Blood Pact: Return to the depths of the third tree!

It's no secret that I haven't exactly been in a PvE mood lately. I don't know what it is, but every year around this time I just...lose all motivation to progress. I've come to accept it as the natural cycle of my WoW-life, but lately I've been thinking I want to get back into it. I'm not ravenously trolling Dalaran looking for a raid, but I've been doing some heroic pugs to dust the rust off of my shadowbolting finger.
Frustratingly, though, I've been having an exceptionally difficult time getting back into Affliction. Not only does the rotation and casting style fail to engage me, but it feels like far too much of a struggle to dish out DPS. Back during that golden age between patch 3.0 and patch 3.1, Affliction was a zen thing for me. My rotation was so deeply ingrained that typical spell casting was handled by my subconscious mind. My fingers seemed to move on their own! Post 3.1, Affliction seems to have been made so user friendly that I keep stumbling whenever I try to do something. Like switching from Windows 3.1 to Vista overnight.
The most reasonable course of action, I concluded, was to revisit the first instructions given to me by my Jedi teacher. I needed to unlearn what I had learned, by switching to a completely different spec. So without further ado, welcome to Project Respec: Post 3.1. As clever readers probably divined from the title of this post, the subject this week is Destruction!
I've always felt a special kinship with the Destruction tree. My very first talent point went into the it, as did all my subsequent talent points until about level 56 or so when I decided to respec Affliction on the advice of a friend. Obviously I enjoyed Affliction enough to stick with it, but I always missed the raw power I felt when I was a Destro 'lock. If Affliction is the "face melting" spec, then I'd say Destruction is the spec where you grab your enemies face, tear it off, and feed it to him. There's very little eloquence to it--only brutality.
For this project, I decided to go 100% by the book, essentially copy-pasting everything from Elitist Jerks. The spec was pretty much the way I would have spent my points, though it did leave me far enough below the hit-cap that raids were out of the question for my tests. For glyphs, I used Incinerate, Conflagrate, and Immolate, which somewhat surprised me. I had been under the impression that Life Tap was all the rage for Destro 'locks. In fact, I have a skilled, Destro specced pal who corroborates that it's a DPS boost over Incinerate. Still, my intent was to spec cookie cutter, not try to improve cookie cutter. (Though of course I ran a few tests for my own benefit. I can't honestly say I noticed a difference between the two that was big enough to stress over.)
Once I had my spec and my glyphs all ready, my stats came out to:
HP: 18,574
Mana: 15,951
Spell Power: 1990
Haste: 489 (14.91%) (Improved by both statfood, and Spellstone.)
Crit: 21.10%
Hit: Capped for heroics.
Not wanting to pull a muscle on my first day back 'into it,' I headed off to a training dummy to do some stretching, which in this metaphor means 'practicing the rotation.' Curse of Doom > Immolate > Conflagrate (proccing Backlash) > Chaos Bolt > Incinerate > Incinerate. Simple enough!
This rotation felt a lot smoother, and generally more enjoyable for me than Destruction did before 3.1 I do miss the way Destro used to feel like a balancing act between refreshing spells, and using cooldowns when they were up. At the same time, though, I always thought Molten Core forced a play style that just felt wrong for a Destro 'lock. Using dots to proc the debuff lacked the brutality of drowning your foes in an orange river of eldritch fire.
I also got frustrated enough with Conflagrate lag that I decided to start casting an Incinerate or a Life Tap between Immolate and Conflagrate. It seems to take a full two seconds or so for Conflagrate to become available after I cast Immolate, and I'm just not willing to stand inert for that long.Overall, though, the rotation is an improvement over pre-3.1. It's more true to the spirit of Destruction.
Training dummies don't drop any loot though, so once I was able to reliably pull 2.8k damage on the dummies, I set out to find a heroic group. Not that the gear found in heroics is a step up from no gear at all, but at least the encounters are a tad more engaging. Unfortunately, LFG has had slim pickings every time I've managed to pull myself away from my coursework in the last week, but I did manage to get into a few groups. Albeit they were bad groups, populated by people who still retain the necessary skill that it takes to wipe in a Lich King heroic, but that just means I would have more time to DPS bosses, right?
Not so much. First piece of advice I've got for Destro locks is that if you're in anything short of a raid, don't bother with Curse of Doom. Cast Curse of Agony, or cast nothing at all. Either one would would be a DPS boost. I've yet to do a single boss since speccing Destro that has actually survived long enough for Curse of Doom to proc. Closest I got was when it got down to 1 second remaining on Mal'Ganis--but he had already been "dead" for a few seconds by that point.
