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6-05-2009 @ 4:23PM
It's funny because as a life long PuGger, these chests caused more drama than I would ever have thought possible. The first time I was in a run and came across one, the group leader is like "Roll for the chest." The winner wins the contents of the chest, I was told. "Cool," I thought. Fast forward to the next PuG I'm in. "Roll for chest." Someone wins it and opens it and there's a blue BOE in it. "Gratz," I type to the winner. "Roll for the blue now," says group leader. "WTF for, I won the roll for the chest," said the winner. "You ALWAYS roll on BOE blues, n00b!" was the reply. "Well then WTF is the point of rolling on the chest?" I ask. "To see who wins all the non-blue stuff in there," I'm told. "Who the hell even wants that stuff?" I ask. I'm not kidding you. When I tanked PuGs in BC, there was a 100% chance this drama would unfold if the chest dropped a blue. Good Freaking Lord! I miss the chests because I'm a sucker for surprises and anticipation. Will I win the roll? Will there be a BOE in there? I DO NOT, however, miss the drama.
6-05-2009 @ 4:44PM
tldr version:Childlike Idiots ruin it for everyone.
6-05-2009 @ 4:50PM
wow, that's crazy. a roll is a roll – isn't that the *point* of it in the first place? you take a chance on (zomg) NOT WINNING something good! having a second roll if something "good" shows up is just ridiculous.
6-05-2009 @ 6:12PM
Why not just give the same properties that "colored" loot has to chests?whoever goes and opens the chest activates the same loot roll window that pops for greens/blues/purples. Depending on how Blizzard wants it, the roll could be for everything inside, or have a 2nd roll window pop up for greens/blues. from my experience in PuGs players wouldn't care either way, just a solidified system that nulls out the greedy who call for "seperate blue rolls"
6-05-2009 @ 7:28PM
I remember rolling for chests...then I remember realizing that the chest has crap in it unless there is a blue, in which case, everyone is just going to roll again so rolling for the chest in the first place is pointless (and if you're the winner you've just wasted your good dice). I'd just let whoever ran up to the chest first loot it, and if there was a blue we'd roll on said blue.It's a surefire way to avoid drama, unless you've got a REALLY big baby in your group who gets outraged by someone getting a few healing potions and a scroll.
6-05-2009 @ 8:32PM
Didn't they change chests back in mid-TBC to activate the Need/Greed roll for greens/blues, making the old "roll for chest" superfluous anyway?
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