Vindication hotfixed, no longer affects Stam or Int
A hotfix is in the works for the Retribution Paladin talent Vindication. When the fix goes live ("as early as this afternoon"), Vindication will no longer reduce the Intellect or Stamina of affected targets. It will continue to reduce Agility, Spirit, and Strength. As usual, tooltips will not immediately update to reflect this change; the tooltips will be incorrect until they can be fixed in a content patch.
Bornakk says this fix was put in place to address Retribution paladins being "very prominent" in PvP, "especially in the lower Arena brackets," without hurting Ret PvE DPS. Nerfing a class based on performance in lower brackets seems a little weird to me, but whatever. We did have some rumblings that something like this was coming - a PvP nerf that doesn't affect PvE. This certainly covers those bases. It leaves Vindication a pretty lackluster talent, though. Will you still keep it in your talent spec?
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Reader Comments (Page 2 of 5)
Reinard Jun 8th 2009 5:13PM
Inc. collective /rolleyes
RogueJedi86 Jun 8th 2009 5:14PM
Thanks for the hotfix, because god knows everyone took Vindication to reduce the target's spirit and strength. Why would we ever care about temporarily reducing important stats like Stamina or Intellect? Maybe they can make it reduce Armor Penetration while they're at it.
Sarcasm aside, that seems like a silly nerf, especially for lower brackets of arena? Who cares about arena balance at low levels?
Shealtiel Jun 8th 2009 5:17PM
All of the players in the lower brackets care about balancing in the lower brackets.
And let's not overestimate the number of players who care about balancing Arena at all. =)
Dreadskull Jun 8th 2009 8:55PM
Shealtiel, complete balance in all three brackets of the arenas is pretty much not possible.
Blizzard just took a talent that wasn't very useful in PvE and just made it worth nothing in PvP. Sure, it'll still reduce other stats, but that's not really a huge drop in the opponents' power or anything like that.
Benjamin Jun 8th 2009 5:15PM
I found this talent a GREAT help against elite mob's while questing. Just use hand of rekoning as my opener and insta 20% off their HP, how is that not hurting my PVE? They made it so exorcism only works on PVE targets, make it that was for vindication blizzard, geez
Yenney Jun 8th 2009 5:22PM
That is not at all how it works. It reduces 20% to stamina. There base health and stamina are not the same thing.
freeway8989 Jun 8th 2009 6:03PM
Yenney:
Actually [if I'm looking at this correctly, and If I'm not, forgive me] stamina and health are directly proportional. Each point of stamina provides 10 health points. So detracting 20% of stamina would in fact remove 20% health.
Say I have 27,000 health. That means I have 2,700 stamina points. Removing 20% of that stamina means removing 540 stamina. The end result is a total of 2,160 stamina. This equates to 21,600 health points. Now, if you just subtract 20% of the original health to begin with, you subtract 5.400 health, and arrive at the same number of health points: 21,600.
Mediator Jun 8th 2009 6:17PM
freeway, not all of somethings HP comes from stamina. Some things have base health, which means even if the target has 0 stamina, it'll have a certain amount of HP.
Most elite monsters have a high amount of base health and not as much stamina, to prevent stamina debuffs from toasting them.
Anyways, yeah this sucks now. The whole point was that stamina loss makes the target easier to kill, without the stamina loss its pretty much garbage.
Shealtiel Jun 8th 2009 5:15PM
To those lamenting the value of the talent in its modified state, allow me to point out that it still affects Strength, Agility, and Spirit--which is to say, it will still have an impact on how hard something hits you. (That is, excepting the spell critical strike chance gained from Intellect.)
PeeWee Jun 8th 2009 5:52PM
A mob's crit is not determined by its INT or AGI, or any other stat, it's a static number determined by its level compared to your own.
impurezero Jun 8th 2009 5:19PM
Is a ret Paladin. Will deal with it.
Eagan Jun 8th 2009 9:27PM
Now you're not.
Thander Jun 8th 2009 5:27PM
They really need to overhaul the ret tree. Right now there are so many free points after getting all the DPS talents, ret is free to get all the PvP talents as well. Either they should add some more DPS talents or increase the number of points in existing DPS talents, so that there aren't enough points for those PvP talents in a max DPS spec.
I think ret is the only spec that has this many free points to be able to do this. Most specs have nice DPS or utility talents in other trees that are better than filling out the PvP talents. Not so for ret.
Heilig Jun 8th 2009 5:31PM
This. Pallies get to take most PvP talents along with every DPS increasing talent. The other classes have to make a choice. If they want to nerf pallies, they need to fill out our trees with a little more intelligence and force us to make choices. My PvE spec is two points different than my PvP spec. That's just stupid design.
Catiya of Feathermoon Jun 8th 2009 6:08PM
I have to agree whole heartedly. The main issue lies in the tree, where you're forced to take pvp talents like stoicisim to use points up. I do wish they'd do something about /that/ as opposed to nerfing us.
jfofla Jun 8th 2009 5:27PM
Just proves if you cry and cry and cry that Ret Pallies are OP Blizzard will nerf them.
Sad, so sad.
Blacknimbus Jun 8th 2009 5:40PM
Oh, if it was only that easy.
Wither Jun 8th 2009 7:08PM
Are you QQ'ing about QQ?
ToyChristopher Jun 8th 2009 5:27PM
Someone should count the number of hotfixes that have been for paladins out of the total number of hotfixes.
Eagan Jun 8th 2009 9:27PM
This would be 11 total.