Officers' Quarters: Unsocial

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
What does your guild mean to you? Is it a community of like-minded players enjoying the company of their peers, helping one another to meet goals, and overcoming challenges together? Or is it simply a means to an end, a treadmill of raid attendance and loot rewards, where you slog through the necessary steps but never feel any real companionship with your fellow raiders? Some guilds start off as the former -- a fun, social organization -- and then end up as the latter -- a tier-set assembly line. This week, one officer wants to know how this can happen and what he can do about it.
Hello Scott,
I'm facing a dilemma that I'd like to share for a possible "Officers' Quarters".
I am an officer in a medium-sized European raiding guild. We have always been proud on our mature and social playerbase. It is one of our spearheads to provide fun raids in a relaxed atmosphere. But lately, the social aspect has been degrading. Ever since the launch of Wrath and people rushing to level 80 something has changed. Where TBC provided a challenge and a common goal to work towards (mainly progressing through the different raid instances) Wrath has left us with a lack of common binder.
Our members are too busy with themselves, either working on achievements or doing the Argent Tournament. There is no helping each other out unless there is something to gain personally. A raid nowadays is a group of people gathering, doing what has to be done, and going there own way as soon as the raid is over. Although there is still laughter and silliness, it's very limited and only from a couple of players. Most communication done is strictly functional. Guildchat is the same, hardly anyone greets a person who comes online and the chatting has been reduced to "Gratz" on an Achievement. It is hard to describe the feeling but trust me when I say that the connection between the guildmembers is missing somehow.
This has caused us to lose our edge over other raiding guilds, and now we face players leaving to find the missing link elsewhere. For me, the exact cause is indefinable, its hard to fight a feeling that my guildmembers have, let alone come with a solution. Any suggestions would be most welcome.
Thank you in advance.
Regards,
Anonymous
Guilds go through periods like this from time to time. A few problems could be the culprit in your case.
One is that your members have "cliqued up." That means they'll help out the people in their group, and interact with them on a social level, but they don't want to deal with anyone else. This usually results in fewer conversations in guild chat. People have their own channels or use Vent to communicate, so they don't have to deal with people outside their clique. One way to identify this type of behavior is to look for patterns of who's running Heroics together, who's in the same Vent channel, etc.
Cliques are common in larger guilds especially. They have a purpose in that they keep people who actively dislike each other from interacting too often. But they can also produce the feeling of social malaise that the e-mail's author is witnessing.
Another cause could be a single player, or maybe two, that have shut everyone else down. Do you have a player who constantly begs for help in guild chat, even for things they could easily do solo? That could dampen your member's enthusiasm to help anyone. They won't want to speak up and be ID'ed as a person who helps, because then that player who always needs help will pester them.
Do you have a player who makes awkward statements in guild chat? A player who says offensive things, or bums people out with depressing statements, or trolls the channel looking for an argument, can absolutely murder guild chat.
These problems can be difficult to root out if you didn't notice them before they shut down the socializing in your guild. The only way to find out what happened is to speak with some members and ask them why they think the social nature of the guild has changed.
Identifying the cause is just the first step. Now you need to take steps to build up a community again.
My recommendation is to talk to your fellow officers about the issue. Acknowledge the problem. Some officers may not even be aware of it. Then discuss ways you can help. This is definitely a situation where officers have to take the lead.
Encourage them to instigate conversation in guild chat. Stir things up with a joke or just talk about a movie. Get people talking to one another, even if the conversations are silly. If your officers are prone to having fun conversations in the officers' channel, ask them to take those conversations into /g when they can.
Also, ask your fellow officers to be the ones who volunteer to help. As the leaders, you have to set the example. Helping encourages others to help.
One thing I do every so often is to schedule a two-hour window, announced in advance, where I help anyone with anything they need to do. It's tough sometimes to drop what you're doing to help someone with a random request, particularly if you have limited playtime. But if you log in with the expectation that you're there purely to help, you can approach it with a more positive attitude, and even have some fun with it. By announcing it in advance, it can cut down on the random help requests throughout the week. People will know that if they ask during that window, they'll get the help they need.
Another strategy is to ask if anyone needs helps when you first log in. That way, you won't have the feeling of being interrupted in your tasks.
You could also put together a fun event that isn't raiding -- something purely social or fun (or even achievement-based, like raiding cities, if that's what it takes to get people interested). Give your members something interesting to talk about. Even progression raiding can become a chore. Do something new and different!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 3)
Paul Curtis Jun 4th 2009 3:12AM
If you want the officer and guild to remain anonymous, I think you should edit the reply to remove the officer's name from the third paragraph :)
dotorion Jun 1st 2009 1:27PM
I could swear this was sent in by one of the officers of my guild. Seriously.
Stages Jun 1st 2009 1:29PM
I second the idea of having a "fun" raid mixed in with your regular raids. We do a run of naxx two nights out of the week (to gear people up), two nights of Ulduar (7 bosses downed so far!) and one night of raiding Stormwind. We don't kill the king- it's just for fun and to annoy the alliance. Before we started that we would occasionally run a retro raid- like mc or kara.
Having the one fun night a week really helps us stay focused on each other instead of just loot and progression.
Also, our GM is really adamant about us using vent. One of the requirements of guild membership is having vent and a working mic, and it really helps us to get to know people as "Phillip" instead of "Legoolas."
