needed before it can provide the full benefit. I know I already take Blood Frenzy in my arms build just for the debuff, so it's not like more haste is going to upset me. "No no, please don't give me a passive 10% speed increase when I make things bleed, I can't bear it!" Not something you're going to hear arms warriors saying.
Now, the Bloodthirst change combines a merely good one (reducing the cooldown to 4 seconds, which makes it easier to fit in with glyphed Whirlwind, a nice and positive change) with a great one (reducing the rage cost of Bloodthirst from 30 to 20 points, which is simply a fantastic change all told). Again, we still need definite action to address the rage formula change, if indeed there is one, but by itself this change should help with fury warrior rotations. Making it easier to fit in 2 bloodthirsts to 1 whirlwind and making it so it's less harrowing (if there's anything I hate more than having BT come down off cooldown but not having the rage to use it I can't think of anything... well, okay, racism, I hate that more) to use the abilities properly, that's just wonderful. A 10 rage savings on every BT will mean more rage for HS, for Bloodsurge-slams, and less chance of running out of rage and causing your DPS cycle to be mistimed.
Now, to be honest, I'd like to see more for both specs. I'd also like to see the Glyph of Rapid Charge unnerfed since the most recent Juggernaut change, but I'm not crazy enough to expect that. I'm pretty happy with how fury works now in terms of the mechanics of it (issues like rage generation aside) and the change to Bloodthirst will only make me happier with how fury plays. I've seen suggestions that fury needs another cooldown to use (perhaps a talent like Unrelenting Assault that would allow fury to proc Victory Rush while in combat, but to be honest I don't think that another random proc is what fury needs when it already has Bloodsurge. That's not to say that I wouldn't like to see both Arms and Fury get more use out of Victory Rush, an ability that is really only useful on trash or when soloing, but I also can't say that the lack of it is really hurting anyone.
Hopefully if the formula for generating rage is off since 3.1 it can be fixed soon, perhaps when these changes go live, and warrior DPS will finally line up with other hybrid melee. I have to admit, I found reading Landsoul's post on the forum (and the EJ thread started by Hellord) to be extremely disconcerting and a little alarming, because they put into stark mathematical terms a change that a lot of warriors had noticed (including myself) but couldn't figure out. Again, including myself. I did lots of parses, checked damage meters obsessively, worried over every upgrade and every change to my gear and could not understand where I'd lost so much DPS, even as my DPS climbed back up it still took a great deal more effort to even approach other classes, and I had no idea why. The 10% damage nerf simply shouldn't have caused this big a drop, to the point where fury requires some of the best possible gear to come within 500 DPS of another melee hybrid and even arms just seems lackluster.
Of course we're all watching to see how it all shakes out, one way or another. It could be that the forumla was deliberately changed and there's a simple miscommuication (it has happened before, of course) or even that the forumla hasn't changed and that all these tests and reports are wrong or missing some vital factor. I don't believe that to be the case, and I certainly don't believe it to be a myth, but I can admit that I'm not always right.
Next week, I'm finally going to get to talk about tanking again.
Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Buffs, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Bubsa May 28th 2009 1:09PM
Once again, GC is shown to be the incompetent crab he is.
*Nearly said incontinent, which, while mildly funny, would be nothing but a vicious rumour. Unlike above.
Matthew Rossi May 28th 2009 1:13PM
As frustrating as it is, these things happen: it's a sprawling, massive, interconnected game and things like this are the consequences of what we love about it. I don't think it shows incompetence of any kind on GC's part.
Kemikalkadet May 28th 2009 1:14PM
Personal attacks add nothing constructive to the debate.
Hegs May 28th 2009 1:32PM
Yet, neither do you Kemikalkadet, and by that same token, neither do I in this case :)
Mayhew May 28th 2009 2:26PM
I have not yet read this full article, though I plan to do so as soon as I finish this comment. However, I would like to take a minute to defend GC with respect to the claim made in the first paragraph of this article. Here is the statement made about GC which I believe is incorrect:
"Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf."
Here's the quote GC was responding to in the thread:
"The fury nerf didn't seem to take into account rage lost and so it put our damage too low."
Here is GC's response:
"The TG nerf took lost rage into account. This was a myth started by warriors who didn't like the change."
So what GC was saying is that the myth was the claim that the TG nerf didn't take lost rage into account. He is *not* saying that the myth is that warrior rage generation was hurt by the TG nerf.
Why do I point this out? Because I think it's clear to most warriors that doing less damage means less rage generated. GC was being portrayed as not understanding this basic principle, when it's clear that he does.
Okay, now that I'm done with that, I'm going to get back to reading the rest of this article.
pmcdaniel84 May 28th 2009 1:14PM
GC really needs to take his degree in Marine Biology and go play with fish and stay the hell out of anything involving public relations. The amount of times the assclown has lied (directly or indirectly) to the populace has made him public enemy number one.
Unfortunelty any job dealing with the public is difficult, but he rarely even attempts to be helpful instead going on the defensive immediately and posting snark, snippy comments.
Angus May 28th 2009 1:22PM
Wow, from a great guy to Tseric in no time at all. Maybe the forums do kill your soul.
