Arcane Brilliance: Mages are fine! Now fix us.

Each week Arcane Brilliance saves the world, one Mage column at a time. Once, we did it by throwing the One Ring into a volcano. Oh, and this one time, we did it by slaying the evil Voldemort. And every once in awhile, we do it by traveling back in time and saving John Connor from the robotic clutches of Skynet. The Edward Furlong John Connor, not the Christian Bale one. Also, Arcane Brilliance doesn't go back as Michael Biehn or Ahnuld. Arcane Brilliance is totally Summer Glau. Yowza.
So...with news flying around about upcoming patches, and changes on the horizon for other classes, I can't help but notice a strange, almost eerie silence over here on the Mage front. If this were a movie, somebody would say "It's quiet," and then somebody else would pipe up with "yeah...a little too quiet," and that'd be the moment when somebody gets grabbed by something big and scary, or something explodes, or Samuel L Jackson gets eaten by a shark or something. Seriously, I'm starting to get a little freaked out here.
Now, don't misunderstand: I'm not complaining. I appreciate the recent Mirror Image change. I like that my copies aren't morons now. I really do. It's just that you have to go back to patch 3.1 to find anything even resembling a major change affecting the way Mages play the game, while other classes still appear to be in constant flux.
This tells me one thing: Mages are good. We're set. Really, you guys have fun over there with your new class mechanics and what-not, we're fine over here with our...whatever. Yeah? You got yourself some new Druid bear-form art? That's cool, because we...um...we can turn stuff into rabbits now. That's right, suck on it.
So apparently Blizzard thinks Mages are fine for now. I'm not arguing the issue; if you ignore that fantastic five minutes right at the beginning of Wrath of the Lich King when we were awesome, I'm hard pressed to think of a point in the history of this game when Mages have been in a more comparatively satisfactory position than we are right now. Our damage is competitive, and we don't suck in PvP. We can get raid spots. We can kill Warlocks. I'm not unhappy right now, really I'm not.
All things considered, we're in a relatively good place right now as a class. But the idea that Blizzard might not be doing any work on the Mage class right now is mildly disturbing to me. There are still approximately a million problems I'd like to see fixed, thank you very much. The class could certainly use some tinkering, and I'm sure none of us would be opposed to having something entirely new added to the mix. It sounds selfish, I know, but Mages just want a little attention, guys. I realize we're not as flashy or sexy as some classes--we can't summon succubi or turn into a cheetah or raise armies of the undead to do our bidding--but we still need a little love.
Below, you'll find my personal short-list of areas I'd like the class designers to pay specific attention to. As soon as they're done making out with Death Knights, of course.
DPS in Ulduar
With the amount of movement necessary in a lot of the encounters in this level of end-game content, DoT-heavy classes seem to have the upper hand when it comes to dishing out damage. Give Mages a fight where we can stand and cast long enough to establish a proper rotation and we're competitive, but make us dance around like the freaking Wiggles, and we end up getting out-DPSed by the off-tank Death Knight, to say nothing of the embarrassment we suffer at the hands of Warlocks and Shadow Priests. Up to this point, our DPS has appropriate, but Ulduar has exposed our weakness as a class.
I'm not asking for no movement at all, but jeez...can we have a second to get off a Fireball or two? Seriously, some of these fights are a little over-the-top. Here's hoping Arthas holds still for a second or two when we see him in Icecrown.
Permanent Water Elemental
This would go a very long way toward stabilizing Frost Mage DPS in PvE. I understand the concerns about how this would affect PvP, an area in which Frost is already quite strong. I understand those concerns, but I don't agree with them. When you fight a Warlock or Hunter, you can choose to kill the pet, and frankly, it isn't difficult to do. The same choice would apply to a water elem, if it were a permanent pet.
