WoW, Casually: Rating the classes for casuals

Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.
Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?
In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.
In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.
Rogue: Sneaking past mobs you don't want to mess with and stunning your enemies so they can't fight back make the Rogue a fun character to solo. They are extremely gear dependent, however, and self-healing is limited to profession-related skills. While rogues make a fight go quickly, there are many of them and you'll have a hard time finding groups while leveling and in the endgame. (Edited to add note: Many readers have pointed out that there aren't as many rogues as there used to be. Perhaps there are more leveling on PvP servers. Ganking me. Like just now. Regardless, there are many DPS classes vying for group spots and rogues still have a harder time finding groups than all tanks, healers and DPS classes who can also heal as necessary.)
Warlock: Warlocks are extremely easy to solo. They have pets, they have self-heals and they have nasty damage. Their spells make downtime pretty non-existent and they can often solo group quests. A skilled Warlock can find groups at max level, but they are not in high demand at this time.
Warrior: Warriors have become much more fun to solo, but are still hampered by a lack of class specific self-heals and therefore require some downtime. If you do make it to the endgame, however, you will find that tanks are in high demand and that a skilled DPS Warrior can also get work.
Shaman: Leveling a Shaman is not difficult. You can blast, melee and heal. If you want to hang out with the big boys in the endgame, however, expect to keep one of your specs Resto, because non-healing Shamans just aren't in very high demand.
Priest: It takes a while to pick up speed when leveling a Priest without a lot of grouping. Shadow Priest soloing is the fastest and gets much easier when you get Shadowform. If you take one to the endgame, you'll be the belle of the ball. They'll want you for your heals and Shadow Priests can even get spots in raids these days.
Mage: Mages are definitely soloable and are very fun to play, but they tend to have a lot of down time for healing and mana regeneration. With no non-profession-related self-heals and nothing but comfy clothes to wear, you really need to be on your toes with your spells and abilities to battle alone. To partially make up for your downtime, your travel time is greatly reduced by the ability to teleport to major cities any time you like (as soon as you're high enough in level, of course). In groups, Mages are in demand for their DPS and crowd control. Don't discount the utility spells as well. The buffs, food and drink and making convenient portals at the end are all highly valued by groupies.
Druid: I've been playing a Druid since open beta. I love the class and have Night Elf droods abandoned across multiple servers -- once I went Horde, I never rarely go back. Druids are great for soloing as either Balance or Feral spec and are usually welcome in any group while leveling. Because of their multiple forms, Druids rarely get boring and make traveling speedy even at low levels. Druids are also extremely versatile at max level. Groups will want you as a healer, tank or DPS. The only drawback to playing a Druid is that they are not easy to just pick up and play (unlike DKs and Pallies). You really need to learn the nuances of all of your options and it can be hard to go back to after a long absence from the game or playing another class. Many don't consider this a negative thing about the class, however, and enjoy the extra brainpower involved in playing.
Death Knight: Death Knights are cake to solo. Not only do they start at level 55, but they are practically indestructible and mow through mobs speedily. They pair up nicely with any other class for those lucky enough to have a quest buddy. DKs also rock the endgame. They make great tanks and are awesome melee DPS. Their main drawback is that they are a dime a dozen. Once you make it to max level, you'll find many others like you competing for instance and raid spots both in your guild and in PuGs. I highly recommend a DK to every casual player as an alt, but you may find getting groups too time consuming for your busy schedule.
Hunter: The Hunter is one of two classes that I have never played past level 11. It's just not my bag. They are, however, arguably the easiest class to solo. The fact that they have no non-profession-related healing abilities is countered by the fact that their pets take most of the damage and the mobs drop quickly due to massive DPS. Hunters are so easy to solo that they tend to be the class of choice for gold-farmers (do they exist anymore or do they just hack and steal now?) as well as children and players new to MMOs. Because their damage dealing skills are so powerful, they are definitely wanted in the endgame. But you have to have the spec, gear and skills to be able to function in groups and raids and 80 levels of soloing isn't going to get you these. Expect to have to work hard on your gear and grouping skills before being invited to the good PvE group activities.