The damage is nice though. Like, really nice. 3k or higher on almost any boss fight I attempted--even when I experienced atrocious luck. The first boss in Utgarde Keep must have played a hunter before Wrath came out, because he was chain trapping me like I was Dorothea Millstipe. But I still managed to Chaos Bolt him into oblivion.
And of course, as with any spec that has Emberstorm AoE pulls are a breeze. I remember when I was leveling up, complaining about how terrible Warlock AoE was, and once I got to 70, Seed of Corruption was more like "Puller of Aggro" unless you had a Paladin tanking for you. Now, though, I can just absent mindedly lay down Rain of Fire every few seconds and perform excellently on the damage meters without breaking a sweat. Every time I do it, I have to double check my DPS, because it just doesn't seem possible that something so easy could be so successful! It's like I'm playing a Death Knight all of the sudden.
Once I had all the instancing data I needed, it struck me that less group-minded Warlocks might appreciate information on soloing. So I headed off to Icecrown, found some high level non-elites, and started farming them for cloth.
After a few minutes of scrambling around on the floor, I managed to find my jaw and return my attention to effortlessly slaughtering everything in my path. I realize I've made an unusual amount of references to Burning Crusade already in this post, but I honestly felt like I was on the Isle of Quel'Danas, playing the one-button Destruction that made Warlocks so infamous, that Mages still hate us. Back then all you had to do was stand at max distance from a mob, and spam the shadow bolt button. If anything managed to run into melee range with you, they'd be lucky to hit you once before they dropped dead.
Well, using 3.1 Destro, my foes never once managed to get into melee range with me. If I started at max range, opened with Immolate, followed that with Conflagerate (which dazes targets thanks to Aftermath), and finished up with a Chaos Bolt, my targets almost never made it further than half-way to me!
In closing, there's really only one thing that needs to be said: I'm not going back to Affliction. At least, not right now. I love my home tree, but after the perfection of 3.0's Affliction, I just can't seem to enjoy the Affliction of 3.1. Destruction offers high damage output, good utility via replenishment, and a rotation that has managed to engage and entertain me despite being relatively simple.
Plus it makes this old man feel like he's level 22 again!
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 4)
Cramez Jun 4th 2009 2:19PM
I've done the same thing since Patch 3.1, by switching from Affliction to Destro. I was wondering, though, if all you Destro Locks waited for the Conflag lag, or simply cast something else in between. I've been casting corruption or CoD in between for that very first conflag when no immolate was up.
Suweero Jun 4th 2009 2:35PM
i havn't noticed that big of a lag when i cast immo to go to conflag. I'd say its a little bit less then 0.5 seconds for me. might depend on server? one thing i have found thats odd is after a while my conflag button will stay active regardless if immo is up or not. This usually happens after a few rounds of the rotation and it does away with the immo to conflag lag.
i started off affliction, switched to demo for 70 - 80 and specced destro after 3.1. I think demo is the way to go for questing as once you get the felguard its quite beastly and is a money tank. Affliction is good as well but with the voidwalker nerf a little while back he is kind of weak now a days, but it is efficient to be able to dot like 3 or 4 mobs and then fear and run around like a chicken with your head cut off while they slowly drain down and your voidy holds aggro.
Darkmercy Jun 4th 2009 4:28PM
There are a lot of opinions out there on the beginning of the destro rotation out there, but as someone that has raided destro from the day 3.0 dropped, this is what seems to work best for me:
Curse first, give the tank a sec to dump some aggro, they'll need it
Immolate
Chaos Bolt, with a low cast time, it receives less from backdraft than incinerate, will also be up right before immolate ticks off
Conflagrate, some people have server lag, some don't, for me fluidity is important
Incinerates and begin your priority rotation
Another big thing for improving your dps is making sure you don't clip immolate, if you have to, use the end of your immolate to do maintenance activities like lifetapping or recursing before reapplying immolate.
Destro FTW!
macster Jun 4th 2009 3:58PM
I find my Conflag lag's never *quite* enough to cast anything else, but it's enough to throw off any rhythm I've got going. It's damn annoying.
Natsumi Jun 4th 2009 10:53PM
My rotation is usually:
Immolate>Chaos Bolt>Conflagrate>Incinerate>Incinerate>Incinerate repeat as needed. For bosses I usually toss up Curse of Elements. I'm nowhere near hit capped for raids (I think I'm at like 7.3% total +hit) but I still manage to pull well over 3k DPS in ilvl 200 gear.
