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6-10-2009 @ 7:25PM
@Aykwa I agree, but I also think there is another problem of scale. As you go up the progression chain WoW has always required you to raid with larger and larger groups. That has been cut back a bit recently, which I am happy about, but I still have not seen the inside of Ulduar yet and my guild's Naxx runs have dried up. The problem is that the highest levels of progression in the game don't necessarily require you to do any better, they require you to herd N many more people together. In the solo game you had to either improve your game or out-level the mobs. The higher levels of progression no longer depend on you getting that much better since that responsibility is divided 10 or 25 ways. I would much rather see everything be 5-man.... but getting progressively harder, so you can only down the bosses if all the people in your group really are good, or if they out-level or out-gear the content... just like in the solo game. I can put out about 4k DPS on my Spriest in Naxx 10 on some bosses (unflasked), and she only has partial T7, so I'd consider myself a pretty good player, but because I don't have 9 or 24 other people to run with regularly, I can't progress. To me it feels like Blizzard is punishing me for living where I do and having the work schedule that I have. It worked fine for the solo game and for running 5-man instances, and I'm a pretty good player, but now I'm not allowed to continue progressing just because there aren't enough people to run something with me. I wish Blizz would re-examine this escalating content chain they have put into place. While I can understand the reason behind the party mechanic and having 'epic encounters' requiring more people, it makes the entire process of leveling through 80 levels seem like a bait and switch; "Oh, you know your class well and have been honing your game for 80 levels... well too bad, you need to find 5 to 20 more random people or you can't continue". ...?
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