Spiritual Guidance: Healing Mimiron

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. Having some difficulty with Mimiron? Let me help!
Mimiron. He is the bane of all healers. Even the most seasoned of raiding healers struggled initially with this gnome and his toys. Perhaps the class and spec that has the a difficulty adjusting to the challenges is the Discipline Priest. Let me help you get through it with a systematic breakdown of the four boss phases and how you can cope no matter which spec you are.
Phase 1The first phase of Mimiron is going to involve Priests using their saves. Guardian Spirit and Pain Suppression will play key roles in helping your tanks stay alive.
As Holy
Napalm Shell onto players are always a threat to the raid. I like to keep a hasted Greater Heal on standby (with Serendipity). If I'm lucky with Surge of Light procs, I'll try to stand by and delay until the last possible moment for a target that's hit by Napalm before the effect is consumed. I want to save the instant Flash Heal for a napalmed victim.
The emphasis here is on speed.
The raid itself will not be taking an enormous amount of damage. Instead, what ends up happening is specific players will be taking a large amount of damage quickly within a small window of time. Even though it goes against what I wrote about last week, this is not the time for Disc and Holy Priests to get into a territorial spat. If you see the opportunity to shield a victim, then do it. Tap Circle of Healing if you have to even though only one player is being affected by Napalm.
As Discipline
Chances are, you'll be assigned to one of your tanks. But it doesn't mean you should remain idle either. A Shield and Penance combination should be able to take and cover anyone nailed by pesky Napalms. If you've configured your addons to do it, they can highlight the debuff on your frames. Most of the time, your attention will be locked on to the tanks. I personally keep a visual eye on Napalms as they fly out so I can click on the player itself when it lands. 9 times out of 10, I'll hit the player who is getting doused by it. Sometimes I'll get unlucky and hit something else (like a Mirror Image).
Together on the tanks
If you read my Raid Rx column a few weeks ago, I wrote about different save abilities that some of the classes could use to help. This is the perfect time to practice working on that with your tanks. Here's an example of how phase 1 saves can be handled on the main tank.
Before you ask, the purpose is to negate the effects of Plasma Burst.
- Plasma Burst 1: Holy Priest casts Guardian Spirit on the Druid tank
- Plasma Burst 2: Druid tank uses Survival Instincts
- *Warrior tank taunts phase 1 boss*
- Plasma Burst 3: Discipline Priest casts Pain Suppression on Warrior tank
- Plasma Burst 4: Warrior tank uses Shield Wall
- Plasma Burst 5: Warrior tank uses Last Stand
Most guilds have enough firepower to take out the Mark II within 4-5 Plasma Bursts.
Make sure you mind the mines in the middle. Last thing you want to do is get toasted by them after the Mark II scurries away.
Phase 2
The second phase involves a module with 2 gun turrets attached to the sides. It's kind of like a stationary pod with arms extending out the side.
This is the Everest phase for most healers as there is an insane amount of overall raid damage being dealt here. Your tanks won't be doing much tanking as Mimiron just seems to fire and target at will. Melee players will be eating heat waves. Rockets will be launched by Mimiron that can instantly kill players. On top of that, the raid better be prepared to run like a maniac when he starts spinning up his guns.
For 25s
Divide your ranged and healers into three separate groups. Try to maintain an equal ranged DPS and healer ratio as much as possible. The room is divided into three quadrants. Position your each group in its own section.
For 10s
Same kind of concept. You don't have to use the third quadrant. Your raid can be equally split between two quadrants easily. I like to have 1 healer on the far left side of the raid, 1 healer on the far right, and 1 directly in the middle. This guarantees that every player can be accessible by 2 of them at any given time.
As Holy
Use everything you have at your disposal. Circle of Healing should always be on cooldown. Prayer of Healing will be your biggest asset regardless of which spec you are. This phase is like the final boss of a whack-a-mole game. Guardian Spirit is one of the few spells that can save a player from a rocket. However, I personally don't think you should use it as they have to learn to stand out of runes anyway.
As Disc
It's quite difficult for your healing spells to catch up. What you have to do is buy as much time as possible for the other healers around you to help you or to buy time for your spells to land. Focus on your group. They are your priority. Every time Weakened Soul falls off, refresh their Shields again. When you see out of the corner of your eye that Mimiron's guns are pointed in your direction, drop a Prayer of Healing. By the time the spell connects, it should be able to just about heal up your entire group.
Be warned that this will torch your mana entirely. You may wish to Shadowfiend on the tail end of this phase and Hymn of Hope immediately after this phase ends.
Pro tip: If you can, try to group Arcane Mages with Incanter's Absorption with you. They will love you for it as your Shields will power up their damage.
Phase 3
This is another staying alive phase. Junk bots and Assault bots shouldn't present a threat to you. The biggest headache of this phase is bomb bots. Oh yes and Mimiron will be in the air taking pot shots at one person.