Paladin: Before Blizzard "fixed" Retribution, leveling a Paladin was easy, but kinda boring and with a lot of downtime for mana regeneration. Now that Ret Pallies are OP (which I think is pretty much an uncontroversial statement), leveling is a breeze and a ton of fun. With barely any downtime and usually multiple mobs at once, I tear through content on my formerly boring, previously mana-challenged paladin. Also, when I have to make sudden AFKs due to my main job of taking care of The Spawn, I rarely come back to a dead Blood Elf. (Though I run the risk of being run off cliffs ever since I taught her how to run around in game. "Oops!", she says.) And once you get to the endgame, the world is your oyster. You'll be wanted as either a tank or a healer by everyone and be favored for (though not guaranteed) DPS spots as Retribution.
When making your decision as to what class to play, think about what role you want to fill when you are ready to participate in the harder group activities. Regardless of how you like to play, you are more likely to get into PuGs and scheduled raids if you are speced in a group-friendly way. So if you are unwilling to play certain roles, choose a class accordingly. Are you against both healing and tanking? Then pick a Hunter or other class that is completely unable to do either. Are you willing to tank, but find playing the whack-a-mole heal game a chore? Then choose a Warrior or Death Knight. But if you are happy to be flexible until you are able to get into a group that allows you to play your favorite spec, then a Paladin or Druid is for you. Taking either class to the endgame will allow you more opportunities and faster grouping than any of the other classes. And for the first few encounters, you will probably want to try healing. Groups are much more likely to be lenient on your mistakes (which you will definitely make) and poor gear if you are a healer, more than any other group role.
When it comes right down to it, no one can tell you what your favorite classes are to play. So if you pick a class that is tougher to level, but you enjoy it more then you have made the right decision. If you are torn like me, however, the above guidelines should help. What did I decide? Well, like I said, I'm a proud altaholic, so I picked two. My Pally is working her way through Outland and my Druid is thoroughly enjoying the quests in Northrend. My guild leader has promised me a healing spot in the second string 10 man raids once I hit 80. Of course, the fact that I'm married to him may have biased his decision a bit. But the healing gap helped too. Anyway, I'm off to play with a rejuvenated sense of purpose after my (kinda) decision. May you have as much fun as I'm having.
Filed under: Druid, Death Knight, Classes, Warrior, Warlock, Shaman, Rogue, Priest, Paladin, Mage, Hunter, WoW, Casually, Leveling, Analysis / Opinion






Reader Comments (Page 1 of 6)
windwind Jun 3rd 2009 4:10PM
I recommend a shaman, druid, or paladin. So many options and so little time!
309blank Jun 4th 2009 7:47AM
hi, just wanted this to be at the top...
lvling a priest as shadow before vampiric touch is a horrible idea. instead i recommend a smite build with spirit tap which is more mana conserving and does more dps than a shadow build which is the more traditional lvling method...
for a little information about glyphs, builds etc. check out this thread on mmo-champ where the advantages and techniques for lvling as smite are laid out in more detail.
http://www.mmo-champion.com/index.php?topic=58781.0
lucasfryer.hms Jun 4th 2009 10:04AM
I can attest to the Smite priest build as I'm leveling one now. In some cases if you crit Holy Fire as well as smit you can just about two shot mobs at your own level, it's pretty powerful. I've run into a few priests playing straight shadow builds at my level (20's) and they do significantly less damage than I do.
Do yourself a favor: roll smite until the 40's. It's awesome!
jaenicoll Jun 4th 2009 3:59PM
Not sure about Shammy and Druid but agree with you about the easiest/quickest to level being Paladin (once past level 10). I also think Deathknight, Warlock and Hunter can be as fast.
However, since DKs and Pallys are so OP, have been for awhile and look like they will continue to be for the rest of WotLK I think choosing either of them could be double edged. Sure they are easy to level and are OP but they are also extremely popular and likely to remain so and the competition for getting into PuG Heroics or PuG Naxx might be tough for a causal.
saxnbass Jun 3rd 2009 4:11PM
Hunters are without a doubt the easiest to level. At end game they also do some pretty good DPS.
Warlocks as well, and there aren't too many of those running around.
