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6-05-2009 @ 10:31AM
If there ever is a fight where you need to kick that many times ( I can only think of one or two), you're going to be relying on your bleed damage more than ever before. Nerfing your primary DPS stats and set bonuses in favor of saving 10 energy per kick, you will not be doing your dps any favors. Proper energy pooling is the key - you need to keep a certain amount pooled for kicks to function anyway. With a 10 second cooldown on kick, there are no immediately reflectable benefits mathematically speaking. Rogues aren't supposed to spam their attacks and abilities as soon as humanly (or undeadly) possible.
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