As Holy
There won't be a ton of players taking damage. There's one player tanking the Mimiron himself. Another player will be grabbing and tanking Junk bots. Lastly you'll have a few players kiting Assault bots around the room. Not much to say here except heal at will.
As Disc
I'm assuming you'll be healing one of the players tanking or kiting stuff specifically in this phase. Bomb blasts that go off tend to hurt. I've seen my share of players getting instantly nuked by them. Go beyond your role as simply a tank healer. Target the softest players in the raid (clothies or other healers) and maintain shields on them as well.
Phase 4
Whew! You made it this far! Congratulations! This is a culmination of the three previous phases combined with some abilities subtracted. Mines will still be dropped and Shock Blast will still happen. That's done by the bottom. The middle torso still fires out the Laser Barrage and launches a pair of rockets. The head fires Plasma Balls at players.
There isn't much of a difference here between the two healing Priests so I'll summarize some quick pointers.
- Keep a close eye on the mines especially when the boss moves. Tanks will have a difficult time trying to keep the boss positioned appropriately due to Shock Blasts and other effects.
- Don't have to worry about the head as much.
- Always know what direction the arms are pointed at and be prepared to bolt at a moments notice.
- Dot up and add extra DPS to whatever's being focused. Only do it if you see a rare lull in stuff to do and if you have the mana to support it. Shadowfiend should be up at this stage roughly.
While Mimiron continues to be one of the more challenging keepers in Ulduar, there are a number of nerfs incoming.
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
- The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
- Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
Good luck in there and good hunting!
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Filed under: Priest, Raiding, Bosses, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
MORGAN May 31st 2009 8:16PM
Is it me , or have i seen this guide before?
Thorie May 31st 2009 8:25PM
Does anyone remember the Good ol' Priest abilities that got removed in patch 3.0.2?
Shadowguard
Chastise
Hex of Weakness
Starshards.
Can anyone PLEASE explain to me why they got removed? It seemed to just, fly under the radar.
Saranthe May 31st 2009 8:34PM
Sure, I can explain. There were some articles back then, but not a ton, so I can let you in. Basically, Blizzard got rid of Priest Racials as part of an effort to avoid having one race be "best" for Priests. Some of the racials- Desperate Prayer, Devouring Plague, Hymn (originally Symbol) of Hope- went global, available to all races, and some- those you just mentioned- were removed from the game.
akibaka May 31st 2009 8:55PM
For Disc priests in phase 2 I find binding heals are very helpful. Also, bubbling yourself before any long casts is recommended. Mimi's guns can really pwn you via spell pushback unless you're talented with Healing Focus. Bubble yourself + inner focus > Divine Hymn is raid saver here.
Moketronics May 31st 2009 11:12PM
I've done Mim 10 and 25 as a disc priest.
For phase 1 we have a DK tank do his CD first, then I pain suppresion, then he does the next CD, then we have a holy priest and pali both blow their CDs (rarely make it this far, usually finish phase 1 before 4 blasts). We blow heroism right away to have it up again in phase 4.
Phase 2 we all group around close in a circle around the boss. You mention that the melee eat the flame waves... we were operating under the belief that the flame wave isn't outrangeable and we've been healing through the damage on the entire raid. Is this not true? As a disc priest I too bubble like crazy, binding heal a lot, PoM every CD, and do a bunch of PoH.
Phase 3 I heal a hunter tanking the head. A few other DPS (couple mages or some other ranged) also focus on the head. You mention you kite the assault bots but we didn't find this necessary. The DK tank can tank upto 2 of them at once, and as long as you're fast on dispells theres no problem.
Phase 4 we make a semi circle again spread out like in phase 1 and the DPS is split fairly evenly between the body parts obviously. I heal the hunter again on the head and 2 other MT healers from phase 1 handle the MT on their own.
Moketronics May 31st 2009 11:14PM
err that was all my 25 experience... actually I haven't been back in to clear 10 man Mim, I haven't done Ulduar 10 in a few weeks so I was there when we nearly got him down but somehow it all went to hell in phase 4. Healing itself wasn't really that bad all together for 10 man.
Ansky Jun 1st 2009 12:30AM
I really don't understand why people say healing Mimiron is harder than the other bosses. If anything it's easier because people only die if they screw up (rockets, bombs, turrets). Spamming heals on the tank is nothing new. Spamming heals on the raid is nothing new. Having a ranged tank is nothing new. Seriously.
Alkaios Jun 1st 2009 3:45PM
Why was this downrated? Seriously...he brings up a good point...
Gizmoduck Jun 1st 2009 12:41AM
As a shaman, who is healing napalm and spot tank in p1, chain healing p2, regen and spot heals p3, then raid healing again in p4, Mim is pretty simple healing - 25/10 man alike. Maybe my raid has a good healer setup, with 1 druid, 2 shaman, 3 priests and a pally - but im never struggling for mana, nor am i worried about wiping.
