Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
6-11-2009 @ 5:23PM
thegreatheed said...
This is just another name for a complex DKP system.
For example, we award DKP for ontime, and 3 checkpoints, with bonuses for extraordinary effort or goals accomplished. So we reward success, participation, and dedication (we even reward DKP to players who get subbed out of raids due to balancing). We then have bidding rules for main specs, offspecs, and even sidegrade items (for classes without an offspec, for example). Every rule has a reason behind it, and it creates an incredibly fair, organized, non-biased system.
This sounds like just another DKP system to me.
Reply
6-11-2009 @ 5:27PM
The Claw said...
Agreed, I don't see a single element of this "Shroud" system which hasn't been a common element of some guilds' DKP systems for years. And of course it suffers all the attendant problems: e.g. no variance in price between items = players passing on minor upgrades in order to maintain their position and wait for major upgrades. Guaranteed.