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6-05-2009 @ 3:16PM
One of your answers reminded me of a question that always gnaws at the back of my mind. Why is it so important to be hit caped? Why isn't hitting harder and missing every once and a while ok? Is hit rating simply the best way to increase DPS point for point for a raider or does it go deeper than that? Is +hit as important for leveling or simple 5 man content? Please forgive a non raider for his ignorance on this matter.
6-05-2009 @ 3:28PM
I've always seen it like this. You spend 3 seconds, casting a spell, or you wait 1.6 seconds for your next melee swing. It misses. So now, that is 3 or 1.6 seconds that you weren't doing any damage. If you keep missing, it will eventually add up, and you are going to be doing much lower DPS than what you could potentially do with your hit capped.
If you're not hit capped and go missing all the time you're giving the mob a free hit on your tank from my understanding, and it also increases your DPS hands down.
6-05-2009 @ 3:33PM
6-05-2009 @ 3:34PM
Effectively, each 1% of hit you have is an increase of DPS by 1% up to hit caps.
6-05-2009 @ 3:35PM
I think there are two reasons why hit capped is important: 1. hit rating is the most economical stat. That is, you need less points in hit rating to achieve 1% increase compared to crit or haste. Considering that each point of hit, crit, and haste costs the same in terms of itemization, it's the most economical to be hit capped first. 2. A miss can disrupt your rotation. That's annoying and can reduce your efficiency.
6-06-2009 @ 12:31AM
Hitting harder and missing once in a while is okay; the real criterion is DPS output. (There are a few cases where having an ability be absolutely reliable is essential for success in a raid. For those cases, being hit capped is the way to make the ability reliable.)However, hit rating is one of the cheapest ways to boost DPS for most classes. So being hit capped (at least to the point that your special abilities never miss) usually goes hand in hand with maximizing DPS.Hit rating still provides a damage boost for leveling or simple 5 man content. However, it's less important to maximize your DPS for that content.
6-05-2009 @ 9:07PM
Hit isn't infinitely valuable. It's just that, for most dps class/spec combos, adding 1 hit will do more for your dps than anything else over the course of a boss fight. However, once capped the value of further hit is zero - you have 100% chance to hit the boss, you can't do better than that. Note that dodge/parry are reduced by expertise, so for melee, that's another stat to worry about. And for rogues, you can't really hitcap all white damage - the cap value is so high you'd gimp yourself. However you can cap poisons and specials and should.
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