Tethra Jun 1st 2009 2:27PM
Yeah, I find Vent is really important. My guild's Vent has channels for raids, instances, PvP and questing, of course, but it also has a Social channel. People will go in there and shoot the breeze when they're not doing anything in particular. Actually hearing your guildmates talk makes people feel closer than just reading words on a screen. And I actually prefer 10-man raids to 25s, just because of the camaraderie and closeness you get in a 10-man group. In a 10-man, if we wipe, we don't get mad. We laugh it off, then rez, repair, wipe hands on pants and try again. Of course, it also helps that I'm in an adult guild where people aren't hardcore about the game.
eblume Jun 1st 2009 1:34PM
I'm pretty sure it could be *anyone's* guild.
Strahl Jun 1st 2009 1:36PM
I couldn't help but notice that you named them "Anonymous" At the close of the letter, but then you named them in the body of your post. Intentional?
Trieclipse Jun 1st 2009 1:55PM
This...
dtm Jun 1st 2009 1:37PM
I agree with everything you have brought up as far as social interaction is concerned. However, I feel the original inquiry is more about the design of the game, and how it influences our goals.
The landscape of the game has changed drastically. Blizzard has shifted views from progression and epicness to achievements, loot, and increasing/maintaing player base. They want everyone to experience endgame content, have something to do (daily), and make good loot easily attainable. These changes can kill comradery and a raiding guild.
Chris M Jun 1st 2009 1:49PM
I think you're hitting the nail on the head, dtm. Progression guilds (which were really the only sort of raiding guilds) were very close groups of people working together for a common goal- whereas now a raid guild can be a melting pot of all sorts of people of varying dedication and goals. This is great for the 'experiencing content' deal, but I feel it weighs heavily on the 'social' deal.
Now-a-days when your average guild is upwards of 30-40 'casual raiders' (not to imply negativity) running in separate 10-man groups and 25s when everyone is online, there's no sense of camaraderie.
The tight raid guilds (think Ensidia, but just without the 'rawr') are dedicated, close groups of raiders, but manage to bore easily (either breezing through content, or failing at it consistently).
I forsee this issue reaching epidemic proportions and quite possibly being the downfall of raiding in WoW.
matthewggrammer Jun 1st 2009 1:49PM
No, everything mentioned in this article is what destroys guilds, and always has since Patch 1.1: dumb people.
Scritch Jun 1st 2009 1:53PM
I'm the GM of the ally guild Infinite Asylum of The Scryers US server. The guild is officially 1 year old in about 11 days. I created the guild with a small handful of friends because we all faced the exact same problem in our guild(s).
They were all just a bunch of random strangers who got together to down bosses and get loot. There were more cliques than a poetry cafe, you couldn't type a curse word without being shunned, and the 100 man ventrilo server was NEVER uses except for raids...and even then the only ones permitted to talk were raid leads.
It was horrible, and we (myself especially) hated it. People had addons that would greet/congrat people. It was a very mechanized, cold, lifeless environment.
So we broke away, and I formed IA. We formed IA under the principles that this is a massive multiplayer game and we're going to make use of that. We use ventrilo -constantly- and THAT is a huge key to keeping our guild alive. We know everyone in the guild, and when new people join we try our best to make them feel welcome. In 11 days, the entire guild will be making the trek to the midwest (my hometown) for a huge real life 3 day party to celebrate our 1 year anniversary. Real friends have been made, and I tell ya what..it's the only thing that keeps me playing.
One thing I could suggest to help keep your guild in one piece and not divided with cliques etc, would be hold fun silly contests and events for the entire guild to participate in. We host a monthly 'farmapalooza' contest to help members level their professions, and we also host bimonthly fun events such as 'gnome lawn darts' and 'lvl 1 raids'.
The environment we're in allows players to feel relaxed and just be themselves. We're uncensored (a key point to our guild) and mature rated. Basically, think of your favorite bar/club. You can pretty much say/do anything as long as you're not intentionally trying to hurt anyone or start a fight. Adults like this environment..because it separates them from their offices etc.
I'd say hang in there Anonymous (even though the editor of this column named the guy in his response...faux pas on you!) ...stick it out, communicate with your other officers and see if you guys can brainstorm to come up with some ideas on how to get that casual fun social atmosphere back into your guild.
If you'd like to learn more about Infinite Asylum and our policies, please visit: http://infiniteasylum.guildportal.com
-Pestle/GM of Infinite Asylum
gregorii Jun 1st 2009 2:33PM
Sounds like your guild has it right. Kudos for the tips and success.
Lorem Jun 1st 2009 2:53PM
After going to your guild site and seeing the ranting crap you post you seem like a grade A douche.
Scritch Jun 1st 2009 9:58PM
How exactly am I ranting, or a douche? lol
Get over yourself, and grow a sense of humor :)
Sarabande Jun 2nd 2009 6:44AM
Congratulations on a one year anniversary, not only keeping it together but keeping it fun. :D
Hope you have fun at your get together. and have a safe trip to all of you. :)
Vempriex Jun 2nd 2009 6:39PM
Nice website I might be interested in the future ( its been what I'm looking for in a guild. But it sounds like what my guild is going through and among other things.
pmcdaniel84 Jun 1st 2009 1:57PM
Def my guild, cliques are our problem, the big bad part though is that there are a large portion of officers that are "clique". Really leads to a "dead" feeling in the game.
Scott Andrews Jun 1st 2009 1:58PM
Strahl -- Thanks for pointing that out! The author asked to be anonymous after I had written the column. I thought I had taken out all instances of his name, but it looks like I missed a reference, which I've now removed.
Strahl Jun 1st 2009 2:35PM
No problem! :)
Calybos Jun 1st 2009 1:59PM
Is everyone in your guild max level? Does anyone help out others, or help new members to level and run instances, or contribute materials for skill-building?
You'd be surprised how often helpful gestures like this are overlooked.