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6-03-2009 @ 2:04AM
Hivetyrant, it sound like an urban legend.. All QQ sentences are including "vanilla wow". When vanilla was, 2-3mil peeps were playing. Now 12-13mil, and I hardly think that all from the vanilla is still playing (I would say, maybe 1/3 of them).In such a big company everything is documented. Every compani has fluctuation and ppl are changing from time to time. As I'm working by ODM company, I'm pretty sure there's no black box mate..The problem might be more simplier:current wow contend size = vanilla x 5current number of players = vanilla x 4current server performance needed = vanilla x 20Got it?
6-03-2009 @ 3:30AM
Dealing with in a ODM hardware environment is complete different then walking into a multi-generational software environment. Normally it's not a matter of poor coding that's the issue, but poor documentation of code. Code stability has been a major issue for Blizzard since the expansion came out. Blizzard used to work on the philosophy of "it's will be releases when it's ready". Sadly ever since WOTLK was released they have backed down from that stance. It's hard to say if this change of philosophy is due to pressure from management or their user base.
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