Class Q&A: Shaman questions answered

As of Wrath, the goal is for all three Shaman trees to be viable in end-game raiding, and for Shaman DPS to be not necessarily quite as high as pure classes, but close; the goal is that "no raid worth its salt would turn down" any shaman out of concerns that the class is underpowered.
They do think Shamans are a bit underpowered in PvP, especially smaller Arenas, and view that as a problem. They mention particularly wanting to improve Shaman performance on 2v2s.
Shamans are still designed to be the offensive "counterpart and complement" to Paladins' defense, which has been a design thread in the game since the beginning.
Totems
Here's a piece of news that should please: they're still working on a way for shamans to drop all four totems at once, on one GCD. Of course, this will come when it's ready, is subject to change, and so forth. They also want to ensure that totem stomping macros die, and to look at totem range - you shouldn't "regularly get out of range" on a large boss fight.
Additionally - and this pleases my lowbie shaman - leveling shamans will be able to trade in their four totem items for a single one they can equip. They're not interested in removing totem spells from the game entirely, although they might change the buff totems into buff spells and make all totems do "something more active."
Finally on the totem front, they do want to continue consolidating and changing totems so that there aren't any never-used totems (Sentry Totem gets a name-drop here). Magma Totem and Fire Nova Totem might get merged, and Stoneskin might get tacked onto another earth totem. Also under consideration is making the Fire and Earth elementals come out of any totem of the appropriate element, instead of requiring their own totem.
Raiding
Shamans currently have the lowest base health, and there are concerns about that. Apparently this has been in the game forever, and nobody knows why they did it this way, so it's getting changed in patch 3.2.
As far as itemization, they are concerned about trying to make all classes that are supposed to share gear interested in the same stats. Specifically, they want to make Enhancement value Armor Penetration. They also feel like the fact if a piece of caster mail has MP5 on it, it's for Resto shamans is a problem, although they don't have a solution yet.
Speaking of Resto, they note that they don't want a return to the spam-Chain Heal days of BC, although there are concerns that Resto shamans run OOM "perhaps more than any other healer right now." They plan on addressing this.
Resto shamans are meant to be "a strong group healer with the option of focusing on a single target with Lesser Healing Wave as needed."
As far as Elemental, there is a concern that all the movement fights in Ulduar are hurting their DPS, and that the AoE from Magma Totem "comes at too high a cost to their buffs and mobility." They'll look into it.
The devs are "pretty happy" with Enhancement in raids, though of course they're continuing to monitor DPS and buffs.
PvP
In the last section, the devs touch on PvP. One major concern is mobility - caster shamans are described as "turrets," which just sit and turn and cast. They want to fix this, and in the case of Elemental, they want them to be able to do more damage while on the move.
Resto shamans also seem to have low survivability. Shamans do better in larger arenas (which, by the way, the devs say they want the community to move back towards). As a possible fix for Earth Shield being too easy to dispel, they're looking into making it so only one charge at a time can be dispelled.
The dev team thinks Shamans are one of the most challenging classes to play in PvP, which makes them hard to design. They have to think about offense and defense at the same time - many other classes just do one or the other. They need to figure out how to make it not too hard for beginners, but not too powerful for skilled players. Warlocks and Hunters are listed as being in the same boat.
Finally, as mentioned above, totem-stomping macros are going away. They want totems to be fragile, but you should at least have to target them.
Wow, that is a lot of Shaman insight. Any reactions? If you're confused about anything I wrote here, go check the original post, where things are spelled out in more detail.
Filed under: Shaman, News items






Reader Comments (Page 1 of 3)
havitech Jun 10th 2009 9:14AM
"Shamans do better in larger arenas (which, by the way, the devs say they want the community to move back towards)."
Maybe it's just because I'm short on sleep, but this statement confused me. Are they talking about battlegrounds? Or larger maps for arenas? If it's the latter, what does that have to do with wanting the community to do anything? Being that it's random what map is chosen.
Elmo Jun 10th 2009 9:22AM
they mean 5v5
Extremitus Jun 10th 2009 9:22AM
It's 5v5 they're talking about
plasalai Jun 10th 2009 9:23AM
i think they ment for like 5v5
Elmo Jun 10th 2009 9:26AM
mhahaha I have beaten you both!
