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6-11-2009 @ 10:33PM
Overall I'm for these changes, for various reasons tho. With Yogg, phase one, while probably the hardest part of the fight to master, really is more annoying than fun, so anything that makes it less of a pain in the ass I'm all for.And with XT, lowering the heart health just makes activating hard mode a little easier, but doesn't change anything with hard mode itself, which I'm all for.As for Flame Leviathan, the only reason I'm for these changes is because of the incredible bugginess of the fight. With four towers up you really have to have every person playing at their best to get him down in time, but with the enormous amount of bugs in the encounter you're still likely to wipe repeatedly. These nerfs should make doing it more than once a bit more tolerable.
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