Insider Trader: Your guide to profession-specific buffs
Insider Trader is your inside line on making, selling, buying and using player-made products.The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them.
The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath.
To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice.
It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on.
In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish.
Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.
The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration.
Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!
Jewelcrafting: Rumors and Nerfs
Jewelcrafting is extremely popular right now in the raiding scene, and offers one of, if not the, best ways to make money. This "superiority" has been on the minds of the developers lately, as illustrated by the upcoming nerf to prismatic JC-only gems.
As Ghostcrawler put it, min-maxing is a valid and challenging way to play the game, but when it becomes less about making the most out of "subtle, perhaps small differences" and more about choosing something clearly labelled "Most Powerful" then "you're not being clever or insightful." You're just picking the obvious.
I mention this mainly because it indicates that Blizzard intends to bring this profession down a notch or two. This nerf may be enough to accomplish this, and it may not.
JC Perks
Let's get down to business. As a max-level Jewelcrafter, you can expect the following perks:
Until the nerf of patch 3.2, Jewelcrafters not only have more powerful, JC-only gems, these gems are also prismatic. You are allowed to equip three at any given time. These currently benefit you in the following ways:
- You can stack your best stats.
- In doing so, you can achieve your socket bonuses and Meta gem requirements.
- This makes Meta gem requirements essentially worthless. Blizzard implements these requirements (or, conversely, adds sup-par sockets to your gear) with the intention to force us to have some gems that are not ideal.
This JC mage would be able to put three Runed Dragon's Eyes in the blue sockets rather than, for example, three Purified Twilight Opals for the socket bonuses, or three Runed Scarlet Rubies for more spell power, ignoring the socket bonuses.
This effect is even more pronounced when you factor in your Meta gem. Equipping three prismatic gems means that you have at least three of any color to meet Meta requirements. A raiding mage might choose the Chaotic Skyflare Diamond, which requires two blue gems. This is intentional on Blizzard's part, because having to equip two less-than-ideal gems (in this case) in order to get your Meta working helps to balance the power of that Meta.
Once this nerf hits, these gems, Dragon's Eyes, will no longer be prismatic. Most likely, they will morph into the colors of their lesser counterparts. While you will still have access to three gems that are superior, they will have color restrictions.
You will be left with the ability to equip three gems with very high stats, which is on par with the bonuses you'll see coming from the other professions.
Enchanting Perks
Enchanters can enchant their own rings. Unlike other professions, where you are getting a better version of something that someone else can have, such as a gem, cloak or bracer enchant, you are getting something unique. There are no ring enchants for the masses.
- Enchant Ring - Assault: +32 AP.
- Enchant Ring - Greater Spellpower: +19 SP.
- Enchant Ring - Stamina: +24 STA.
Three Runed Dragon's Eyes would net a JC +96 SP. Assuming that the rest of us equip three SP gems of our own, Runed Scarlet Rubies, which grant +57 SP, the actual bonus for the JC is +39 SP.
Enchanting two of your rings with SP enchants grants you +38 SP, making them roughly equal.
Inscription Perks
Scribes are able to enchant their own shoulders, which is currently something that the rest of us have to have done by the Sons of Hodir.
- Master's Inscription of the Axe: +104 AP and +15 critical strike rating.
- Master's Inscription of the Crag: +61 SP and +6mp5.
- Master's Inscription of the Pinnacle: +52 dodge and +15 defense rating.
- Master's Inscription of the Storm: +61 SP and +15 critical strike rating.
- Axe: +64 AP bonus for Scribes.
- Crag: Scribe's version has +37 SP.
- Pinnacle: Scribes get +32 more dodge rating.
- Storm: Scribes get +37 more SP.
Next week, Insider Trader will finish this guide with break downs of the other professions, including the gathering trades.
Filed under: Analysis / Opinion, Insider Trader (Professions), Features, Expansions, Raiding, Tips, Buffs, Enchants, Alts, Guides






Reader Comments (Page 1 of 2)
Ryan Jun 5th 2009 6:03PM
Sweet guide!
jfofla Jun 5th 2009 6:27PM
It is funny watching Blizzard fall over themselves patch after patch to boost JC. Do any other professions get the love JC gets?
So after all this adoration, GC says, hmmm, OP nerf it.
Rilgon Jun 5th 2009 6:31PM
"The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class."
A commitment which they have utterly and wholly failed at, when talking about Engineering.
scbromley Jun 5th 2009 6:33PM
I bet the section on Tailoring next week will be particularly short.
Rilgon Jun 5th 2009 6:45PM
Why? Lightweave Embroidery is the best cloak enchant in the game by a WIDE margin for casters, and Swordguard is fairly up there for melee DPS.
mysticalos Jun 5th 2009 6:49PM
Tailoring is a unique profession in that it doesn't give you a flat 37ish spellpower but instead a 120 spellpower proc that is probably up about 25% of the time in combat, which you could mathematically equal the same thing as 30 spellpower that's up all the time give or take a bit on proc rate but generally same idea.
