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6-06-2009 @ 11:36PM
Yeah this really is a game all unto itself. The mechanics of trinket/CD usage, positioning, and target switching are at this point beyond me even with the help of the excellent commentary. I think the principle thing that is keeping eSports like the WoW Arena from growing in popularity is that they are not amenable to a large audience. If a fairly competent PvE player has a hard time following these matches, how would a more casual player experience them, let alone someone who had never played the game?
6-07-2009 @ 12:06AM
And such is the failings of eSport, with sports, it's very simple at it's core, people can come in without knowing the game and pick up whats going on without two much effort, i.e two different teams, one team has to get the ball in the other teams hoop/goal. Things like WoW, DotA etc are too hard to follow, I class my self as a fairly good PvPer and sometimes I find my self loosing track of whats going on, where as in DotA if you've never played it then you will have absolutely no idea whats going on, especially at high level play.Fortunately, Wow and DotA seem to have a fairly large following (at least WoW players can relate, and then complain in the forums when their class doesn't do well in a tournament even they though they have no idea why) and thus sustained by their own fanbase, many games Dota and WoW don't really have the fanbase for people to do competitions with actual 5 figure payouts.
6-07-2009 @ 2:03AM
"And such is the failings of eSport, with sports, it's very simple at it's core, people can come in without knowing the game and pick up whats going on without two much effort, i.e two different teams, one team has to get the ball in the other teams hoop/goal."-DomilolI have to disagree with. Although the semantics of eSports are harder to follow than that of regular sports, eSports, in the case of DOTA or WoW are also relatively simple in its core, its basically "kill the other team".
6-07-2009 @ 4:50AM
"I have to disagree with."Same. Sports and e-Sports are both easy to pick up on as far as objectives go. It's the various details and rules that take some time to pick up on, whether you're talking about NFL football or WoW arenas.There are 22 football players on the field at any given time, and it takes some time to learn all those positions (similar to the classes of WoW). It also takes a little time to figure out what they all do (similar to a class' role).Then you have different play calls, on offense and defense (similar to trinkets/positioning/cooldowns). And then there's the various rules/boundaries/penalties/etc (similar to having to wait to use a cooldown again, LoS mechanics, and so on).So I would say both are pretty similar. The reason one is more popular than the other is because WoW appeals to a far smaller audience than the average joe watching the Cowboys at 1 pm on a Sunday afternoon. If it was all about the game being easy to understand, then soccer, tennis, and golf would be the three biggest sports in the US.
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