Chris M Jun 1st 2009 12:56AM
If anything, I appreciate you differing from your standby of disc articles, Matticus; so I welcome this article in that respect. It gives a decent overview of a marginally difficult fight (to heal). Hopefully we can see more work like this in the near future and less disc-based commentary. While I support the discipline tree as a healing tree (my off-spec is disc) I sometimes feel Holy is getting pushed to the curb in favour of the flavour of the month.
All that said, this was a solid article. Thanks, Matticus.
Sorcefire Jun 1st 2009 11:17AM
I am actually glad to see more Disc focused articles considering the glut of Holy articles we had last year during BC.
Shyraia Jun 1st 2009 12:50PM
Matt preaches what he practices. When he was holy himself disc priests were not too special, and got little to no attention. In fact, the little disc priest advice given out back then was often slightly off.
I also guess that he hasn't worked with a pallie tank on this fight either, since in the pretty list of Plasma Blast damage negating abilities I don't see divine protection.
It's hard to write about abilities of classes/specs you don't play yourself, which is why I guess they have a shadow priest column separately. Maybe it's time to have a holy priest and a disc priest column separately as well.
Totemshock Jun 1st 2009 1:01AM
Perspective of a resto shaman:
Phase one: Earth Shield on tank, remember to swap when tanks trade. Riptide, LHW, LHW those napalm targets. Keep that tidal waves buff coming. Watch for Plasma blast by selecting the boss as target or focus so you can see the cast bar. I use Power Auras to give me a nice big notification instead of relying on vent/raidwarnings. P1 is easy on your mana pool because of the water shield procs you get with single target style healing. I recommend equipping totem of the plains or totem of the third wind (if you have it) during this phase. Totems down: standard caster buffs/stoneskin.
Phase two: in tens I have all the ranged/heals move up to the golden edge and spread in a circle around it. By having ranged move up close they have an easier time avoiding pew pew lasers and aoe heals (not just ours, but druids' and priests' as well) jump to everyone. Haven't tried this in 25s but the principle should be similar. Bloodlust will probably be used to get through this phase as fast as possible. Again, watch for "spinning up" cast bar or use power auras to notify. Also rockets are much more visible with higher particle detail video settings (without they just show a rune, with they have a red beam of light coming down on the rune). Heavy mana use: equip totem of forest growth. Totems down: make sure there's a fire resist totem or aura active.
Phase three: (10s specific) We have our entire raid stack except the MT. MT uses spell reflect and their throw ability to tank the head, and also swallows up the bomb bot blasts. OT tanks assault bots in 10s. One melee dps is responsible for grounding the head and collecting trash bots. Done correctly there is very little damage and one healer can help dps. All healers should end this phase with full mana. No special relic or totems required.
Phase four: Relic: Totem of forest growth. Ranged/heals spreads out in a one-third arc of the room. Once all sections are ready to drop, put down fire elemental totem to help with the required dps burst on all sections.
Verit Jun 1st 2009 3:05AM
I find that healing ulduar is painful enough that I honestly wonder why I pay to play this game after a raid.
brian Jun 1st 2009 9:05AM
Healing Ulduar is the only interesting heal raid in the game. Naxx is just repeatedly press 2, 2, 2, 2, 2, 2, 2, 2 until you pass out. Ulduar is at least fun and Mimiron is my favorite boss in Ulduar.
We downed General V on Saturday for the first time, not bad for a PuG ;D
Madokachan Jun 1st 2009 4:15AM
I think the only problem for healing is P2 while there's so much damage going on at the same time.
My guild at first we try to group people up into 3 groups and keep healing like that and we have people die constantly....
then we changed the strat
1. spread the healers in full circle
the concept is to spread out that machine gun damage thingy...
as for me it's stupid why you wanna group up people to receive damage at the same time... while you can avoid it. People will argue that only 1 healer can't heal that damage..
but in fact... if you spread out right.. (read #2)
2. raider should be in range of at least 2 healers which can help heal them.
that way we minimized the raid damage so much and it's easier to heal by any class, not just healer class with AoE..
atr Jun 1st 2009 4:18AM
Top tip - Potion of Nightmares. If you're going to pot in this fight, make it a really tasty pot. Phase changes give you plenty of time to knock one of these beauties back.
A lot of players don't even know these pots exist - they're well worth seeking out.
Madokachan Jun 1st 2009 4:45AM
oooh good tips! I'll try it next week :D
Bellis Jun 1st 2009 5:14AM
Healing Hardmode Mimiron is definitely more challenging that rest of Ulduar :)
Anonymgurka Jun 2nd 2009 3:13AM
I dont have any difficulty healing this boss as holy priest. I say it's one of the easier bosses in ulduar. As a few of the posters above already said, if someone dies its their fault.