Angus May 28th 2009 1:23PM
Matt,
Could you please post the actual link in the forums when making references?
I utterly HATE blue tracker as it gives no context of the conversation and I have to go digging to find it.
Angus May 28th 2009 1:24PM
By digging I have to hit a button.
Man, I fail at the internets.
Please ignore my old man addled brain.
Thander May 28th 2009 2:00PM
I don't think so at all. Tseric was openly flaming people rather than the joking and not taking things seriously that GC does.
Toclafane May 28th 2009 1:33PM
"The 10% damage nerf simply shouldn't have caused this big a drop, to the point where fury requires some of the best possible gear to come within 500 DPS of another melee hybrid and even arms just seems lackluster."
No talent/spec should require the best gear in the game in order to be viable, period. I'm in the process of leveling my warrior at the moment, & whilst I'm not bothered that Fury may not be viable for raids or whatever (as I don't have the time to raid, & I just want to walk around wielding two bad-ass axes...), it's somewhat disconcerting to see a 51-point, defining talent like Titans Grip being talked about as not being worth it.
On another note, can someone tell me what rotation is common for Fury warriors - I'm lvl 47 at the moment & basically just hitting things in the face with two abilities, Bloodthirst & Whirlwind. Seems a bit of a waste of the likes of Heroic Strike, Slam, Execute - but things are dying so something must be right! Only really using two buttons kind of leaves me feeling like a Ret pally though...
Matthew Rossi May 28th 2009 1:36PM
It basically depends on what you're doing, but for most instances you'll use the following rotation especially after Bloodthirst is changed in 3.1.3 -
BT - Whirlwind - BT (since BT will cool down in 4 seconds and WW in 8 with a glyph, you'll do 2 BT's for every WW) - Slam when Bloodsurge procs, with Heroic Strike as your rage dump as necessary. Cleave might replace HS on heavy trash pulls or might just supplement it depending.
Heilig May 28th 2009 1:49PM
"Only really using two buttons kind of leaves me feeling like a Ret pally though..."
Wow, I can feel the love. The only thing worse than a hater is one who's wrong, too. Enjoy your fail.
ConstantLvL May 31st 2009 10:37PM
ahem...we ret pallies use 4 buttons thank you very much...
Jon Do May 28th 2009 1:38PM
Strange coincidences:
I work in the software industry, and there was a guy in the software development group who had a degree in Biology. How he ended up with the developers I don't know, but his software never actually ran. After a few months, someone else took over his product and got it going, and the Biology major was "transferred" to a tech writing position in the company.
miko May 28th 2009 2:33PM
ye except i doubt your guy was lead game designer at Ensemble Studios for the Age of Empires series (which btw makes him more experienced in gaming software development than any of the other 'big name' WoW developers who post)
people who complain about GCs interaction need to cast their mind back to what developer interaction was like before he voluntarily stepped up to the plate to interact with the community (and have no doubts the new damage, tanking and healing forums were created at his behest to enable him to do so)
i'll take GCs level of interaction any day over the cryptic snippits we used to get from the forum mods and the very occasional paragraph or two from Kalgan and Tigole on specific issues of major, major contention.
community developer interaction at the level he provides did not and is not required to exist.
bare it in mind.
Jon Do May 28th 2009 3:24PM
@miko
Actually, I can tell from GC’s responses that he is an experienced, management-level game designer. I’ve worked with many experienced designers and project managers, and the job tends to mold them to the point that they develop certain tendencies. (In my experience they are most often not software, math, or engineering types, because those types prefer to implement rather than design.)
One designer tendency is to think that they know better than the customer. Always.
- That attitude can lead them to conclude that customers are just whining - until someone produces the math that proves the problem. Rather, when a problem is heavily reported, a good designer should have someone actually check it out rather than dismissing it outright (and get embarassingly pwned by a freelancing math wiz).
Another designer tendency is to think in terms of cost versus reward.
- The case of Wintergrasp lag (because of a bad design) is a good example of this: The Blizz “solution” is to try to get less people to participate! Obviously a *real* solution is quite expensive in terms of development or physical resources, so the “solution” is to push customers to do something else. (I used to have a manager who would endlessly defer problems when the estimate to fix was longer than 2 weeks - he got played like a fiddle by developers).
Matt May 28th 2009 1:52PM
Warrior DPS is fine ATM, its on par with ret. If warrior dps needs buffs then so do paladins
Matthew Rossi May 28th 2009 1:58PM
It's simply not the case. A competent ret paladin can easily out DPS even an excellent arms warrior except on specific fights, and a fury warrior will need luck, the exact right conditions and better gear in most every slot to even come close. Even the devs admit warrior DPS is lower, and tests have show it's the bottom of the melee hybrid ladder.
Paladins do an easy 500 to 1000 more DPS than a warrior at equal gear and skill levels right now.
sarnzzle May 28th 2009 3:23PM
I just wanted to throw my two cents in, and agree with Matt Rossi on this one. Assuming equal gear and skill, a Ret Paladin will out DPS an Arms Warrior 9 times out of 10.
Don't even bother comparing Fury at the moment.
Good post.