M Jun 4th 2009 7:47AM
Having played a Rogue, Hunter, and a DK to 80 (in that order), I definitely have to say that the DK is hands-down the best solo class. Pick a blood spec that has some avoidance and mitigation, as well as increased self-healing, and there is no downtime to heal AND no loss of dps while you sit in Aspect of the Viper to regain mana.
There were only four or five group elites that I asked a priest friend to help me with from 55 to 80; the rest were easily soloable at the level you're supposed to kill them.
Arawn Jun 4th 2009 9:32AM
The one major problem with Hunter is when moving from soloing to endgame for the first time, you have to completely relearn your class. Things you can get away with when mucking about while solo will get your party wiped in a raid. While that is true for most classes, it seemed to me as something hunters especially had an issue with.
Roboticus Jun 4th 2009 10:18AM
I've gotta agree with M on the DK comment. When I leveled my 80 DK, I made the choice that I would never group for any quest, but still must complete every group quest. I have now finished Northrend Loremaster and all the group quests, every single one of them solo. Blood-tanking spec is truly overpowered. The only hard one was fighting Aurugal in Grizzly Hills becuase he would MC me, attack my bloodworms, then bug out and reset the fight. For this spec, I had to use my secondary DPS spec (unholy) without using my pet.
Luinel Jun 5th 2009 7:31AM
If you haven't played a hunter past lvl 11, you pretty much haven't played a hunter at all. You can't even get a pet until lvl 10, so you spend most of your time in melee range, which isn't what a hunter is about at all. And pet taking the most damage? Ludicrous, or at least it was when i lvled my hunter, since last i checked you're constantly pulling agro off the pet. i still have this problem with my bear, i thought thunderstomp supposedly enable a pet to tank a party (i've read impressive things to that effect), yet even with misdirect i pull agro off my pet with one shot. i do agree that playing a hunter is pretty complicated once you reach a certain level.
Alanid Jun 3rd 2009 4:11PM
gotta say paladin is so much easier to level now than it was in vanilla WoW.
I'd say druid, hunter, DK, and pala. Take your pick, they're all fun!
ZakuraX Jun 3rd 2009 4:54PM
Hunters are not the easiest to lvl if you ask me.
They are beaten by two other classes.
Warlock and DKs.
Warlock is just doting and then moving on.
When you are above lvl 60 you can pull 5-20 people, put on your shiny armor (Demon form), use immolation aura and then they are dead.
DK got a nice health regen with their death strike. THey also wear plate and can pretty much solo any group quest. (Some group quests the hunter pet just doesn't cut it)
I think paladin is extremly fun to play. As well as hunters and warlocks.
I have tried to lvl as ret pala, but it was extremly boring so I switched to prot. You need a little better gear to lvl as efficent with prot as ret, but it was not that hard.
Paladin healing is easy mode. Healbot makes it even easier.
The only class that is easier to heal with has to be druid. At least for instances. (A friend of mine used some HoTs on me, went to the bathroom for 2 min without me losing any health)
Hunter is fun to play, but it is recommended that you do some instances as you go along.
The most important thing to learn before doing high lvl instances is pet managedment.
Pets can sometimes have a very large aggro radius. But other times they can walk through a mob without it noticing. (A example of this was when I did SL normal back in the TBC days :P Stood at the entrance of the chamber where the first boss is and suddenly all the mobs there targetted my pet.(That was a bug ofc))
But there is a lot of noob hunters out there.
Hunter might be one of the easiest classes to play, but that does not mean that you master it.
But of course; all the classes have their requirment. You might like to spam buttons, or just chill.
(You can manage to spam buttons no matter what class you play if you really want to)
So when you look at the play style you should also think about what you think suites you. What do you want to play. I would recomend any of the "So you wanna be" RP articles here at WoW.com.
Very nice article btw. Does a nice sum up on most of the classes.
Ahoni Jun 4th 2009 12:23PM
From my experience ...
Hunter: so easy a gold farmer can do it. Very powerful, lots of crafty tricks you can learn to make it easier/faster/better. Can be a terrific DPS class at 80. You must learn to control your pet.
Warlock: almost as easy as a hunter. More powerful in the 65+ range. Leveling as SL/Fel Guard I was able to grind non-stop to 80, and could solo all group quests (excepting the arenas) all the way to 80. Can be a terrific DPS class at 80. You must learn to control your pet.