The major advantage to having your elemental out in PvP is the ranged root it can throw out. Having it out longer just makes that ability available more often. It will help, but it isn't going to make Frost Mages some kind of PvP juggernaut. If that extra CC makes your team nervous, just flick a damage spell or two in the elemental's direction, and it'll die just like everybody else's pets. I really don't see the big issue here. This would be an excellent and simple fix for the long-standing DPS issues Frost Mages deal with, and the PvP consequences would be minimal at worst.
Fix Blink
Seriously. Holy crap.
This is a core Mage ability that has never worked. Blizzard has employed the "close-our-eyes-and-maybe-it-will-go-away" approach long enough on this. When I Blink, I should go forward. That is all.
Evocation needs some work
For an Arcane Mage, this is our primary mana regeneration mechanic. We rely on it. We use it multiple times in longer fights, and with it--and some careful mana gem usage--we can generally make it through without having to stand around wanding. But it channels for eight freaking seconds, we can't do anything while we're casting it, and the slightest little bump screws the whole thing up. It takes careful planning and a lot of luck to keep from getting interrupted during that eight seconds, especially in Ulduar. Getting interrupted, or even losing a second or two of the channelling time, can spell complete disaster for an Arcane Mage.
How to fix it? Easy. Make it impossible to interrupt.
Calm down. Hear me out.
Mages can still take damage while channeling it, and they still have to stand still for eight long seconds to make it work, but getting whacked no longer negates the spell. If this is too big a PvP buff (and I don't think it is, not even close), make other players' interrupts work, but not those of mobs or bosses. The bottom line here is that a boss' ability to interrupt this spell effectively sidelines an Arcane Mage for far too long a time. It needs to be reworked, one way or another.
Or, you could always just buff Arcane's mana regen altogether. That would be fine too.
Fire needs PvP help
Just a tad. Survivability is the main gripe here. Fire just doesn't have it. I'd like to see some form of actual damage mitigation given to Fire, maybe added to Molten Shields to make that talent something worth spending a point or two on, instead of it continuing to be the huge pile of suck that it is now.
Another suggestion I like is to keep Fire Mages just as squishy as they currently are, but make killing them inherently dangerous. Something like making them explode on death would be fun, or having Molten Armor scale steeply upward as the Fire Mage's health drops or something. Either of those would be in keeping with the whole "glass cannon" image Blizzard wants us to maintain, but at least would make opponents think twice about ganging up on Fire Mages right out of the gate.
Frost needs PvE help
This is another fairly general wish, and one for which I really have no specific suggestions, but it needs to happen nonetheless. A permanent Water Elemental would be a good start here, and replenishment was a right-hearted idea, but Frost Mages still need a lot of work.
Now that I think about it, maybe I do have one suggestion.
Improve Glyph of Frostbolt significantly. This glyph removes the snare portion of the spell in exchange for buffing the damage, but doesn't do so in nearly as large a way as it needs to. The idea here was to trade the spell's PvP viability for PvE viability, but for that concept to work, the PvE buff has to equal the PvP nerf, right? So basically, the damage buff would have to bring Frostbolt in line with Fireball for Fire Mages, Arcane Blast for Arcane Mages, or Frostfire Bolt for you elementalists out there. 5% simply isn't enough. 10% might not even be enough, but it'd be a start, don't you think? Throw this one up on the PTR and let us play with it, Blizzard. I know a lot of Frost Mages who would give up some fairly vital body parts to be raid-viable. This seems like a simple change to make. Lets make it before these guys sacrifice a kidney or something.
What kinds of changes would you guys like to see? What are the areas in which Mages need the most attention? I don't know if anybody from Blizzard actually reads this column, but if they do, let's give them something to read.
Filed under: Mage, Analysis / Opinion, Blizzard, Features, Classes, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 7)
Rogueton May 30th 2009 6:13PM
Fix Vanish
Seriously. Holy crap.
This is a core Rogue ability that has never worked. Blizzard has employed the "close-our-eyes-and-maybe-it-will-go-away" approach long enough on this. When I Vanish, I should turn invisible. That is all.
Well, I guess mages and rogues have 1 thing in common, broken things that blizz doesn't feel like fixing.
kozom May 30th 2009 6:23PM
"What kinds of changes would you guys like to see?"
