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Reader Comments (Page 1 of 1)
6-01-2009 @ 1:37PM
dtm said...
I agree with everything you have brought up as far as social interaction is concerned. However, I feel the original inquiry is more about the design of the game, and how it influences our goals.
The landscape of the game has changed drastically. Blizzard has shifted views from progression and epicness to achievements, loot, and increasing/maintaing player base. They want everyone to experience endgame content, have something to do (daily), and make good loot easily attainable. These changes can kill comradery and a raiding guild.
Reply
6-01-2009 @ 1:49PM
Chris M said...
I think you're hitting the nail on the head, dtm. Progression guilds (which were really the only sort of raiding guilds) were very close groups of people working together for a common goal- whereas now a raid guild can be a melting pot of all sorts of people of varying dedication and goals. This is great for the 'experiencing content' deal, but I feel it weighs heavily on the 'social' deal.
Now-a-days when your average guild is upwards of 30-40 'casual raiders' (not to imply negativity) running in separate 10-man groups and 25s when everyone is online, there's no sense of camaraderie.
The tight raid guilds (think Ensidia, but just without the 'rawr') are dedicated, close groups of raiders, but manage to bore easily (either breezing through content, or failing at it consistently).
I forsee this issue reaching epidemic proportions and quite possibly being the downfall of raiding in WoW.