WoW, Casually: Rating the classes for casuals

Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.
Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?
In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.
In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.
Rogue: Sneaking past mobs you don't want to mess with and stunning your enemies so they can't fight back make the Rogue a fun character to solo. They are extremely gear dependent, however, and self-healing is limited to profession-related skills. While rogues make a fight go quickly, there are many of them and you'll have a hard time finding groups while leveling and in the endgame. (Edited to add note: Many readers have pointed out that there aren't as many rogues as there used to be. Perhaps there are more leveling on PvP servers. Ganking me. Like just now. Regardless, there are many DPS classes vying for group spots and rogues still have a harder time finding groups than all tanks, healers and DPS classes who can also heal as necessary.)
Warlock: Warlocks are extremely easy to solo. They have pets, they have self-heals and they have nasty damage. Their spells make downtime pretty non-existent and they can often solo group quests. A skilled Warlock can find groups at max level, but they are not in high demand at this time.
Warrior: Warriors have become much more fun to solo, but are still hampered by a lack of class specific self-heals and therefore require some downtime. If you do make it to the endgame, however, you will find that tanks are in high demand and that a skilled DPS Warrior can also get work.
Shaman: Leveling a Shaman is not difficult. You can blast, melee and heal. If you want to hang out with the big boys in the endgame, however, expect to keep one of your specs Resto, because non-healing Shamans just aren't in very high demand.
Priest: It takes a while to pick up speed when leveling a Priest without a lot of grouping. Shadow Priest soloing is the fastest and gets much easier when you get Shadowform. If you take one to the endgame, you'll be the belle of the ball. They'll want you for your heals and Shadow Priests can even get spots in raids these days.
Mage: Mages are definitely soloable and are very fun to play, but they tend to have a lot of down time for healing and mana regeneration. With no non-profession-related self-heals and nothing but comfy clothes to wear, you really need to be on your toes with your spells and abilities to battle alone. To partially make up for your downtime, your travel time is greatly reduced by the ability to teleport to major cities any time you like (as soon as you're high enough in level, of course). In groups, Mages are in demand for their DPS and crowd control. Don't discount the utility spells as well. The buffs, food and drink and making convenient portals at the end are all highly valued by groupies.
Druid: I've been playing a Druid since open beta. I love the class and have Night Elf droods abandoned across multiple servers -- once I went Horde, I never rarely go back. Druids are great for soloing as either Balance or Feral spec and are usually welcome in any group while leveling. Because of their multiple forms, Druids rarely get boring and make traveling speedy even at low levels. Druids are also extremely versatile at max level. Groups will want you as a healer, tank or DPS. The only drawback to playing a Druid is that they are not easy to just pick up and play (unlike DKs and Pallies). You really need to learn the nuances of all of your options and it can be hard to go back to after a long absence from the game or playing another class. Many don't consider this a negative thing about the class, however, and enjoy the extra brainpower involved in playing.
Death Knight: Death Knights are cake to solo. Not only do they start at level 55, but they are practically indestructible and mow through mobs speedily. They pair up nicely with any other class for those lucky enough to have a quest buddy. DKs also rock the endgame. They make great tanks and are awesome melee DPS. Their main drawback is that they are a dime a dozen. Once you make it to max level, you'll find many others like you competing for instance and raid spots both in your guild and in PuGs. I highly recommend a DK to every casual player as an alt, but you may find getting groups too time consuming for your busy schedule.
Hunter: The Hunter is one of two classes that I have never played past level 11. It's just not my bag. They are, however, arguably the easiest class to solo. The fact that they have no non-profession-related healing abilities is countered by the fact that their pets take most of the damage and the mobs drop quickly due to massive DPS. Hunters are so easy to solo that they tend to be the class of choice for gold-farmers (do they exist anymore or do they just hack and steal now?) as well as children and players new to MMOs. Because their damage dealing skills are so powerful, they are definitely wanted in the endgame. But you have to have the spec, gear and skills to be able to function in groups and raids and 80 levels of soloing isn't going to get you these. Expect to have to work hard on your gear and grouping skills before being invited to the good PvE group activities.