I think he meant mage changes, not rogue.
I may be wrong, but i think that arcane brilliance = mage discussion, and encrypted text = rogue
Rogueton May 30th 2009 6:28PM
It was simply a joke, as I was surprised to see that mages had some of the same views on some of their skills as rogues do on vanish. No need to get all aggrivated.
kozom May 30th 2009 6:38PM
Sorry if it appears as though I came off angry, I always read other class articles to get a better understanding of the game. So when you said rogue points, I though you believed Chris was talking to all classes and were just new here.
Gosten May 30th 2009 7:20PM
I remember long ago when a hunter could send their pet at a rogue from across the map and it would chase the rogue down, pulling them out of stealth if necessary. Good times.
There's a thread on the forums asking Bliz to give Deep Freeze a 1.5 sec cast time as a buff over instant cast. Reasoning is that we can't do any evil stuff during a third of the stun anyway because of the global cooldown it incurs. And since adding cast time to a spell is generally considered a 'nerf', we might get some damage added back onto the spell or not make it rely on the target being frozen already. Add that to our wish list.
For another ability or glyph, I'd like a cooldown that resets the cooldown on blink, sort of like warriors have to get in a 2nd intercept. Make it something available to fire pvp.
Lemons May 31st 2009 4:16AM
Yea...that time "long ago" was seriously about 5 seconds ago.
It was a very VERY recent patch in which the whole "pet chasing you down in stealth" thing was FINALLY fixed. It could have even been in 3.1 considering I remember thinking "whoa...I stealthed and the pet stopped chasing me! Hallelujah!" only a few weeks ago. I'm loving that Blizz finally fixed it but it still has me wondering WHAT TOOK THEM SO LONG!?
Bubsa May 30th 2009 6:13PM
This column has had serious amounts of awesome on many fronts.
First, Scary Baby.
Second, Anything Sam Jackson related.
Third, some fine points.
I mean, I was ready to pop down to here and immediately scoff at the idea of a permanent Elemental pet, but the more I think about it, the more reason I can't see why not. The AoE CC in PvP is the major gripe, but like you said, that can be taken out of the equation by simply killing it. Even then, the CD can be tweaked by a couple of secs.
Not sure how you see it, but I envisage replacing the instant summon of it with a cast of a few seconds, removing its summon cooldown, and perhaps making it chunk a fair amount of mana to do so.
But like I say, as someone who has never got a mage past 30 even, I think that's a good idea for PvE frost at the very least.
muffin_of_chaos May 31st 2009 10:46PM
If Mages are in no way buffed by these changes, they're fine. If any of them are buffs, they should not be. Mages are more well-tuned than any other class in the game.
Blink can be made better, but it better simultaneously be made worse.
Water Elementals, like Ghouls, better have a 6-second summoning time.
The Evocation glyph would have to be nerfed if it can't be interrupted.
Sheki Jun 3rd 2009 11:38AM
"Not sure how you see it, but I envisage replacing the instant summon of it with a cast of a few seconds, removing its summon cooldown, and perhaps making it chunk a fair amount of mana to do so."
I think the permanent water elemental is an EXCELLENT idea that cld really help out frost dps and I don't feel like blizz would be buffing us too much if they put this into effect. Lock pets have silences, charms, can put a shield around the lock, and can be summoned once in like .5 seconds if they have it talented. Hunters pets have decent amount of damage + have their own CC's to aid in pvp. A smart pvp'er would take the time to eliminate these threats so they aren't to much of an issue. If they do add water elemental as permanent, though, I think it would be fair to add a casting time on it. 3, 5, 10 seconds. *shrugs* Maybe lower casting time with glyph? With a decently long casting time this would make it tough to keep up in pvp if it's killed, which puts frost mages in the same state as hunters or locks that lose their pets.
As to evocation.
I think this is highly unlikely and WAY out of the way.