Blacksmiths get 2 extra sockets so that would be 38 spellpower. what falls short is definitely engineering. This is definitely the profession that comes in worthless for pve. What's worse, it's not even profitable. Sure you can engineer FL and XT in ulduar and get bike parts, but 9 out of 10 guilds make it go to build bank anyways instead of the engineer so there goes profitability.
Millea Jun 5th 2009 6:57PM
I know several engineers who make great money selling ammo, so there is a way to make money, you just have to find it.
Jay Jun 5th 2009 7:54PM
"I know several engineers who make great money selling ammo, so there is a way to make money, you just have to find it."
The problem is, there are very few items that Engineers can make that don't require Engineering to use.
I see the following as not requiring Engineering:
* ammo
* guns
* scopes
* Aquadynamic Fish Attractors
* a couple of minipets
* the odd trinket or two; the new flashlight trinket with +hit is the only one that comes to mind
AishaLove Jun 5th 2009 7:10PM
might be nice if there was an AH like market where you put items from crafts up for set prices (better then vendor prices but constant, unlike the AH) and other players could buy them.
GnomesScareMe Jun 5th 2009 7:04PM
As stated before, JC is still OP when compared to other proferssions in that they can choose pretty much any stat to boost with dragons eyes. Let's say you're a ret paladin. With enchanting you get +32AP on each ring for a grand total of +64ap. Now if that same character takes JC instead, they will be able to slot 3 bold dragon's eyes in place of scarlet rubies for +33str, which in and of itself lends +66ap. But with paladin talents strength is increased another 15% before being calculated as AP, so the gems grant ~+76AP and is also affected by Kings, which the AP ring enchants won't be. So gems w/ kings would be ~83AP, ring enchants w/ kings = 64AP.
So JC is just going from vastly OP to somewhat pretty much OP.
matthewggrammer Jun 5th 2009 7:21PM
83AP minus 64 AP = ... OP?
Stop tossing words and phrases around when you've no clue what they mean.
GnomesScareMe Jun 5th 2009 7:24PM
this just in: 30% is insignificant.
matthewggrammer Jun 5th 2009 7:29PM
This just in: 19 AP for one of TWO profession slots, costing hundreds to thousands of gold to power level at level 80, when you have thousands of thousands of AP ...
Pretty damned insignificant.
Daijaga Jun 5th 2009 8:33PM
I like the engineering is seperate from the other, what, five or six craft professions? Its nice that there is one profession that actaully bring some originality to the table - something engineering has always done. If you want +38SP, so with one of the other SEVERAL profession that you can gleen that bonus from. But is 38+/- SP gonna be the deciding factor in Yogg? In Arthas when item levels climb even higher? It nice but not really game changing.
Engineers bring mobile mail boxes to the raid, scrap bots for on spot repairs and reagents, and get to add fun abilities like rocket boots to their feet. Is that worth 38 SP? As a blacksmith holy pally, I think I could just heal 38SP better if I could have rocket boots ^^ That might get you into that Hodir Starfall faster or out of a Mimiron Laser Barrage that went astray - and there's not a number you can put on that.
UIGuy Jun 11th 2009 5:37PM
The mailbox is a bit pricey to use regularly. Useful, but pricey.
Would be nice if when using a heal bot that engineers got a cut of the profits.
Engineering is fun, but I believe the profession could use some tuning to keep it interesting.
Improvidence Jun 5th 2009 8:45PM
I agree that Jewelcrafting as it is now is overpowered, and this nerf is gonna hurt. Is probably warranted, though. I fear the days when epic gems get added in and suddenly the value of blacksmithing jumps way up. Are they going to provide the other professions with new recipes to help them keep up or figure out some way to nerf blacksmithing?
Daijaga Jun 5th 2009 8:47PM
Thats a good point. I think that limiting smith sockets to rare and under gems would probably do the trick. It could also be that they've considered this and may have new profession options in 3.3
thebitterfig Jun 5th 2009 10:50PM
the solution is fairly simple. add additional buffs to non-BS professions in the style of even better dragon's eye gems, improved shoulder inscriptions, better ring enchants, etc. the mats for the better enchants would have to be higher, perhaps requiring reagents dropped by those same bosses which drop epic gems. frozen orb or runed orb type items, but only used for profession self-buff enchants, etc. gathering professions might get left behind, which is too bad, but for those who aren't hardcore raid/arena folks, that slight loss compared to other professions will sting a little, but not inflict major damage.
kabshiel Jun 6th 2009 2:33AM
Or they may not add in epic gems at all.
John Jun 16th 2009 7:21AM
Epic Gems are already in game