Paladin: Before Blizzard "fixed" Retribution, leveling a Paladin was easy, but kinda boring and with a lot of downtime for mana regeneration. Now that Ret Pallies are OP (which I think is pretty much an uncontroversial statement), leveling is a breeze and a ton of fun. With barely any downtime and usually multiple mobs at once, I tear through content on my formerly boring, previously mana-challenged paladin. Also, when I have to make sudden AFKs due to my main job of taking care of The Spawn, I rarely come back to a dead Blood Elf. (Though I run the risk of being run off cliffs ever since I taught her how to run around in game. "Oops!", she says.) And once you get to the endgame, the world is your oyster. You'll be wanted as either a tank or a healer by everyone and be favored for (though not guaranteed) DPS spots as Retribution.
When making your decision as to what class to play, think about what role you want to fill when you are ready to participate in the harder group activities. Regardless of how you like to play, you are more likely to get into PuGs and scheduled raids if you are speced in a group-friendly way. So if you are unwilling to play certain roles, choose a class accordingly. Are you against both healing and tanking? Then pick a Hunter or other class that is completely unable to do either. Are you willing to tank, but find playing the whack-a-mole heal game a chore? Then choose a Warrior or Death Knight. But if you are happy to be flexible until you are able to get into a group that allows you to play your favorite spec, then a Paladin or Druid is for you. Taking either class to the endgame will allow you more opportunities and faster grouping than any of the other classes. And for the first few encounters, you will probably want to try healing. Groups are much more likely to be lenient on your mistakes (which you will definitely make) and poor gear if you are a healer, more than any other group role.
When it comes right down to it, no one can tell you what your favorite classes are to play. So if you pick a class that is tougher to level, but you enjoy it more then you have made the right decision. If you are torn like me, however, the above guidelines should help. What did I decide? Well, like I said, I'm a proud altaholic, so I picked two. My Pally is working her way through Outland and my Druid is thoroughly enjoying the quests in Northrend. My guild leader has promised me a healing spot in the second string 10 man raids once I hit 80. Of course, the fact that I'm married to him may have biased his decision a bit. But the healing gap helped too. Anyway, I'm off to play with a rejuvenated sense of purpose after my (kinda) decision. May you have as much fun as I'm having.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Leveling, Classes, Death Knight, WoW, Casually
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Reader Comments (Page 3 of 6)
Sindella Jun 3rd 2009 4:40PM
Mages can heal themselves with Glyph of Evocation.
BM Hunters have Spirit Bond, which is not that great but it helps.
Wither Jun 3rd 2009 6:55PM
Glyph of evocation is on a 4 minute cooldown and is really for PvP (otherwise you just eat and drink your conjured food out of combat), although it's available at lvl 25, it is very expensive and not something you would think of buying until later in the game.
It shouldn't factor in a decision about what class to play.
Sinthar Jun 4th 2009 7:56AM
@ Wither
The glyph of evocation is useful for those pulls where you get more than you can handle, if you can nova or stun or even use the terrain and jump down so the mob runs round you can get back an appreicable ammount of health and mana quickly - enabling you to solo some elites that would be impossible by other means. (Remember mages are meant to THINK their way, not just power though every situation as some classes try to ) Evocation IS on a 4 min cd, however it can be talented down considerably, making glyphed evocation a useful tool for both reducing down time, or in combat healing (its much quicker than say bandaging) with mana back too. Mana gems are nice too for in combat mana.
I agree a glyph shouldnt effect the class you play, but if you DO chose a mage its certainly something to keep in mind. (Frost spec glyphed can always be altered for PVP later on a 2nd spec, so the cost is not an issue either.) Also if you are planning to do BG it is massively useful for the lvl 29+ twinks.
Naix Jun 3rd 2009 4:40PM
"Rogue: Sneaking past mobs...you'll have a hard time finding groups while leveling and in the endgame."
Umm there are even less rogues played now than warlocks. In fact the Rogue class is the least played class in the game right now.
"Warlock: Warlocks are extremely easy to solo...but they are not in high demand at this time."
You forgot to mention warlocks are free HK in pvp, come in about 5th on raid dps, health stone vendor, keeping ss's up, and are summoning stone taxis for other lazy players.
"Shaman: Leveling a Shaman is not difficult. "
Cause they are OP.
Bananacup Jun 3rd 2009 4:55PM
HAHAHA.. Shamans are OP.
Classic.