If you're having mana issues even after cycling mana gems/pots there are several ways to combat this:
-MAGE ARMOR. I've seen so many raiders neglect this for the crit from molten armor.
-GLYPHS ARE YOUR FRIEND. If you're arcane you should pick up glyph of arcane missiles and arcane blast and you've got an extra spot. Either pick up the glyph of mana gem or the mage armor glyph.
-ICY VEINS. EVERY raid spec you go into should have Icy Veins. If you are worried about it being interrupted, waste a couple seconds of the buff and use it to Evocate. I personally like to save Icy Veins until the ending 15 seconds of Bloodlust and throw up a quick Evocate within the last 4-5 seconds of Lust+Icy Veins to gain back all the mana I lost spamming my rotation. With both haste buffs Evocates channel is reduced drastically, it cant be interrupted, AND in the fights where you have to "dance like the freaking wiggles" its not to much of problem to pop off Evocation fully. This also gives the tanks some time to pick back up their aggro after OMEN has screamed at me for about 20 seconds straight. :P
But my wall of text is long enough. Once again a great article and an awesome read!
Postnoctum Jun 18th 2009 11:55AM
@ Sheki
The best mage dps spec in the game does not have icy veins,fb/ttw (19/53/0-18/52/0) so that is an incorrect statement.
What is true is that if you were arcane you would not be without icy veins in a real raid spec because you would still have to go deep enough in frost for [Frost Channeling] for its mana payback, so this does in part still apply here.
Xzorcist Jun 19th 2009 12:27AM
Muffin what the heck?? Crackhead if I ever saw one.
Did you seriously just say that if they make blink actually take us mages forward everytime like it has said it would do in the tooltip for EVER, we deserve to have it nerfed?? So by making a spell do what it says we need it weakened?? You must be either a death knight or a warlock, maybe a disc priest.
Bronwyn May 30th 2009 6:18PM
I gotta say I agree with pretty much everything. I'm not terribly upset with the state of mages right now, but I really would *love* to get a nice little boost- SOMETHING to make frost viable in raiding. As it is, I'm lucky enough to be able to play frost in my guild but I have to take the DPS hit, and I am dual-specced into a better dps'ing spec for fights where I really can't get away with just "good enough"
Ian May 30th 2009 6:20PM
Blizzard thinks Engineering is fine too.
DM7000 May 30th 2009 7:26PM
This made me laugh.
andy May 30th 2009 7:28PM
Engineering is fine, it is the best dps profession out there, with the wrist rockets, and saronite bombs i can get from 80-150 dps increase. hell of a lot more than what you get from that 38sp from enchanting, lw or jcing.
cowfodder May 30th 2009 6:27PM
I know exactly jack sh!t about Mage mechanics, but that baby is fu#*ing epic!
FeverRay May 30th 2009 11:17PM
ˆˆ This.
PandaMarius May 31st 2009 4:25PM
That.
baby.
is.
AWESOME!!!
Full of Win!
GeneticDevo May 30th 2009 6:31PM
Is that your baby christian? gonna be a totaly awsome mage when he grows up, no doubt a fire mage rocking a gladiator title!
ramiro velasco May 30th 2009 6:35PM
I'm sorry, i have never complained about a wowinsider (WoW?) article, but this is just like an elaborated QQ forum post.
a lot of the stuff you said is just too whiny and absolutely not backed up by anything.
I do agree with some stuff though.
If the WE was to be permanent, it would have to be immune to boss aoe, but have like 200hp to make it easily killable in pvp. like a tissue paper cannon.
Make evocation uninterruptable *By bosses* (part between ** being the key part)
the thought of blizzard making out with DKs? yup i agree there.
also, blizzard *Does* have a "close-our-eyes-and-maybe-it-will-go-away" strategy.
however:
ulduar mobility? (hint: arcane :P)
fix blink? fix vanish (Vanish>Blink)
I've seen fire mages at high ratings, however, it does require more skill to play (and luck a little bit)
Sadly, every class has people that are unhappy. Even DKs and druids (I know right?)