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6-05-2009 @ 5:20PM
This is retarded. There's 1 stat and ONLY 1 stat that a dps should ever have to give. That's his average dps. The reason is that there are so many factors that go into dps that raw stats alone are stupid. For example, a survival hunter who stacks AP gems will have a significantly higher AP than one that stacks agility gems, but the agility stacking survival hunter will have much higher dps. Also some classes have naturally higher spell power/attack power than other classes but do not perform better.Even for healers, a healer who stacks spell power at all costs is not gonna be as good as one with more balanced stats.
6-05-2009 @ 6:51PM
"Average DPS" is also a ridiculous measure. What does that even mean, anways? DPS measures differ so much on various fights. The DPS I usually do on Malygos is tons higher than the damage I do two flights downstairs on Keristrasza. It's obviously not because I am a better player on Malygos, it's because the buffs are different (almost nobody has a good measure of their "naked" dps, even in 5 mans you have some extra buffs) and because Maly is a longer fight with longer periods of time to sit still and nuke. A raid leader ought to know the basic way that stats contribute to "damage potential" for each class and spec. You give them those numbers and they should have a rough idea. As far as whether or not you should include self buffs, I think it's not a science and it's a matter of judgment for your class and spec. For example, I would never give my stats out of Moonkin form, I never cast any damaging spells out of it and caster form stats are gimped by design. OTOH, I don't factor in MOTW. I guess the line I'm drawing in my head is persistent buffs vs. timer stat enhancements (druid forms, DK presences, etc. vs. MOTW, kings, etc) but I don't know that's a clear line.
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