I don't even use Corruption anymore, unless I need to turn my DPS from the boss to adds (like the Gluth fight). When you can crit for 9k+ with Incinerate (13k+ for Chaos Bolt) the pitiful damage from Corruption is a waste of a GCD imo.
Naix Jun 4th 2009 2:22PM
I could not agree more. The affliction warlock is dead in a bursty world. Now if Blizzard would work on improving fear or giving warlocks a real cc/escape then we may have something.
plopp Jun 4th 2009 2:24PM
As deep destro without master conjuror you would use a Firestone over a Spellstone. The minor amount of haste doesn't make up for the loss of additional direct damage you get from a Firestone.
tomato Jun 4th 2009 2:26PM
I love your articles, Nick. They just ooze of intelligence and high level wit. For some reason, I can hear you narrate the article in British accented documentary style. Heh. =)
ukandrion Jun 4th 2009 2:38PM
Thats because most warlocks tend to have a higher IQ than most of these blubbering mages or two-hander swinging barbarians that most know as warriors.
Freak Mojo Jun 4th 2009 2:26PM
I'm a level 52 demo lock. Is it worth it to respec Affliction at any point? Or even Destruction?
I pretty much just PvE content, mostly solo, and some PvP battlegrounds for goofs... no raiding either.
I'd be interested to see which tree is the better way to go.
Josh Bashara Jun 4th 2009 2:40PM
In my opinion, warlocks should spec mostly into Demonology for leveling, with a few other points in Affliction (up to Siphon Life).
Ideally, when you get to lvl 71, you should spec SL/SL Felguard (Siphon Life/Soul Link with a Felguard), and that spec blows ANY OTHER SPEC OUT OF THE WATER when it comes to leveling and grinding. You're tough as hell, and you and your Felguard can take on 4-6 mobs at once, sometimes even up to 10.
It's the spec that the World's First Level 80 player used, and it's no coincidence. The spec is just a total monster, and it performs pretty well in Battlegrounds PvP too. And there's hardly any downtime. I never needed to eat or drink. But remember, to level with this spec effectively, you really have to take on at least 2 or 3 mobs at once, or else you're actually LOSING time. It's slow for single-target, because it only takes 150% of the time to kill 4 mobs as it does to kill 1 mob.
Freak Mojo Jun 4th 2009 2:54PM
Hey Josh... can you link me a spec for that please? That sounds crazy kick ass!!!
Josh Bashara Jun 4th 2009 3:24PM
Pretty much everything you need to know can be found on this website, where it was first postulated:
http://www.stratfu.com/strats/WarlockLevelingWotLK
Since then, the creator has reworked the guide a bit to keep up with patches, but the strategy remains the same. Keep in mind though, this guide specifically refers to the spec from the starting point of level 71, when it first becomes possible to spec into both the Felguard AND Siphon Life.
But if you're level 52, you can still work towards it in the mean time. My advice would be to stop in Affliction at Siphon Life, and spend the rest of all your points until you hit 71 speccing up Demonology until you get the Felguard.
I made you a talent build based on being level 52, and I think this is the way I would start it right now:
http://talent.mmo-champion.com/?warlock=235002003020301000000000000000322330113310000000000000000000000000000000000000000&glyph=230400060200&version=9889
Then start building up Demonology, as mentioned. But maybe there are a couple points here and there you can tweak a LITTLE bit, but I really wouldn't spend any more points in Affliction until after you get the Felguard. In the mean time, use your Voidwalker, and maybe Felhunter for PvP.
Last thing, you might consider switching one or two points into Nightfall; I think that's what I did, but I don't know if that was the "optimal" thing to do. I just liked instant Shadowbolts. ;)
Scyrge Jun 4th 2009 3:34PM
"Ideally, when you get to lvl 71, you should spec SL/SL Felguard (Siphon Life/Soul Link with a Felguard), and that spec blows ANY OTHER SPEC OUT OF THE WATER when it comes to leveling and grinding."
No...
While it is a very good leveling spec, and a bit more versatile than affliction, Aff (haunt / soul link) is hands down the best leveling spec. You can put up your two instant dots then find the next target and do the same. Continue this pattern to your hearts content, throwing out haunts when you feel you may be low on health. The heal from siphon life and haunt combined is more than enough to keep you up, with a few lifetaps to spare, and the damage from Corr, Coa, and your felhunter beating on the mob should be enough to kill anything your level. You don't have a pet tank the mobs; you do it yourself.