Shamans haven't been OP since Pre-BC. My guess is you just got smashed by a good shaman or two even though they're craptastic to play in PVP and blame it on "class OP".
johnk Jun 4th 2009 11:05AM
If Shaman are so OP, why aren't there a ton of them like Ret Pallys and DKs? Perhaps it's because you may not know what you're talking about?
Naix Jun 4th 2009 9:50AM
You sound as if you play a Shaman.
Naix Jun 4th 2009 12:18PM
There are a ton of them. Have you seen the numbers?
KilgoreTrout XL Jun 3rd 2009 4:47PM
Human Rogue on Kilrogg:
I have absolutely zero trouble getting into raids. Maybe that first statement is generally correct, it just struck me as the total opposite of my experience.
KilgoreTrout XL Jun 3rd 2009 4:52PM
Oops, forgot to say "I strongly encourage anyone to level a rogue." They're great fun to play.
Even better, we're stupidly OP in PvE at the moment, so you get invites pretty quickly, and Naxx has piles and piles of gear for us. Most people can stroll through there now too, so getting in a raid will not be a problem.
Finally, if that wasn't enough, spinnyfist (CG) is the coolest-looking weap in the game, IMO.
So, there's lots of reasons. Just stay the f*ck away from redridge.
Stephen Jun 4th 2009 2:31PM
Except it's not that much fun leveling a rogue, especially at lower levels where a single add pretty much means death.
Rogue was definitely the roughest leveling experience of any of the classes, even more so than priest or mage. I give props to those who make it to level 80.
Paladin, Death Knight, Hunter & Warlock are the easiest, in my opinion.
After that I'd suggest Druid, Shaman, & Warrior as decent to level. They can take a good beating if you get adds, but are more dependent on gear than the easier classes & have some downtime issues.
Mage, Priest & Rogue are rather tough to level. They're not very durable against higher level mobs, require extra downtime between pulls & struggle with adds unless they are careful with CC or kiting.
Aeryk Jun 3rd 2009 4:53PM
Id have to say the most utilitarian class would have to be druid...they can fill every role in the game...
need a tank? go feral bear
heals? go resto
melee DPS? go feral cat
range DPS? go moonkin
And now with dual specs you can easilly switch back and forth between your favorite soloing and group specs.
Drew Jun 3rd 2009 4:54PM
Yeah, about the rogues being plentiful thing... I dunno about other servers, but on Drenden, a horde or alliance rogue is very hard to come by at the moment. Some raiding guilds are having a harder time finding rogues than they are tanks and healers.
Malkavos Jun 3rd 2009 5:16PM
Other people have mentioned this as well, and it's true.
I'm one of the rogues who recently made myself scarce. I enjoyed being great as far as raid DPS goes, but most of my playtime is spent gathering, doing dailies, and trying to solo old content. For those purposes, my rogue was horribly inadequate. We just take too much damage and have no healing. You can solo things by popping every cooldown, but classes like Death Knights and Pallys can do so much more, and still compete as far as raid DPS goes.
I leveled a paladin AND a death knight, and have enjoyed both of them. The mounted speed increase is the thing that really keeps me with those two classes now, since my rogue feels incredibly slow by comparison. I think it just took me some time to realize how much I valued soloability, and since rogue was my only experience up to that point, I never knew any differently. Now, even though I play the flavor of the month, I'm having more fun with the game. I don't get to show off my shiny Sinister Revenge, but I guess that's what Armory is for.
Jon Do Jun 3rd 2009 4:56PM
I'm actually more interested in "leveling" my level 80 main's Achievements than in leveling an alt, since I've already seen just about everything there is to see in leveling content (much of it multiple times). And with my 80 in raid gear I can solo instances that I missed before, while an alt would have to get a run-through since there are no lower-level instance groups on my server anymore (especially in old Azeroth).
Shealtiel Jun 3rd 2009 4:58PM
I am a bit of an altoholic myself, but I was fortunate enough to find my perfect class the first time, a Druid. Part of the joy of being a Druid, at least for those interested in a change of pace, is that is the ONLY class in the game that can fulfill all FOUR major roles: Tanking (Feral Bear), Melee DPS (Feral Cat), Ranged DPS (Balance) and Healing (Restoration). With a change of spec and gear, you've suddenly got a drastically differently playstyle.