Druid: Starts slow. Can heal yourself. Becomes a lot of fun when you get cat form at 20. Really gets going around level 30 and is a breeze (as feral) after that. Can be a tank, healer, spell casting or melee DPS at 80. More options than any other class.
Paladin: dreadfully slow until 20. Seriously, until 20, you have auto-attack, and judgment. That is your entire offensive arsenal. At 20, you get some additional toys to play with, and it starts to become easy. Self healing, immunity bubbles, mana and health regen abilities make it a great class to solo with. Can be a tank, healer, or melee DPS at 80. Lots of options.
Mage: starts slow. Lots of downtime to drink, but you make your own food/water. Great crowd control/AoE abilities. Frost AoE builds can do some serious AoE grinding at times, though nowhere nearly as good as it used to be. Can be terrific DPS at 80. Plus, you bring free food/water and a portal home. Everybody loves you for that :)
Death Knight: Lots of fun to play. Blizzard did a great job with the starting area introducing you to your abilities a little at a time. All three trees are viable to leveling. Personally using Unholy for its wicked DPS. Can tank or DPS at 80, but everybody and their sister rolled one.
Warrior, Rogue, Shammy and priest I never made ti past 35ish.
dreadpiraterose Jun 3rd 2009 4:14PM
At this point I've dabbled in a lot of the classes as alts. I definitely think Hunters and DKs are super easy to play casually and level solo. My main is a mage, and I'm so glad my boyfriend leveled his druid with me, or I'd have never made it to 80 with her.
jmjm Jun 3rd 2009 6:10PM
Druid alt ftw! Pallies are good too if you're not sure what role you'll end up liking and playing in raids and instances.
Haeranu Jun 3rd 2009 4:28PM
My hunter was my easiest to level. Make a draenei and have racial + pet heal ftw!
AyaJulia Jun 3rd 2009 4:18PM
Ret Paladin really is staggeringly easy to level these days. I've got one coming up through Northrend (whenever I get back around to her) and honestly, Outland pretty much fell over and died at my feet, pleading with me not to do bad things to them anymore. It almost feels like cheating.
jyorore Jun 4th 2009 8:56AM
Yea I'm leveling my pally now because I need something that can easily and quickly farm my mats for my other alts, and crusader aura is perfect for that. I'm still only in the early 30's though so my rotation consists of "Walk up to the mob. Right click. Alt tab." Heirlooms are OP on pallies btw, I 4 shot things my level, and I was 1-2shoting them up until around 20.
WTB more buttons to push, ah well, pally healing looks interesting anyways, I think I'm gonna do that.
Angus Jun 4th 2009 10:22AM
"WTB more buttons to push, ah well, pally healing looks interesting anyways, I think I'm gonna do that."
I had to laugh at that. You won't see very many more buttons.
Shield the tank, beacon the off tank, Holy Shock, Flash until a big spike is coming, holy light. Rinse repeat. Not a lot of buttons. Somewhat interesting, just not a lot of options.
MightyMuffin Jun 3rd 2009 4:19PM
I'd say druid just because going kitty is so cool, plus with new models, it'll be fun. However, you have so many choices you might have a hard time deciding. If you like trying a lot of things out, go druid. If you like setting your sites on one thing and not switching, still go druid if you get the notion.
However, above all, if you get to the point that the class you play isn't fun...stop and try again, or find out why you are bored and spark a new interest in it. In truth, doing a little research before picking your class will help you see if the playstyle matches how you are. If you are into mashing buttons and being up close a personal...warrior tank in my opinion. If you are cold and calculated about every move you make, and every action you react with lightning speed...any healing class. Just have fun with the game, but don't let the game have fun with you. XD
Robert M Jun 3rd 2009 4:22PM
IT'S GOTTA BE A DRUID!
Yes, paladins offer the same versatility in endgame, but as someone with an 80 resto/balance druid and an 80 prot/ret pally, I can't imagine healing on my paladin. If you want a complete arsenal of healing spells (since healers are still able to be "niched") and the ability to tank (since Blizzard tells us all tanks are created equal), you have to play the druid.
The pures just don't offer the versatility the hybrids do and who is more versatile that a druid?