The only advantage I see speccing Felguard / SL over Haunt / SL is that the felguard/sl spec can handle group quests easier (not saying affliction can't handle them, just that demo can easier). But the speed at which aff blows through mobs with little to no downtime makes up for that.
lockanon Jun 4th 2009 3:38PM
The basic SL/SL spec is just 21/50/0.... you can kinda tweak it past there... but your goal is to get far enough into aff to grab your siphon life. Here's mine:
http://www.wowhead.com/?talent#IfxMr0zhoZ0GfhkA0ifsgu:ojwz0V
I just use this for soloing... not for raids.
Josh Bashara Jun 4th 2009 3:51PM
Scyrge Jun 4th 2009 3:34PM
"While it is a very good leveling spec, and a bit more versatile than affliction, Aff (haunt / soul link) is hands down the best leveling spec. [...]"
I dunno man, I have to respectfully disagree. I tried several builds before coming to SL/Felguard (including Haunt/SL) and I consistently found SL/Felguard to be faster, more self-sufficient and much more survivable (not to mention simpler, rotation-wise). By level 76 or so, I was literally taking on 8 or so mobs at a time, dotting them up, letting the Felguard grab as much aggro as he could and Cleave the hell out of them, and AoE with Shadowflame or Seed of Corruption.
I'll admit, I might have been clipping rotations when I tried Haunt spec, but that's just another reason why I liked SL/Felguard better--it's simpler to juggle all those mobs.
Plus, I leveled all the way to 80 without needing help from a single player throughout all the group quests with Elites. I was able to tank them all with the Felguard or VW, using health funnel and being careful to apply the dots slow and steady so as not to get aggro.
I'll meet you halfway and say that maybe both are equally effective in the hands of the average player. I just preferred SL/Felguard, because I was a frakin' unstoppable freight train plowing through mobs.
Josh Bashara Jun 4th 2009 2:30PM
I tried out a version of the spec you posted, modified for PvP over at ArenaJunkies. It's almost the same, but picking up Soul Link and Fel Dom instead of Improved Soul Leech and Empowered Imp.
So far, I'm not finding many benefits over the 41/30 and 40/31 specs I use for PvE, even in PvP. It's odd, because I can't really figure out exactly what I'm doing wrong. And that kinda makes me think that Blizzard is really following through with its claims of making all DPS class trees viable across the board, pretty much equal. (Although Meta/Ruin is still kinda situational).
I dunno. On one hand, I really like finally being able to "one shot" mobs (even though it's technically a three-shot; Immolate > Incinerate > Conflag). I've found that if you dont suffer from lag, you can pretty much pop Conflag and have it hit the mob at the same time Incinerate does. Most 12k HP mobs are toast in two global cooldowns. And that's pretty refreshing for a Warlock.
But like I said, when it comes to raiding, I'm really not seeing a ton of benefits over 41/30. In fact, until I find that I'm doing something wrong, I'd have to say that 41/30 is generally better.
As for PvP, deep destro seems to be performing pretty well, but it suffers in the survivability department, and there's kind of a confusion over which pet to use (I'm talking BGs, not Arena).
One thing I would suggest to ALL Warlocks is to dust off your Voidwalker in PvP now that Sacrifice has been re-worked. Yeah, the VW provides pretty much zero dps, but having a bubble every 60 seconds is pretty nice (saved me from a few rogues), and the VW's auto-attack can slow down casters and healers, or keep an enemy pet off you. Then there's Soul Link, where the VW gives you the most bang for your buck out of any of your demons.
I'm thinking that we'll start seeing more VW's in the BGs and Arenas, used very situationally.
PS - Good column, Nick.
Josh Bashara Jun 4th 2009 2:46PM
PSS - Everyone, keep hounding Blizzard for GREEN FEL FIRE for our destro spells! Who knows, maybe we'll finally get it. After all, tree-hugging Druids finally got their re-skins.
Yeng Jun 4th 2009 3:35PM
I push the Green fel fire issue whenever I can ;)
Moloko Jun 4th 2009 2:32PM
I leveled Demonology "back in the day". And kept that until I was told, "If you want to raid, you have to be Destruction!" So, I reluctantly sent my Felguard back to the twisting nether, turned in my soul link and dived deep into chaos. It was OK at first. My DPS did go up, but not significantly. However, since "they" said it was the only way, I gathered up my wool and followed. As time went on, and changes to Warlocks surfaced, I heard someone say that Demonology was viable in raids now. I did my research, and you could have heard me holler from the moon! So, I went back to my proverbial bread and butter, and haven't looked back since. And the best part is, not only do I enjoy playing my Warlock again, but I am consistantly in the top 3 DPS'ers... now if I could only get my Felguard to quit standing in Razorscale's fire, everything will be alright. :)