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6-09-2009 @ 11:15AM
There's also a question of psychology progression, higher levels, and more quests. Already, many a new player get discouraged once they try to level a new character and find themselves virtually alone in Azeroth, staring at doing another 50 levels alone. This is a game of progression, but at some point does the current end state become so far away that new players are no longer interested? It's a bit of a paradox and I'm sure Blizzard has considered it. With SOOOO much one can possibly do in this game, how fast is too fast, in terms of new content? Balancing the need of new players versus current players (and even hardcore players versus casual players) is not an easy task. Rush too quickly and you'll get fewer new players, go too slowly and you'll keep fewer maxed out players. In either case, they lose potential revenue, and so I'm sure they try to keep it in a sweet spot to keep the most people happy as possible. Sometimes we forget that the people who post on the forums are not the average player, but probably a bit more active than average.
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