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6-10-2009 @ 7:24PM
"but really, everyone just seemed to assume that WoW players are playing WoW and that people who want to play these new games will play these new games. That could be for a few reasons: first of all, WoW is now the granddaddy of MMOs. Many companies have spent lots of money to pull players away from Azeroth, and it just hasn't worked, so most devs have just stopped trying. Of course, it could also be because these devs don't really consider WoW a threat any more -- why should they bother competing against a four-year-old game? Truthfully, we like it anyway" to parody the SW:ToR trailer, 'Our time has come. For 3 years we prepared. We grew stronger. While you rested in your cradle of power, believing your subs were safe and protected. Your devs were trusted to lead the genre, but you were deceived. As our powers of the dark side have blinded you, you assumed no game could challenge you, but now... finally... we have arrived.' Many have compared SW:ToR to WoW, claiming it to be just another WoW challenger, like AoC or WAR. I see many parallels between the comparisons that WoW once received to Everquest...Was not WoW's initial release ~ 1/2 million subs? Now, before a release date or beta has even been announced, there is a 1/4 million accounts on SW:ToR's website and growing...to parady another game (mechwarrior4; mercenaries) 'until the winds of discontent began blowing in from terra...' regardless of my (or anyone else's) opinion, you are right about one thing.People will always play what they want to play.
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