I've also been a big fan of my Paladin. It combines a lot of the things I like about my Druid (DPS, survivability, and healing), but packages them in a single form. In the end, I felt like my Paladin was barreling over the world instead of interacting with it, though, to a certain extent.
For those who meet the level requirement, however, I must wholeheartedly recommend a Death Knight. Starting at 55 is fantastic, but you don't feel like you really missed out since you get such a great introductory experience in their starting zone. Once they hit Outland, they are more geared than anything else, and can tackle almost everything with ease. Plus, the mechanics of the class are just fun--especially if you've spent time with the older classes.
In the end, I still love my Druid. I suspect he will always be my favorite. As an altaholic at heart, I will always take time away for my other toons, but I always come back to my Druid. I just can't go that long without shapeshifting, I guess. =)
Aedilhild Jun 3rd 2009 4:59PM
Based on my own experience:
Retribution Paladin. Well-geared, leveling is steady and allows for a fair margin of error and unintended aggro. What damage can't be absorbed can be ameloriated through healing. Warhorses and chargers turn heads.
Protection Warrior. Longer combat duration is an even tradeoff for uncanny staying power. With judicious use of cooldowns, completing group quests, downing elites and taking on half a dozen comparable-level mobs are possible throughout the game.
Mage. Challenging at lower levels, and I have corroboration. (http://www.wow.com/2008/05/31/arcane-brilliance-leveling-your-mage-1-20/)
Druid. Offers a wide variety of play styles -- and not only particular to talent spec. Casters can utilize their complement's techniques, and even go feral in a tight spot; while bears or cats have the privilege of topping off health between acts of savagery.
Zanathos Jun 3rd 2009 5:04PM
Some of the more obvious errors:
Shamans can be a pain to level at low levels, though they do get water shield early now. They are still one of the least played classes and while resto is always wanted, enhancement and elemental will not have significant problems getting groups, heroism + totem buffs = invites.
There is no longer a large number of rogues, which means they have a much easier time getting into groups than they traditionally have. Three out of 4 tanks would rather take a rogue over a plate DPS for obvious reasons. I've seen 25 man VOA pugs formed without a single shaman or rogue. When those classes show up, they often have an easier time getting an invite than the 7ths DPS DK looking for a group. You want a balanced group/raid for loot distribution.
Your almost self masturbatory praise of the skill it takes to play druids was hilarious.
Nothing really wrong with the hunter entry, other than "But you have to have the spec, gear and skills to be able to function in groups and raids and 80 levels of soloing isn't going to get you these. Expect to have to work hard on your gear and grouping skills before being invited to the good PvE group activities." This isn't wrong per se, but it belongs on the top or bottom of the article, because that applies to EVERY CLASS.
Paladins similarly are slow to level till mid level ranges, not gaining their mana regen until the 40s, and not even gaining a second attack till the 50s (assuming you're leveling ret). 50 levels of mostly autoattacking is still pretty boring. Surprisingly, despite the whining on general forums, not everyone ever thinks that paladins are completely overpowered. They hit a raid dps ceiling before most classes, and arenas are surprisingly not entirely made up of paladins. Now you could have said something along the lines of "lots of people think ret is OP" or "paladins are one of those classes where balance is debated" and that would be fine. Universal agreement that paladins are unstoppable juggernauts? Not so much. There's also enough ret paladins around that a ret player can expect to run into trouble finding groups (though not as much as a DPS DK).
I suspect that Wow, Casually doesn't have very high standards as far as columns here go, as it's written for casuals and therefore presumably disposable. But if you're going to publish a guide on the classes, at least make an effort to appear like you're not biased. Note that I don't even expect you not to be biased. Just not so moronically open about it.
Robin Torres Jun 3rd 2009 5:10PM
http://www.youtube.com/watch?v=LuGSx-2UGjo
Shealtiel Jun 8th 2009 5:20PM
Please remember that criticism can be constructive without being condescending. I fear you have failed on both counts.
That said, your point about the balance of a group for loot distribution is quite valid. Even in the pick-up-groups of the casual leveling experience, you are likely to want some measure of balance. When you have only one hour of playtime, your Warrior tank don't necessarily want to lose the roll on that Plate DPS gear to the Retribution Paladin.
However, I do think the situation is far more more applicable to end-game than the intended audience of a column entitled "WoW, Casually." Anything you might gain in a low-level 5-man is likely replaced in a few levels anyway. =)