Samuel Reese Jun 10th 2009 9:28AM
"(which, by the way, the devs say they want the community to move back towards)"
Thanks, but no thanks Blizzard. While I'm extremely happy to hear that you're trying to improve my Shammy's survivability, the worst possible thing you could do right now is tweak it according to the findings you have in Arena. If you do that, EVERY class in the game suffers either due to a loss in buff power or another huge upswing of power from a class that is unwarranted just so they can move up a few ratings levels in Arena.
You can't force the community to play in arena, and you shouldn't expect the raiders of the game to enjoy the fact that you're diminishing the ability of the individual classes to actually be effective in PVE all because of issues taking on an intelligent foe in PVP. If you want to do that, then you need to separate the mechanics of PVP and PVE entirely once and for all so they don't break eachother like they have been ever since this stress has been taking prescedence.
Lanore Jun 10th 2009 1:10PM
/agree (wholeheartedly)
Fuseitana Jun 10th 2009 3:43PM
/cheer
buenoexcellente Jun 11th 2009 12:42AM
This statement is both insightful and original.
Naku Jun 10th 2009 9:29AM
at last.AT LAST. i cant tell you how happy i am! i was beginning to think the devs so busy to buff others that they forget us :)
Shaman are my bottom of my heart, and im really looking forward to see ANY positive changes.
Irshalthra Jun 10th 2009 9:29AM
Very nice article. You hit on most of the problem areas. I am uplifted because they know of these issues yet skeptical. The skepticism comes from these problems being years / patches old and still "being addressed" by Blizzard. Base health increase in 3.2 is the only item with a firm release to it?
SeaRaptor Jun 10th 2009 9:31AM
Frankly, as a long-time Elemental shaman, I welcome more mobility regardless of whether it's intended for PvP or PvE. There are plenty of boss encounters where I'd love to be able to do more damage on the go. If that change originates because of a desire to make caster shaman more viable in PvP, fine by me.
Jamison Jun 10th 2009 9:35AM
They forgot to ask why Dwarfs can't be shaman.... Come on people! I want my short, bearded, purveyor of lightning balls!!
Zalvi Jun 10th 2009 9:37AM
all this changes look too good to be truth, im not holding my breath until they go live
Zalvi Jun 10th 2009 9:39AM
just use an iron flask and you good to go for 10 minutes..................every hour hehe
Cataca Jun 10th 2009 9:41AM
Dropping all four totems at once!
A UI to manage totems!
The end of totem stomping macros!
Totems having more range!
Base totems no longer required!
Buff totems becoming just buff spells!
More health for shamans!
Removing/consolidating more totems!
Adding more interesting action totems!
Axes for rogues or fist weapons for death knights!(lolwut?)
More survivability for resto shamans!
Better mobility dps moves for Elemental and Enhancement!
Shamans can now morph into a PONY!
I...I'm just...so happy /sniff
Angus Jun 10th 2009 10:01AM
"Axes for rogues or fist weapons for death knights!(lolwut?)"
Yea, I saw that too...
Instead of just giving us swords, perfectly itemized swords that only rogues want or hunters as stat sticks, they will give rogues axes?!?!?
Yea, it's not like any lore characters that are shaman use swords or anything.
/cough http://www.wowhead.com/?npc=11946#screenshots /cough
But even then, why are they acting like they aren't putting things on the loot table strictly for a class? They specifically omitted DPS daggers. Those things ONLY rogues want...
DPS dwords might as well be rogue only. 2 different weapons made pretty much for one class. Axes would be the shaman version and instead of adding them, they make shaman have to share with a class that already gets 2 types tailored to them and shares 2 with the shaman. Seems fair...
Eternauta Jun 10th 2009 12:32PM
..."Yea, it's not like any lore characters that are shaman use swords or anything.
/cough http://www.wowhead.com/?npc=11946#screenshots /cough"...
Those are daggers ¬¬
And no Shaman in lore uses swords.
Heilig Jun 10th 2009 1:01PM
Sorry, pal. No way in hell are those daggers. Just watch his animation. They're swung like swords, not stabbed like daggers. Besides, at least one of those models is a well known sword, not a dagger, and his main hand weapon certainly doesn't look like it would be very useful as a dagger, seeing as how it's completely FLAT on the end.
http://www.wowhead.com/?item=18832
DragonFireKai Jun 10th 2009 3:32PM
Drek'thar gets to use swords because he's a warlock.