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6-10-2009 @ 9:26PM
if they make this game any easier i swear.....
6-10-2009 @ 9:38PM
It's not their responsibility to keep your infinite skills occupied. Buy your regular mount at level 40 if you'd like. Send the difference in gold to an alt and then delete the alt. Run Ulduar naked.Lessening annoyance =/= making the game Neopet-esque.I'm glad they're not going the way of Guitar Hero and metaphorically, making their guitar tabs more difficult than playing an actual guitar and adding guitar solos to songs that don't need them musically. Poor design (like making an annoyingly huge world that cannot be traversed any faster for forty levels) is not how a game is made difficult. It's how a game is made poorly designed.tl;dr: Shut up.
6-10-2009 @ 10:26PM
"It's not their responsibility to keep your infinite skills occupied."Uhh, isn't that the very point of a game, to challenge one's skill?Having said that, leveling to endgame never was a challenge, just a timesink. I'm actually hoping Blizzard's next MMO gets progressively more challenging the closer you get to endgame, assuming they use a traditional leveling system.
6-10-2009 @ 10:37PM
"Uhh, isn't that the very point of a game, to challenge one's skill?"Um, no, the point of any game is to have fun. WoW, Trivial Pursuit, Hide and Seek--whatever game you are playing, presumably you are doing it to enjoy yourself.
6-10-2009 @ 11:10PM
Those are still games of challenge. What fun is Hide and Seek if after you finish counting, you find your friend sitting on the couch watching TV?
6-10-2009 @ 11:34PM
Then leave for a more challenging game.
6-10-2009 @ 11:39PM
yea but playing hide in seek is worse if your blind in a house with 500 rooms to hide in. the point is. when you make a game to hard, the casual players get mad. but if you make a game to easy, your making the hardcore players equally as mad. there needs to be a balance point.
6-11-2009 @ 12:19AM
And my argument is that there is no challenge, (talking here about the difficulty on leveling to 80) so there's no balance to speak of. I'm not saying make it ridiculously hard - WoW is inherently a game designed to appeal to a wide audience - but it would nice to have SOME challenge on the way to 80.Anyways, I'm drifting off the subject of the mount changes. It doesn't really concern me except for the fact that getting gold for the mounts was one of the few challenges present in leveling, and that challenge was playing the AH.WTB more things like this: http://www.wowhead.com/?achievement=1277
6-11-2009 @ 12:23AM
All good comments, and I think it comes down to no matter what someone is going to complain. Blizzard does what is in their best interest to make the most money off of their product and keep the most players happy. The casual outnumber the hardcore, and in a game of 12 million players, you want to keep those casuals.
6-11-2009 @ 6:53AM
I think you're confusing two different definitions of "easy".These changes make it "easier" to buy mounts, which makes it "easier" to level. They do not make the game "easier" to play.Gaining levels does not require skill, it requires time. Acquiring gold does not require skill, it requires time.As a casual player, I want the game to challenge my skills, not test my patience. Getting the cash together for Epic Flying does not require me to play my main *well*. It just requires me to log on every evening and do dailies.Suggesting that WoW is too "easy" because they're giving out mounts at lower levels is like suggesting that chess is "easy" because you get given all of the pieces the first time you play.
6-11-2009 @ 7:44AM
Why not just go try to fit a square peg in a round hole, if you want an annoying challenge. or go work on your achievements. Some people are looking to have fun playing the game as well as be challenged. There is not much fun about running a lvl 25 around Old World trying to lvl for the nth time.
6-11-2009 @ 8:04AM
How does getting around faster make the mobs easier to kill and the quests easier to do? They'll take less time but it doesn't change difficulty at all.
6-11-2009 @ 8:28AM
Who are you guys arguing with? If it's with me, then let me quote my first comment:"Having said that, leveling to endgame never was a challenge, just a timesink. I'm actually hoping Blizzard's next MMO gets progressively more challenging the closer you get to endgame, assuming they use a traditional leveling system."Also:"Anyways, I'm drifting off the subject of the mount changes. It doesn't really concern me except for the fact that getting gold for the mounts was one of the few challenges present in leveling, and that challenge was playing the AH."I am not against this change to the mount system. If anything, it proves my point that 1-79 is little more than a timesink, being either a) it's the 3rd time you've seen the content, or b) there are so few people left leveling, you'll most likely be going solo until 80. Thus, they give people mounts earlier and decrease XP so people can get through that stage of the game faster. It's poor game design, but it's not exactly easy to fix - which is why I hope they do it right the first time with their next MMO.
6-11-2009 @ 3:48PM
As other commenters have pointed out, cheaper mounts at lower levels does not really make anything 'easier'. Combat will still function exactly the same, it is only the time spent sitting on a mount inbetween that will be reduced. It just makes the 1-70 grind less time consuming and more interesting. One of the worst parts of leveling a new alt is having to ride around the whole of azeroth on a 60% mount because you don't have the flight points yet. Sure, it was fun exploring the first time, but now on my 4th character, with the explorer title on my main, I already know what every zone looks like, and I'm not gaining anything from the experience except frustration. If anything, these new mount changes will encourage new players to explore a bit more, now that they don't have to put up with a ponderously slow mount whilst doing it.
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